toei gives them plenty of loveWith how Bamco treats the series, it'd be nothing short of a miracle.
As in Nintendo/Sakurai would have to push for it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
toei gives them plenty of loveWith how Bamco treats the series, it'd be nothing short of a miracle.
As in Nintendo/Sakurai would have to push for it.
Toei isn't going to be the one having to negotiate though.toei gives them plenty of love
I think toei must own some part of it, they’re always credited in the gamesToei isn't going to be the one having to negotiate though.
Yeah they do. But they're very different characters compared to Emio.I'm fairly certain Snake has a move based on he does
also so does Ganondorf
From what I can find, Toei owns exclusive rights to the anime projects. Bandai owns and controls the game and merch side of things. As for why Toei's always credited in the games, I'm not 100% certain on and can't find anything from my very basic searching, I just know Digimon's ownership is a really weird case lolI think toei must own some part of it, they’re always credited in the games
Point taken but ganondorf has technically done worseYeah they do. But they're very different characters compared to Emio.
video game ownership and licensing is certainly a complex topicFrom what I can find, Toei owns exclusive rights to the anime projects. Bandai owns and controls the game and merch side of things. As for why Toei's always credited in the games, I'm not 100% certain on and can't find anything from my very basic searching, I just know Digimon's ownership is a really weird case lol
that’s what I thought but they never specifyI'm not entirely sure, but I think the Toei copyright might be there for any of the Digimon that were made for the anime that later got brought into the vpets and games. Or at least that's the reason that makes the most sense to me.
It's Bamco's IP. Toei just has anime rights and most media for the franchise especially nowadays takes from the anime side in some way or another, including artstyle and designs of the Digimon themselves.I think toei must own some part of it, they’re always credited in the games
Hmm grabs that can insta KO sounds broken to meI haven’t played Emio, but I did a bit of thought into how a “murderer” character could be made unique in a platform fighter and I thought of something interesting.
So, his attacks have almost no knockback scaling, so it’s basically impossible to ring people out the normal way aside from edgeguards. But, he’d have a few command grabs that outright KO the opponent without launching them if they are at high enough percent (kinda like how the Death’s Scythe item works.) I’d imagine in Smash he’d just put a paper bag on the opponent’s head and they‘d crumple over and then explode, just like if they died in Stamina Mode. His attacks would deal more hitstun at really really high percents so it becomes easier to combo into his finisher grabs. Sounds potentially terrifying to fight against, right?
Remember that this is the only way he can KO, since his attacks have basically no knockback growth, and it only works at high percent.Hmm grabs that can insta KO sounds broken to me
also we have several murderers on the roster
hmm, I’ve no idea if that would balance it out. I’ll leave it to everyone elseRemember that this is the only way he can KO, since his attacks have basically no knockback growth.
So, are people making up movesets like this due to Emio just being a murderer or is this coming from the game itself?I haven’t played Emio, but I did a bit of thought into how a “murderer” character could be made unique in a platform fighter and I thought of something interesting.
So, his attacks have almost no knockback scaling, so it’s basically impossible to ring people out the normal way aside from edgeguards. But, he’d have a few command grabs that outright KO the opponent without launching them if they are at high enough percent (kinda like how the Death’s Scythe item works.) I’d imagine in Smash he’d just put a paper bag on the opponent’s head and they‘d crumple over and then explode, just like if they died in Stamina Mode. His attacks would deal more hitstun at really really high percents so it becomes easier to combo into his finisher grabs. Sounds potentially terrifying to fight against, right?
Making it so they can only get KOs at a specific percent unless they somehow edgeguard with little to no knockback I feel like would just inherently make the character worse off? I think this concept would somewhat depend on the percentage a character like that would need to reach, because 100% like most Final Smashes would probably be kinda crazy since it's pretty early, but too high a percent and they'd be awful because of how much work is required.I haven’t played Emio, but I did a bit of thought into how a “murderer” character could be made unique in a platform fighter and I thought of something interesting.
So, his attacks have almost no knockback scaling, so it’s basically impossible to ring people out the normal way aside from edgeguards. But, he’d have a few command grabs that outright KO the opponent without launching them if they are at high enough percent (kinda like how the Death’s Scythe item works.) I’d imagine in Smash he’d just put a paper bag on the opponent’s head and they‘d crumple over and then explode, just like if they died in Stamina Mode. His attacks would deal more hitstun at really really high percents so it becomes easier to combo into his finisher grabs. Sounds potentially terrifying to fight against, right?
As I said, I haven’t played the game. This is just based on the handful of official prerelease screenshots I’ve seen.So, are people making up movesets like this due to Emio just being a murderer or is this coming from the game itself?
No judgement, just legit curious here.
I think he should be an assist trophy to be honest. Ayumi however I think she has shot with some school activities like naginata and detective clubs. Also one of her specials better be a coffee mug that will make the player asleep. And her Final Smash would be The Girl Who Stands Behind.I haven’t played Emio, but I did a bit of thought into how a “murderer” character could be made unique in a platform fighter and I thought of something interesting.
So, his attacks have almost no knockback scaling, so it’s basically impossible to ring people out the normal way aside from edgeguards. But, he’d have a few command grabs that outright KO the opponent without launching them if they are at high enough percent (kinda like how the Death’s Scythe item works.) I’d imagine in Smash he’d just put a paper bag on the opponent’s head and they‘d crumple over and then explode, just like if they died in Stamina Mode. His attacks would deal more hitstun at really really high percents so it becomes easier to combo into his finisher grabs. Sounds potentially terrifying to fight against, right?
If there is any Nintendo franchise that would be amazing for DbD and should happen for DbD first, it'd be Metroid. No contest. The SA-X as a Killer would bring back and bring about a new wave of PTSD, especially if they keep the Ice Beam.The takeaway for Emio should be that he would be awesome in Dead by Daylight and hysterically dissonant in Smash Bros.
In game, Emio killed by strangulation.So, are people making up movesets like this due to Emio just being a murderer or is this coming from the game itself?
No judgement, just legit curious here.
I mean we already have 2 spirits of 2 different Dead By Daylight killers so it wouldn't really be that shocking at this point lmaoYou know, it is kinda funny to think about, even if he's not playable or anything...
We're gonna have a trophy/spirit/collectible of some kind of a murderer from an M-rated game in Smash, huh?
Just kinda funny to dwell on when I really sit down and think about it lol
looks over at the RE SpiritsYou know, it is kinda funny to think about, even if he's not playable or anything...
We're gonna have a trophy/spirit/collectible of some kind of a murderer from an M-rated game in Smash, huh?
Just kinda funny to dwell on when I really sit down and think about it lol
That's true, but Emio isn't full of genetic mutation or vampirism (or a space pterodactyl like Ridley in terms of murderers), he's just a stone-cold, grounded, realistic serial killer, and Nintendo themselves made him. Like even if we got no third parties next game (impossible obviously but still), Emio would almost certainly still be in the game SOMEWHERE, and that's really funny to me and makes me really think about how wide of an IP pool Nintendo really is since Emio and something like Animal Crossing or Nintendogs would be in the same vicinity lmaoI mean we already have 2 spirits of 2 different Dead By Daylight killers so it wouldn't really be that shocking at this point lmao
Specifically, Sakurai had a hard time thinking how a character on a bike would platform around on the N64. Nowadays, I think we have the technology for whatever jump animation they want to give them.The same applies of Excitebiker and BF. They're designs are more unique than a standard humanoid. One rides on a bike and the other uses balloons. I think Excitebiker can fight using BMX moves as well as obstacles from their own game to attack, I think Sakurai said the biggest problem they had was involving ramps into their game. Honestly, I think using it as an up B would be good enough.
Yeah what makes Emio so creepy is that he's relatively realistic. He's just a really tall and large guy with a urge to kill and some sort of paper bag fetish.That's true, but Emio isn't full of genetic mutation or vampirism (or a space pterodactyl like Ridley in terms of murderers), he's just a stone-cold, grounded, realistic serial killer, and Nintendo themselves made him. Like even if we got no third parties next game (impossible obviously but still), Emio would almost certainly still be in the game SOMEWHERE, and that's really funny to me and makes me really think about how wide of an IP pool Nintendo really is since Emio and something like Animal Crossing or Nintendogs would be in the same vicinity lmao
From the NES, Excitebike is the last major missing link in my view. If you go to the best seller list for the NES and cross out all third parties and games from series already having a character, look what's left. Aside from the sales, it has a lot of historical value thru its connections to Miyamoto, deep mechanics for a game of that time, and frequent recognition among some of the best of the NES; and it definitely would bring a moveset unlike anything else we currently have, with the technical limitations of the past likely alleviated enough for that mounted biker trick kit to be realized. Tbh not much holding it back besides needing a spot not filled by a recent character.So what is your guy's take on retro characters, specifically Takumaru, Excitebiker and Balloon Fighter? I know they were rejected for various reasons but those reasons today may not be solid as they were yesteryear. Takumaru's game is getting a release, besides, we got two ninja characters in the game, I'm really surprised we haven't gotten a samurai character yet.
The same applies of Excitebiker and BF. They're designs are more unique than a standard humanoid. One rides on a bike and the other uses balloons. I think Excitebiker can fight using BMX moves as well as obstacles from their own game to attack, I think Sakurai said the biggest problem they had was involving ramps into their game. Honestly, I think using it as an up B would be good enough.
BF is the hardest, not for moveset wise but rather how to implement that balloon mechanic. Maybe while they have the balloons out they become more floaty with reduced knockback, but if someone pops the balloons they be more receptive to knockback and have a fast fall speed until they return.
Any thoughts? I really hope we get more retro characters. Guys have any prospects of which retros might back it into SSB6?
It's about time for Takamaru I think. He's the one most discussed character in this criteria, by fans and Sakurai himself. I also think he translates best to a fighting game as Smash.So what is your guy's take on retro characters, specifically Takumaru, Excitebiker and Balloon Fighter? I know they were rejected for various reasons but those reasons today may not be solid as they were yesteryear. Takumaru's game is getting a release, besides, we got two ninja characters in the game, I'm really surprised we haven't gotten a samurai character yet.
The same applies of Excitebiker and BF. They're designs are more unique than a standard humanoid. One rides on a bike and the other uses balloons. I think Excitebiker can fight using BMX moves as well as obstacles from their own game to attack, I think Sakurai said the biggest problem they had was involving ramps into their game. Honestly, I think using it as an up B would be good enough.
BF is the hardest, not for moveset wise but rather how to implement that balloon mechanic. Maybe while they have the balloons out they become more floaty with reduced knockback, but if someone pops the balloons they be more receptive to knockback and have a fast fall speed until they return.
Any thoughts? I really hope we get more retro characters. Guys have any prospects of which retros might back it into SSB6?
Balloon Fighter was covered by Villager, as Stanley The Gardeneer (from Donley Kong 3) was covered by Mr.Game & Watch.So what is your guy's take on retro characters, specifically Takumaru, Excitebiker and Balloon Fighter? I know they were rejected for various reasons but those reasons today may not be solid as they were yesteryear. Takumaru's game is getting a release, besides, we got two ninja characters in the game, I'm really surprised we haven't gotten a samurai character yet.
The same applies of Excitebiker and BF. They're designs are more unique than a standard humanoid. One rides on a bike and the other uses balloons. I think Excitebiker can fight using BMX moves as well as obstacles from their own game to attack, I think Sakurai said the biggest problem they had was involving ramps into their game. Honestly, I think using it as an up B would be good enough.
BF is the hardest, not for moveset wise but rather how to implement that balloon mechanic. Maybe while they have the balloons out they become more floaty with reduced knockback, but if someone pops the balloons they be more receptive to knockback and have a fast fall speed until they return.
Any thoughts? I really hope we get more retro characters. Guys have any prospects of which retros might back it into SSB6?
I'd much prefer iconic 3P NES characters over Nintendo's D-listers.So what is your guy's take on retro characters, specifically Takumaru, Excitebiker and Balloon Fighter?