JCKirbs
Smash Journeyman
Oh yeah, I get that completely. I'd think some level of calculation on your opponent's position versus the perceived hitbox of your move could also be considered, so that you aren't just spamming your longest and strongest moves all the time.I feel like they'd just have to be able to make up for it with Bandana Dee's strong distancing options otherwise. Just kind of making him a beast from a safe distance, having some of the most lethal poke attacks in the game, so this way if you leave yourself vulnerable it's kinda just your fault.
This moveset is pretty good! Seeing the mod in action helped convince me that the parasol can seamlessly work into his kit and not feel too out of place. Admittedly, I'm a bit unsure of the Aqua Shot because I would like to avoid giving Bandana Dee additional projectile options. Even though this one wouldn't be the most powerful or anything, I'd rather incentivize the player to keep their distance using the spear and avoid giving them an option for camping out. Using the parasol to rush forward on its own is fine by me, though.
But yeah, if Dee loses the spear, he should be forced to approach. Which means the parasol lunge would be sort of a risk in its own right, putting him closer toward his opponent with the knowledge that he doesn't have many other strong options to follow through with. I think that gels nicely with the general philosophy and avoids giving BWD an out that renders the risk / reward factor less relevant.
Thank you as well!
As for Aqua Shot, I think one of the best examples I'd use to portray my vision of the move is with both Corrin's Neutral and Bowser Jr's Mechakoopa (it's SUCH a good tool when used right). For starters, I don't think the water ball has to move particularly fast, and I think it should be very obvious when Bandana Dee is charging the move. As for the projectile itself, I think at a low charge it could push the player away without dealing damage (similar to F.L.U.D.D) but with a full change it'd move much slower while having stunning capabilities. I just... really like the idea of setting up Aqua Shot into Parasol Drill or Ground Thrust, or maybe having the option to bait players while charging Aqua Shot, only to active Parasol Drill instead, catching them off-guard. I think to balance it though, Aqua Shot and Parasol Drill could stop on shields, making it more of a shield-pressurizer if it's blocked while also being more easily punishable. Again, to increase the risk and reduce spamming.
But that's my philosophy, because I've also been told a few times before that Spear Throws make for more than enough projectiles in the case of someone like B. Dee, and I still completely respect that viewpoint!