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not even close. Its more like wario land 4, but you play as a middle aged italian with an anxiety disorder.I know so little about Pizza Tower despite it being referenced. I kinda just assume it's a weird Pizza making simulator with a dark twist like doki doki literature club
Majima Assist Trophy = Majima Everywhere SystemMajima time.
Cuphead's development was years due to being an indie company and all assets being Hand Drawn from scratch to mimic the 40s rubberhose animation style. People just tend to forget the struggles of others as time progresses....From my outsider's perspective, those people are so funny. Like, a AAA studio would take a while to make Hollow Knight. How long do you expect three people making their second ever commercial product to take?
Remember how Nintendo just revealed the "NX" on a random Wednesday in November?This brings up a potential question.
When do you think the Switch successor will be revealed?
If not next month or October, then early next year. The fall feels good to me though.This brings up a potential question.
When do you think the Switch successor will be revealed?
Probably October.This brings up a potential question.
When do you think the Switch successor will be revealed?
Most likely by April 2025, 2024 seems a bit too early.This brings up a potential question.
When do you think the Switch successor will be revealed?
Well they have to announce it by March 2025 at the absolute latest, but I think they'd do it a little earlier than that. If not this fall, the around next January/February.Most likely by April 2025, 2024 seems a bit too early.
Brothership may be too late. A Showtime stage feels like one of those things they may have planned in advance, but I could be wrong.What new stages do you guys expect in a Smash 6? Is stuff like Princess Peach Showtime and Mario & Luigi Brothership too late to get a stage?
I think for the following games, we’ll get new stages in a new Smash.What new stages do you guys expect in a Smash 6? Is stuff like Princess Peach Showtime and Mario & Luigi Brothership too late to get a stage?
I feel like I'd almost prefer a new WarioWare stage come from Get it Together since it takes place inside Wario's new game system, rather than Move It which takes place on an island and will almost certainly be done already by New Horizons, just for the sake of stage variety.There are also a few games I’m divided on, as they may want to keep an older stage, or have alternate choices for a newer stage.
- Mario Kart 8 Deluxe
- Super Mario Maker 2
- WarioWare: Move It!
It's a complete non-issue. NASB2 Ren & Stimpy exist.You guys remember Sakurai’s video on the limited skeletons he has to work with?
That’s why I feel like may be difficult to translate Peppino’s art style and animations to Smash’s 3D style.
Adding to this, Hades also has a sequel partially released that's gotten a lot of acclaim and attention. It's hard to top Undertale's level of notorieity, especially given it's relative recency. Still, Hades is HUGE for an indie, and it's starting to develop into a series in it's own right, so I definitely agree it's a frontrunner for potential indie reps.Hollow Knight is not bigger than Undertale my man. Neither is Hades but I will say I think Zagreus is kind of an underrated pick too. Nintendo has surprisingly shown a good deal of investment in it. Was also in the GOTY conversation a few years ago, it definitely has clout.
And for the record, much of that discussion is stemming from the notorious absence of a Hollow Knight game right now. Undertale is also getting a highly anticipated sequel and will be the talk of the town again once the next chapter drops.
You think we'll get both a SWSH and SV stage? interestingI think for the following games, we’ll get new stages in a new Smash.
There are also a few games I’m divided on, as they may want to keep an older stage, or have alternate choices for a newer stage.
- Pokémon Sword & Shield
- Luigi’s Mansion 3
- Animal Crossing: New Horizons
- Metroid Dread
- Kirby & The Forgotten Land
- Xenoblade Chronicles 3
- Splatoon 3
- Pokémon Scarlet & Violet
- Fire Emblem: Engage
- The Legend of Zelda: Tears of the Kingdom
- Pikmin 4
- Super Mario Bros. Wonder
- Paper Mario: The Thousand Year Door
- A stage from a new 3D Mario
- Sonic Frontiers
- Street Fighter 6
- Mario Kart 8 Deluxe
- Super Mario Maker 2
- WarioWare: Move It!
Well, both Unova AND Kalos got stages in Smash 4.You think we'll get both a SWSH and SV stage? interesting![]()
In fairness to this, everything for 4 was decided pretty early on...at a time where Black and White were very recent, even. Meanwhile, assuming the next Smash is getting planned this year at the latest, Sword and Shield are almost five years old.Well, both Unova AND Kalos got stages in Smash 4.
It happened in Pokémon Go with all Galar mons that aren't regional forms.So there's definitely a larger gap. It could get Hoenn'd.
A lot of new Pokeball summons, maybe a couple stages, and obviously a new character. Who exactly it’ll be depends on the timing of Gen 10 and Smash 6.I’m pretty curious how the Pokemon content gets handled assuming Smash rolls out around the same time as Gen 10. I don’t think a Smash game has needed to account to three missed generations of Pokemon yet. I’m gonna assume newest Gen gets dibs on the new character but I wonder how much love the other two get in the nonplayable field.
My thoughts exactly. Ngl, the fact that we got Spring Stadium as Min Min's home stage truly implies to me that Spring Man was, at the very least, AN option (if not, the FIRST option). Like, Sakurai (at the very least) didn't TOTALLY rule him out.Speaking as someone who still thinks Min Min should have been Spring Man, I wonder how it would have gone down if he gotten in instead.
I think a few things might have gone differently if he were chosen...
Sometimes I wonder if they might even judge Min Min's current gameplay unsalvageable and replace her with Spring Man. I could see it if they radically redesign Smash Bros next game. Then again, I'm biased for him, as I said, and mostly just think of it as a pipe dream. I wonder how people would react to that...
- Spring Man radiates more "Protagonist" energy, if that makes sense, and thus would be seen as a less "weird" pick for Smash. Why'd they pick Spring Stadium instead of the Ramen Bowl as a stage? It just makes her feel even more out-of-place than she should be.
- Min Min's ability to kick, I think, let them more lean into the uniqueness of ARMS use in the game, which I think lead her over the edge in terms of her gimmick. Plus, it gives her both good close and long-range options, which means that overall it feels like she has less weaknesses than she should. Using Spring Man would have made the developers have to think harder on how to differentiate his moves instead of just trying to port over as many mechanics of ARMS as possible.
- Lastly, being able to break out of AT hell might have given Spring Man some honor that couldn't easily be replicated.
Wow! No joke, I think your ideas truly help legitimize the idea of us getting MORE ARMS reps into Smash. Like, I think these differences are about as justifiable as the differences the clones of Melee had that allowed players to prefer one over the other.While we're talking about ARMS, I've decided to continue my write-up on how I think other ARMS characters would work. So far I've gone through Spring Man, Ribbon Girl, and Ninjara. I wanted to get to Master Mummy, but I'm not sure I'll have time to before work. Let me know if there's a change to the formatting that would help make things clearer, or if there's something I didn't explain well enough. Here's what I've got so far:
Honestly, this is probably a good deal more interesting than my idea for B.W.D. where, in addition to his usual spear attacks + Megaton Punch, I was just going to have him serve as Smash Bros.'s answer to Servbot in Marvel vs. Capcom 2, where some of his attacks would allow the other Waddle Dees of King Dedede's army to assist him in certain attacks, such as a more streamlined version of Waddle Dee Army that acts more like Yoshi's 'Stampede!' F.S. in Ultimate.Since we're talking about it, I figure I should get into an idea that I've had bouncing around in my head for a bit. My preferred angle with BWD has evolved into one that emphasizes his unassuming nature as a Waddle Dee, allowing them to explore the inherent silliness of effectively a playable mook but still giving him the credibility and abilities that we've come to associate with him over the last decade.
In effect, if you've played Samurai Shodown, there is a mechanic where some attacks (either dealt by you or toward you) will force you to drop your weapon and grant you a number of physical attacks to fend off the opponent while you scramble to grab it. We've explored this somewhat, with attacks like K. Rool's Crown Boomerang, but it got me thinking about ways we can elaborate on it further in Smash Bros. And Bandana Dee, with his ability to represent both the character himself and the adorable species he is a part of, as well as the fact that he will often toss his spear, felt like a great fit for this dichotomy.
With his spear in hand, Bandana Dee possesses great range and power. He can attack swiftly, he has a number of strong KO options and likely some sort of subtle tipper mechanic. But certain attacks would provide a risk reward factor, such as his signature spear throw, which has BWD commit fully to letting the spear leave his hands and hoping he's made the smartest decision / given him enough time to grab it back after the fact. Without the spear, BWD will appear nervous and erratic. He is regulated to a few simple attacks with his stubby limbs, not unlike Olimar or SoPo, although perhaps a bit more capable. In this form we kind of get to play as a "normal" Waddle Dee, humorously tripping into opponents but still giving it his all until he can grab that spear once more.
That's kind of the mentality I've developed to give him an interesting hook, allow him to convey quite a unique range of personality and humor and I feel still stay true to the roots of the character and his role within the Kirby series. Alongside his Waddle Dee compatriots... without getting too far into the whole like, props that other Waddle Dees use thing. I'm open to the parasol but my initial instinct would be to try and make him spear exclusive.
Am I in that gang, by any chance?I would like to inform you all that the Japanese Direct revealed a port of the original Tokimeki Memorial bundled with optional remake visuals.
Shiori gang, our time will come. We will win. All 5 of us.
Wait... does this mean Batsu Ichimonji and Akira Kazama just got a stronger shot for Smash Bros.??Rival Schools and Power Stone got ports.
He was also in Tatsunoko vs. Capcom on the Wii and Project X Zone game on the 3DS.But given how this is their first NOTABLE debuts on Nintendo consoles (Batsu WAS in Capcom vs. SNK 2, which was on Gamecube after all...)....
That’s a good question… maybe as a super committal last ditch effort? Alternatively I think Megaton Punch is is a no-brainer Final Smash prospect, but I guess thst begs the question “why didn’t he just do that before?”If you don't mind me asking this though, would your concept of B.W.D. here have Megaton Punch in his moveset anywhere? Because I was thinking that, in the event that B.W.D. loses his spear and needs to retrieve it, Megaton Punch would be the ONLY reliable attack he'd have in his arsenal without his spear, among the various 'wimpy jabs' and whatnot.
On one hand, you're correct.If Ludosity was able to pull this off with a fraction of Smash's budget, then I have no doubt that the Smash devs would be able to make a 3D Peppino work. It wouldn't be easy, but I'm confident it'd be possible. Overwatch uses bendy bones and model breaking in its models and that game released almost a decade ago, so the tech is there to make an insane cartoony fighter actually function in Smash.
Not to mention a lot of the weirdness of Pizza Tower's animations include limbs stretching and/or growing in size. We have that already. Funnily enough, it's most notable on the character Peppino was inspired by.
I’m mostly fixated on the idea of more SNK characters, since we know Sakurai is such a big fanboy. Maybe Iori and Nakoruru?So it seems quite a few Capcom (and possibly SNK) franchises may yet have a chance for Smash.
Yeah, and maybe either Marco/Tarma/Eri/Fio or Metal Slug itself with the former driving it?I’m mostly fixated on the idea of more SNK characters, since we know Sakurai is such a big fanboy. Maybe Iori and Nakoruru?
How many voters are you at? If you get another milestone I can rt but honestly unless other also rt it will get nowhere lol Twitter is garbageI have managed to get the poll on R/Pokemon.
I don't actually have much faith for it there. I feel it may be forgotten in the sheer amount of content there, but we're trying.
We're almost at 850.How many voters are you at? If you get another milestone I can rt but honestly unless other also rt it will get nowhere lol Twitter is garbage
Heck yeah! If it gets to 1000 I'll make a post and try to get some tractionWe're almost at 850.
This is an utterly terrifying idea for someone who can be punted at 60%.. and yet I'm not entirely opposed to it.Since we're talking about it, I figure I should get into an idea that I've had bouncing around in my head for a bit. My preferred angle with BWD has evolved into one that emphasizes his unassuming nature as a Waddle Dee, allowing them to explore the inherent silliness of effectively a playable mook but still giving him the credibility and abilities that we've come to associate with him over the last decade.
In effect, if you've played Samurai Shodown, there is a mechanic where some attacks (either dealt by you or toward you) will force you to drop your weapon and grant you a number of physical attacks to fend off the opponent while you scramble to grab it. We've explored this somewhat, with attacks like K. Rool's Crown Boomerang, but it got me thinking about ways we can elaborate on it further in Smash Bros. And Bandana Dee, with his ability to represent both the character himself and the adorable species he is a part of, as well as the fact that he will often toss his spear, felt like a great fit for this dichotomy.
With his spear in hand, Bandana Dee possesses great range and power. He can attack swiftly, he has a number of strong KO options and likely some sort of subtle tipper mechanic. But certain attacks would provide a risk reward factor, such as his signature spear throw, which has BWD commit fully to letting the spear leave his hands and hoping he's made the smartest decision / given him enough time to grab it back after the fact. Without the spear, BWD will appear nervous and erratic. He is regulated to a few simple attacks with his stubby limbs, not unlike Olimar or SoPo, although perhaps a bit more capable. In this form we kind of get to play as a "normal" Waddle Dee, humorously tripping into opponents but still giving it his all until he can grab that spear once more.
That's kind of the mentality I've developed to give him an interesting hook, allow him to convey quite a unique range of personality and humor and I feel still stay true to the roots of the character and his role within the Kirby series. Alongside his Waddle Dee compatriots... without getting too far into the whole like, props that other Waddle Dees use thing. I'm open to the parasol but my initial instinct would be to try and make him spear exclusive.
I don't think anyone is saying this, thankfully.
Did r/CasualNintendo rejected it too?I have exhausted pretty much all of Reddit that I can.
In the effort of being as transparent as possible, here are the subreddits that have the poll, subreddits you won't find the poll on, and maybe some that could appear in the future.
I have no clue if there are any other subreddits to even take this thing to. I don't want to post the poll without permission. There were some other possibilities like Starfy, Sin and Punishment and Wonderful 101, but those subreddits are so small or inactive. Some of them haven't seen posts in years.
I think Reddit is done for the most part. Unless some of the subreddits who haven't answered yet answer, I think its time to move on to a new website.
Well no, the post is there.Did r/CasualNintendo rejected it too?
OhiseeWell no, the post is there.
Casual Nintendo and Pokemon haven't really gotten any real votes, but the posts are there, It didn't get rejected at all.
I feel like they'd just have to be able to make up for it with Bandana Dee's strong distancing options otherwise. Just kind of making him a beast from a safe distance, having some of the most lethal poke attacks in the game, so this way if you leave yourself vulnerable it's kinda just your fault.This is an utterly terrifying idea for someone who can be punted at 60%.. and yet I'm not entirely opposed to it.
This moveset is pretty good! Seeing the mod in action helped convince me that the parasol can seamlessly work into his kit and not feel too out of place. Admittedly, I'm a bit unsure of the Aqua Shot because I would like to avoid giving Bandana Dee additional projectile options. Even though this one wouldn't be the most powerful or anything, I'd rather incentivize the player to keep their distance using the spear and avoid giving them an option for camping out. Using the parasol to rush forward on its own is fine by me, though.Also, might I add that this is exactly the reason why I've come to actively dislike surface-level thinking when it comes to people assuming Bandana Dee with a 'lack of moveset' potential... because there's quite a lot of potential with a character like him. I mean here, I'll even shamelessly plug the admittedly low-quality video I made regarding just that if you're interested (you can ignore the fanfare at the beginning, though)