These are the characters who I agree on being the ones that have gimmicks and drawbacks that are either cumbersome, unbalanced or make them less fun to fun to play.
- Ditch the ink resource and adjust the power of moves accordingly. You lose nothing other than having to run away every so often to sit in one spot to recharge.
- Remove durability and adjust the power of moves accordingly. You lose access to throwable tomes and swords, but I don't think that's a deal breaker in exchange for equipment that doesn't break.
- Remove MP and change Down Special into something else. If the multiple spell thing must absolutely be kept, then keep the MP cost for just this move and make it a Judge style roulette or a set order like Sora's.
This is moving outside the individual character changes, but preferably I'd add a super meter and turn some of the Command Selection moves into supers. Then as a purely aesthetic feature, Hero's super meter would be labeled as an MP bar.
- Improve his air game and lower his power. Still better on the ground than in the air just less extreme.
- Improve mobility a little and scale back his power.
- Retool her with some long-range moves inspired by ARMS rather than the literal translation of ARMS' gameplay taking up half of her moves.
- I can't say much on because I have very little experience with Minecraft. Aside from the idea of making him more balanced, I don't know what to specifically change to accomplish that while still pleasing Minecraft fans. Like, I know that there bows among other weapons, and potions and other stuff, but I don't know what to best fit into his kit depending on what's being changed.
Only other thing I'll throw out is to maybe give his blocks grabbable ledges so he can't gimp people as easily. If he can make more stage to fight on, let's treat it like an actual extension of the stage.