They'd be infinitely easier to balance though if you didn't have to balance multiple entire movesets.
I think i have a very interesting answer for you.
Ganondorf’s Neutral Air = Split Kick
Ganondorf’s Forward Air = Double Kick
G’s Side taunt = Warlock Punch = frame 63 startup
flame choke = does not put Ganondorf into freefall
Ganondorf’s ( air speed = .66 ) & no running & walk speed = 1.13
Ganondorf’s up tilt = Volcano Kick = quick upward kick & explodes
G’s up air = dark magnetism = faster ( dark dive ) & no freefall
Ganondorf’s Down special = Ganon Boar Rush = Twilight Princess
Ganon Boar Rush = goes diagonally down at a 45 degree angle in air
Ganondorf’s Forward Smash = frame 23 startup & sword held vertical
G’s up Special = levitate = rises some & levitates for 4 seconds
( Toon Ganondorf ) Transformation = G’s & TG’s Neutral special
TG’s side spcl = Dead Man’s Volley = quickening pong with zappy ball
Toon Ganondorf’s up special = Blade dash = multi hit version
Toon Ganondorf’s down special = counter & only works in front
TG’s air speed = 1.26 & run speed = 1.44 & weight = 85