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Official Next Smash - Speculation & Discussion Thread

SPEN18

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Nov 1, 2018
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View attachment 391958
I can kind of see what you mean...as much as I can considering there aren't that many pixels for his hands.

That said there's probably higher-res sketches of these sprites somewhere in the IntSys offices that Sakurai got to see when remaking Roy, maybe he got the inspiration from them if they indeed show that Roy's holding his sword in a reverse grip
Yeah you can see the hand gripping the sword is kind of like two blue boxes, with the bottom one being smaller and slightly offset to the viewer's right. So that smaller box is probably supposed to be his thumb (and the bigger one his knuckles), which would indicate reverse grip.
 

ShotoStar

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Sep 3, 2020
Messages
106
Uhm, I hate to be a contrarian but I think Toad's chances are long past. Toad is one of the most important Mario characters in it's series and we get like 14 different Mario characters before them? I don't think that's a coincidence. If I had to place my bets, I'd say that Sakurai views Toad as already being represented within Peach's moveset and views them as a general species rather than a specific character. Same could be said for Yoshi but he's the star of his own franchise and incredibly popular, if he's considered as a general species then we get Piranha Plant before them so that really doesn't bode well for their chances
 

Noipoi

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I think Toad will be a fighter eventually, it just may not be his time yet.

Which is wacky considering he's one of the main Mario characters, perhaps the most prominent supporting character, and has been a main stay since the og Super Mario Bros.

But y'know, that's how it goes sometimes :drshrug:
 

DarthEnderX

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Joined
Nov 10, 2014
Messages
8,409
That's not how echoes work but anyway.
It should be.

Hopefully next game drops the echo label altogether.
Yeah, cause things were so much better before. Where every new clone that got announced sparked outrage over a "wasted character slot".

Echoes single-handedly made people more accepting of clones by making it clear they weren't taking the place of full fighters. They are an absolute good.

I refuse to accept putting Roy back into an echo. He already got some tweaks to make him stand out Luigified here
I wasn't suggesting making Roy more like Marth. I was suggesting expanding the classification of Echo to include what Roy, Dr. Mario and Pichu already are.

What did you expect from someone who thinks a game can still count as "everyone is here" if it has Blastoise but no Squirtle?
It's the same character. Just later in his life. Therefore, everyone is still here.

I don't think you understand what he's suggesting. He wants Roy, with his current decloned moveset, to just gain the echo label. To basically go from fighter #25 to #21ε. That's literally the only difference.
Exactly right.

These guys are unique enough to not be lumped in with more low-effort characters like Dark Pit or Daisy.
Dark Pit and Daisy deserve to have more effort put into them. But should still be classified as Echoes.

Personally I disagree. I feel like if they insist on keeping the "echo" label, they should limit it to the characters that are practically glorified pallete swaps. Which Doc is far from. When you get past visuals he plays nothing like Mario. He's a full clone but the difference between him and say, Daisy, Dark Pit, Dark Samus, etc. is clear.

(And before someone brings up Ken - by my rules he would not be an echo fighter either. I can't find the source rn but I'm 99% sure he's only labeled an echo as a tribute to his legacy anyways, so if that's true, he's an exception that proves the rule.)
I feel literally the exact opposite.

Ken should be the standard for Echoes, not the exception.

Sort of on the topic of echoes, for years I've been hearing people suggest giving ganon's moveset to Black Shadow and de-cloning ganon, and I don't really mind that but pretty much no one wants Black Shadow for his own merits.
I can want him because I want him to become Falcondorf AND because I think F-Zero deserves another Fighter.

Now, personally, I like Samurai Goroh more than Black Shadow. But Goroh doesn't kill 2 birds with 1 stone.
 
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Diddy Kong

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I think Toad is hugely likely mainly cause of the Mario Movie, but Mario Wonder plays a little part too. He's just always consistenly there. I also think Cranky Kong is probably the most likely DKC newcomer because of the same movie, even if I want Dixie more. However at this point I'd warrant the inclusion of Dixie, Cranky and Funky.
 

waddledeeonredyoshi

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Zelda has its main three characters, Animal Crossing doesn't. While I think Zelda warrants more representation, as long as Link / Zelda / Ganondorf are accounted for it's pretty much hit on its most consistent bases. Tom Nook is the missing link to Animal Crossing's trifecta - he's pretty much the series' co-mascot alongside Isabelle, a role he fell out of briefly but has promptly regained after New Horizons.
Forgive me if this isn't what you meant by this but I have never viewed Nook as part of some Animal Crossing "trifecta". I don't look at him next to Villager and Isabelle and think to myself "Name a more iconic trio. Pro tip: You can't!" I just view him more as part of the general mainstay Animal Crossing assembly like Tortimer, Blathers, Rover, Redd, K.K. and the likes. It's why I don't feel the series has some gaping omission.
 

dream1ng

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Toad is so overdue for inclusion and has "merited" it for so long, that having more games or appearances in his favor really isn't going to do anything imo, because that's not his area of weakness. He's already basically maxed that criteria out. Like how Geno has basically maxed out diehard fanbase demand; a lack of it isn't what's keeping him out, so having more is basically just diminishing returns. It's another area that poses a problem for these characters.

If Toad gets his own series (not Captain Toad - that's a dif character) that's another story, but we'll cross that bridge if we get there.

I think his area of weakness is just that Sakurai doesn't see him as a fighter. That's not something irreversible, but I don't think more appearances are going to solve that, should his role remain more or less the same. I think at this point he's either going to need his own series, or much higher fan demand. Something that will change the status quo enough to prompt Sakurai to reevaluate him as a character.

I know people raise the movie, but apart from assuming something other than a video game will have a big impact on the roster, while in this case possible, isn't a safe assumption - Toad's role in that movie is not that different from what he already does. And he's prominent in the movie, but he's prominent in his own series already. And for a long time. And it's already a very big, prominent series. It's not like the movie elevated him from minor character to major one.

All that to say, I don't expect Toad any time soon. It'd be nice, but I don't think enough has really changed to warrant expecting him.
 

RodNutTakin

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Jul 14, 2014
Messages
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I think dream1ng is more or less right on the money. Toad is practically a fundamental character to have in any Mario game, yes, but there's nothing really pushing him in those games from a "unique fighter" perspective. Toad is usually treated as a quintessential NPC character in a lot of Mario games, thus meaning he isn't "in the fray" a lot of the time, and when he is playable in games, almost every case of that has him share practically all of the same moves as the other playable characters you can select as (see: NSMB Wii and U, Super Mario Maker 2, Super Mario 3D World, Super Mario Bros. Wonder).

Probably the biggest setback that has been dealt to Toad, is Peach. No, I'm not talking about her using Toad as a special move, I'm actually talking about Peach having her playstyle draw from Super Mario Bros. 2/USA. If Peach had been designed any other way, I could absolutely see Toad being a shoo-in with a moveset drawing from SMB2's game feel, but not only does Peach famously use the vegetables from that game in Smash, but her inheriting the float from SMB2 only further buries the proposition of basing Toad off of SMB2 as well IMO. A mid-air float is intrinsically more interesting for a character's toolkit compared to Toad essentially being designated as "Mario but faster" in 2.

But what about the cases where Toad is unambiguously the star? Let's look at the piddly two examples we have in this regard. Wario's Woods is very simplistic in its gameplay--throw enemies and bombs around in order to arrange them in a way to clear the screen. Unfortunately, that means there really isn't anything that makes Toad any more distinguishable from a toolkit perspective than how he was in SMB2, since that game's primary mode of combat is also just picking up and tossing objects around, and thus the game isn't really useful with giving Toad a stand-out identity.
Captain Toad's Treasure Tracker is an interesting departure from the usual Mario platforming fare, but unfortunately one that I (and likely Sakurai) do not view as interesting enough from a combat/moveset perspective. While the criticism of Captain Toad being unable to jump is a basic one, it is this disability that overall paints the rest of the gameplay, as dealing with enemies in Treasure Tracker is either through indirect means (such as falling onto enemies with good use of level geometry, or using your headlight to scare off Boos), or through external assistance. Your only methods of direct combat in Treasure Tracker are turnips (which I have already explained why they alone do not help distinguish Toad as a fighter), a potted Piranha Plant (while I dislike Piranha Plant as an inclusion, I do not see Toad being the character to use it as a move), and the Super Pickax (which is pretty much just the Hammer item in different clothing, to the point where Treasure Tracker outright plays the Hammer music when you pick up the Super Pickax). Once again, Treasure Tracker mainly paints Toad as a non-action character when he isn't borrowing the same exact moves as Mario and co.

And I think the semi-consistent portrayal of Toad as a non-action character is ultimately hurting him on two fronts--firstly, he doesn't have immediate fighter potential. This is not me saying that Toad has nothing to draw from as a fighter, far from it, but more that there isn't really anything to Toad that would make someone look at him and immediately go "I know how he could fight!" The angle of him using a variety of Mario power-ups for his moveset is a good idea, and what I would go for if I designed a moveset for him currently (since you could also have the angle of it referencing how Toads have been semi-consistently shown as power-up providers in mainline Mario games), but I could probably see Sakurai thinking that a moveset concept like that wouldn't really highlight Toad as a character--basically, tying back to my point that Toad doesn't really have anything unique from a combat or movement perspective in the mainline titles where he is playable.

Toad's depictions in games where he isn't playable don't really offer him any favors, either. At best, Toad usually serves the role of someone who gives you advice or exposition to help you along your way, and not much else. Other times, he serves as a miniature goal across your journey, as someone you rescue before Peach. At worst, you'll have games that outright portray Toad as being weak or useless (such as Super Mario Advance 4's opening, where he fails to stop Larry from transforming the Grass Land king, or Super Mario Sunshine, where the Toads contribute practically nothing in terms of helping Mario or stopping the antagonists), and sometimes even lampshading said uselessness (mainly jokes about how Toads are supposed to bodyguard Peach, but almost always fail to prevent Peach from getting kidnapped countless times). And nothing to say of the few times where Toads outright become obstructive to your progress in a game.

Overall, the portrayals of Toad as either being functionally identical to Mario (with maybe faster running speed) in gameplay, or an NPC with a pretty poor track record action-wise, are what I think are severely hurting his chances overall--not only in terms of being a fighter with an immediate, compelling hook to him, but also in terms of having any fan demand that could overcome the former issue (which is something that I feel Waluigi very much has the advantage here currently). Toad most certainly has fans, but I'd be hard pressed to find a noticeable group of vocal, die-hard fans seriously supporting him for Smash. A lot of people that like him usually don't have him as a particular favorite or are generally just passive about liking him, and on top of that, Toad also has some pretty sizeable disdain in the Mario community, from what I've seen. There's a lot of sticking points against him; his portrayals as being weak/useless in certain games, his voice being seen as obnoxious or grating to some, his portrayal in the original Super Mario Bros. being seen as time-wasting to many, him being at the center of Paper Mario discourse for over a decade...Toad is very much a love-or-hate character, which is pretty disadvantageous when it comes to getting demand for Smash, on top of people who see his current Smash portrayal in Peach's moveset being enough for the character, and being a character that'd likely get heat from those who support other, more currently-demanded Mario characters.

Just to put things in perspective, I want to bring up a character that is ostensibly in the same boat as Toad, and that is Bandanna Waddle Dee. On a surface level, Toad and BWD are similar, being distinguished members of a common race in the games they originate from, and usually serving as a third or fourth player option when they get playable roles. However, to me, this is where those similarities end.
Unlike Toad, Bandanna Waddle Dee has been given a lot in the Kirby series to let him stand out as both a character and as a fighter. Sure, the character did start out being portrayed as similarly-useless, being the first-round opponent in Megaton Punch and a joke miniboss in Super Star Ultra's Revenge of the King, but this portrayal would 180 as early as Kirby's Return to Dreamland. Unlike New Super Mario Bros. Wii on the same system, Return to Dreamland's four playable characters all had distinct playstyles--Kirby had the traditional gameplay, Meta Knight specialized in sword and flying techniques, Dedede was tanky and specialized in hammer moves, and Bandanna Waddle Dee was given a permanent spear to fight with. While Kirby had copy abilities that could emulate the other three characters to some degree, the series has already done more to give Bandanna Waddle Dee a fighting identity in this one game than the Mario series has done for Toad in multiple games. And BWD's further playable appearances would only hone in and sharpen on giving him an identity--that despite being a member of a common, weak race on Popstar, he aims to rise up from what is assumed of Waddle Dees and prove that he is a capable fighter in his own right, to the point where he is willing to stand and fight against King Dedede if the latter is being unreasonable or possessed. Kirby and the Forgotten Land is, in my opinion, the current culmination of Bandanna Waddle Dee's identity as a fighter, since his spear moveset in that game is entirely unique--Kirby does not have an equivalent Spear copy ability he can use by himself.

And it is through this growth and positive development that is why I think the character has such a large demand to be a fighter in Smash--not only does he have an immediate hook by being a spear user in a game currently lacking anyone else notable in that department, but he also has the compelling aspect of being a character who broke out from his original mold of being as useless as any other Waddle Dee in the Kirby series. That is why I think comparing Toad to him isn't seeing the whole picture. In a lot of people's eyes, Toad has yet to escape the stigma of being a character who usually doesn't jump to action, and when he does, he's either batted aside by others, or forced to play like the other, more prominent playable characters.

Would I personally be opposed to Toad? Not really, but he's not the Mario character I would pick to add first. And I would most certainly say the chips are currently stacked against him here. Of course, I'm willing to be wrong on all of this if Sakurai does end up seeing potential in him with how things currently are. But as it stands, what I think would actually help Toad's chances a lot would either be giving him an action/platformer series starring him, or giving him more opportunities to shine and develop his own merits--perhaps a new Super Mario RPG game where he is an important party member?
To close out, I will say I did not expect to write all of this about Toad in particular, but dream1ng dream1ng 's points absolutely got the gears turning in my head about Toad's situation and why I personally have not been inclined towards him in my predictions, and a lot of this just came out naturally for me.

I'm absolutely willing to debate about this further if I can, and feel free to point out any grammar mistakes I have made here since it's like 6 AM here lol.
 

BritishGuy54

Smash Ace
Joined
Dec 14, 2020
Messages
776
Personally, I don’t think Sakurai 100% cares how well a game sells, if he thinks he can make a fighter from that game work.

That being said, I’m going to be bold and try to predict the next game’s base game newcomers.
  1. Waluigi
  2. Toad
  3. Dixie Kong
  4. Raven Beak
  5. Bandana Waddle Dee
  6. Meowscarada
  7. Alear
  8. Noah and/or Mio
  9. Officer Howard
  10. Ring Fit Trainee
  11. Alucard
  12. Shadow
  13. Chun-Li
  14. Rep from a new 3rd party franchise A
  15. Rep from a new 3rd party franchise B
My predictions:
  1. Paper Mario
  2. A Zelda character
  3. Ring Fit Trainee
  4. Noah or Mio (one, not both)
  5. Isaac (retro pick)
  6. DJ Octavio
  7. Chun-Li
  8. Dr. Eggman
  9. A Pokémon (Gen 9 or 10)
  10. Bandana Dee
  11. An Animal Crossing character
  12. A Fire Emblem character (a good time now to pick a legacy character)
  13. Rayman
RE: Toad
With talk about everyone’s favourite mushroom being occurring, perhaps here’s a suggestion.

Why not have Captain Toad as an Assist Trophy?
 
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Scrimblo Bimblo

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Joined
Dec 30, 2023
Messages
704
Toad and Paper Mario are in very similar situations, where they're both in a very good position going into the next Smash game, but also they've been in a very good position going into the next Smash game more or less every single time and nothing has ever come out of it.
Toad I think could have done better than you'd expect in the Ballot, since he got one of those "consolation prizes", having gotten a larger role in Peach's moveset, but that's it.

Overall I'd probably bet on Geno and Waluigi.
Waluigi has the same problem as Toad and Paper Mario but he's now probably the most wanted Nintendo character in general, and for Geno it feels like the stars have finally aligned.

Pauline isn't very interesting imo.
 

fogbadge

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I think dream1ng is more or less right on the money. Toad is practically a fundamental character to have in any Mario game, yes, but there's nothing really pushing him in those games from a "unique fighter" perspective. Toad is usually treated as a quintessential NPC character in a lot of Mario games, thus meaning he isn't "in the fray" a lot of the time, and when he is playable in games, almost every case of that has him share practically all of the same moves as the other playable characters you can select as (see: NSMB Wii and U, Super Mario Maker 2, Super Mario 3D World, Super Mario Bros. Wonder).

Probably the biggest setback that has been dealt to Toad, is Peach. No, I'm not talking about her using Toad as a special move, I'm actually talking about Peach having her playstyle draw from Super Mario Bros. 2/USA. If Peach had been designed any other way, I could absolutely see Toad being a shoo-in with a moveset drawing from SMB2's game feel, but not only does Peach famously use the vegetables from that game in Smash, but her inheriting the float from SMB2 only further buries the proposition of basing Toad off of SMB2 as well IMO. A mid-air float is intrinsically more interesting for a character's toolkit compared to Toad essentially being designated as "Mario but faster" in 2.

But what about the cases where Toad is unambiguously the star? Let's look at the piddly two examples we have in this regard. Wario's Woods is very simplistic in its gameplay--throw enemies and bombs around in order to arrange them in a way to clear the screen. Unfortunately, that means there really isn't anything that makes Toad any more distinguishable from a toolkit perspective than how he was in SMB2, since that game's primary mode of combat is also just picking up and tossing objects around, and thus the game isn't really useful with giving Toad a stand-out identity.
Captain Toad's Treasure Tracker is an interesting departure from the usual Mario platforming fare, but unfortunately one that I (and likely Sakurai) do not view as interesting enough from a combat/moveset perspective. While the criticism of Captain Toad being unable to jump is a basic one, it is this disability that overall paints the rest of the gameplay, as dealing with enemies in Treasure Tracker is either through indirect means (such as falling onto enemies with good use of level geometry, or using your headlight to scare off Boos), or through external assistance. Your only methods of direct combat in Treasure Tracker are turnips (which I have already explained why they alone do not help distinguish Toad as a fighter), a potted Piranha Plant (while I dislike Piranha Plant as an inclusion, I do not see Toad being the character to use it as a move), and the Super Pickax (which is pretty much just the Hammer item in different clothing, to the point where Treasure Tracker outright plays the Hammer music when you pick up the Super Pickax). Once again, Treasure Tracker mainly paints Toad as a non-action character when he isn't borrowing the same exact moves as Mario and co.

And I think the semi-consistent portrayal of Toad as a non-action character is ultimately hurting him on two fronts--firstly, he doesn't have immediate fighter potential. This is not me saying that Toad has nothing to draw from as a fighter, far from it, but more that there isn't really anything to Toad that would make someone look at him and immediately go "I know how he could fight!" The angle of him using a variety of Mario power-ups for his moveset is a good idea, and what I would go for if I designed a moveset for him currently (since you could also have the angle of it referencing how Toads have been semi-consistently shown as power-up providers in mainline Mario games), but I could probably see Sakurai thinking that a moveset concept like that wouldn't really highlight Toad as a character--basically, tying back to my point that Toad doesn't really have anything unique from a combat or movement perspective in the mainline titles where he is playable.

Toad's depictions in games where he isn't playable don't really offer him any favors, either. At best, Toad usually serves the role of someone who gives you advice or exposition to help you along your way, and not much else. Other times, he serves as a miniature goal across your journey, as someone you rescue before Peach. At worst, you'll have games that outright portray Toad as being weak or useless (such as Super Mario Advance 4's opening, where he fails to stop Larry from transforming the Grass Land king, or Super Mario Sunshine, where the Toads contribute practically nothing in terms of helping Mario or stopping the antagonists), and sometimes even lampshading said uselessness (mainly jokes about how Toads are supposed to bodyguard Peach, but almost always fail to prevent Peach from getting kidnapped countless times). And nothing to say of the few times where Toads outright become obstructive to your progress in a game.

Overall, the portrayals of Toad as either being functionally identical to Mario (with maybe faster running speed) in gameplay, or an NPC with a pretty poor track record action-wise, are what I think are severely hurting his chances overall--not only in terms of being a fighter with an immediate, compelling hook to him, but also in terms of having any fan demand that could overcome the former issue (which is something that I feel Waluigi very much has the advantage here currently). Toad most certainly has fans, but I'd be hard pressed to find a noticeable group of vocal, die-hard fans seriously supporting him for Smash. A lot of people that like him usually don't have him as a particular favorite or are generally just passive about liking him, and on top of that, Toad also has some pretty sizeable disdain in the Mario community, from what I've seen. There's a lot of sticking points against him; his portrayals as being weak/useless in certain games, his voice being seen as obnoxious or grating to some, his portrayal in the original Super Mario Bros. being seen as time-wasting to many, him being at the center of Paper Mario discourse for over a decade...Toad is very much a love-or-hate character, which is pretty disadvantageous when it comes to getting demand for Smash, on top of people who see his current Smash portrayal in Peach's moveset being enough for the character, and being a character that'd likely get heat from those who support other, more currently-demanded Mario characters.

Just to put things in perspective, I want to bring up a character that is ostensibly in the same boat as Toad, and that is Bandanna Waddle Dee. On a surface level, Toad and BWD are similar, being distinguished members of a common race in the games they originate from, and usually serving as a third or fourth player option when they get playable roles. However, to me, this is where those similarities end.
Unlike Toad, Bandanna Waddle Dee has been given a lot in the Kirby series to let him stand out as both a character and as a fighter. Sure, the character did start out being portrayed as similarly-useless, being the first-round opponent in Megaton Punch and a joke miniboss in Super Star Ultra's Revenge of the King, but this portrayal would 180 as early as Kirby's Return to Dreamland. Unlike New Super Mario Bros. Wii on the same system, Return to Dreamland's four playable characters all had distinct playstyles--Kirby had the traditional gameplay, Meta Knight specialized in sword and flying techniques, Dedede was tanky and specialized in hammer moves, and Bandanna Waddle Dee was given a permanent spear to fight with. While Kirby had copy abilities that could emulate the other three characters to some degree, the series has already done more to give Bandanna Waddle Dee a fighting identity in this one game than the Mario series has done for Toad in multiple games. And BWD's further playable appearances would only hone in and sharpen on giving him an identity--that despite being a member of a common, weak race on Popstar, he aims to rise up from what is assumed of Waddle Dees and prove that he is a capable fighter in his own right, to the point where he is willing to stand and fight against King Dedede if the latter is being unreasonable or possessed. Kirby and the Forgotten Land is, in my opinion, the current culmination of Bandanna Waddle Dee's identity as a fighter, since his spear moveset in that game is entirely unique--Kirby does not have an equivalent Spear copy ability he can use by himself.

And it is through this growth and positive development that is why I think the character has such a large demand to be a fighter in Smash--not only does he have an immediate hook by being a spear user in a game currently lacking anyone else notable in that department, but he also has the compelling aspect of being a character who broke out from his original mold of being as useless as any other Waddle Dee in the Kirby series. That is why I think comparing Toad to him isn't seeing the whole picture. In a lot of people's eyes, Toad has yet to escape the stigma of being a character who usually doesn't jump to action, and when he does, he's either batted aside by others, or forced to play like the other, more prominent playable characters.

Would I personally be opposed to Toad? Not really, but he's not the Mario character I would pick to add first. And I would most certainly say the chips are currently stacked against him here. Of course, I'm willing to be wrong on all of this if Sakurai does end up seeing potential in him with how things currently are. But as it stands, what I think would actually help Toad's chances a lot would either be giving him an action/platformer series starring him, or giving him more opportunities to shine and develop his own merits--perhaps a new Super Mario RPG game where he is an important party member?
To close out, I will say I did not expect to write all of this about Toad in particular, but dream1ng dream1ng 's points absolutely got the gears turning in my head about Toad's situation and why I personally have not been inclined towards him in my predictions, and a lot of this just came out naturally for me.

I'm absolutely willing to debate about this further if I can, and feel free to point out any grammar mistakes I have made here since it's like 6 AM here lol.
what in the name of sanity are you on about?
 

RileyXY1

Smash Hero
Joined
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Messages
7,465
To me Echo Fighters are just what's between being a clone and being a palette swap. Their differences are either nonexistent, limited to aesthetics, or are completely situational. They are so similar that they don't even have their own spot on the tier list, but instead they have to share it with their base fighter. I only consider four characters to be Echo Fighters, those being Daisy, Dark Samus, Richter, and Dark Pit. I don't count Lucina, Ken, and Chrom as Echoes because their differences are significant enough for them to at least have their own spots on the tier list.
 
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Verde Coeden Scalesworth

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To me Echo Fighters are just what's between being a clone and being a palette swap. Their differences are either nonexistent, limited to aesthetics, or are completely situational. They are so similar that they don't even have their own spot on the tier list, but instead they have to share it with their base fighter. I only consider four characters to be Echo Fighters, those being Daisy, Dark Samus, Richter, and Dark Pit. I don't count Lucina, Ken, and Chrom as Echoes because their differences are significant enough for them to at least have their own spots on the tier list.
In the end, they are still Echo Fighters regardless.

Tier List is a fan-made thing and doesn't actually count for how it's determined within the franchise.

We have 7. Could we get more? Maybe.
 

LiveStudioAudience

Smash Master
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Messages
4,443
Oddly enough, given the lack of porpoise main characters in video games, if Ecco the Dolphin ever got into Smash, it would be unlikely that he would ever have an Echo.
 
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Laniv

Smash Champion
Joined
Apr 20, 2014
Messages
2,290
Hmmm, that's a very long post. Let me see here...


A mid-air float is intrinsically more interesting for a character's toolkit compared to Toad essentially being designated as "Mario but faster" in 2.
I mean... he really wasn't "Mario but faster" in SMB2 (and by extension, 3D World). He was that game's "hard mode" character, the same way Peach was the "easy mode". A fast and strong character, throwing items with all his might, but with poor jumps, which in a platform game, makes tough going get tougher.

And in Smash Bros, you can make that work! Toad could rush at the opponent, using, oh, say, a Poison Mushroom or a vegetable to cover his approach as he reaches his opponent and brings down the pain. (Hey, it works for Fox!) And there we have the groundwork for an archetype that Toad can fill: a small, speedy lightweight capable of dealing damage far outside his weight class, with poor ground jumps to balance it out. (And before you say that this sounds like Little Mac, Toad would actually be functional in the air.)

Captain Toad's Treasure Tracker is an interesting departure from the usual Mario platforming fare, but unfortunately one that I (and likely Sakurai) do not view as interesting enough from a combat/moveset perspective. While the criticism of Captain Toad being unable to jump is a basic one, it is this disability that overall paints the rest of the gameplay, as dealing with enemies in Treasure Tracker is either through indirect means (such as falling onto enemies with good use of level geometry, or using your headlight to scare off Boos), or through external assistance. Your only methods of direct combat in Treasure Tracker are turnips (which I have already explained why they alone do not help distinguish Toad as a fighter), a potted Piranha Plant (while I dislike Piranha Plant as an inclusion, I do not see Toad being the character to use it as a move), and the Super Pickax (which is pretty much just the Hammer item in different clothing, to the point where Treasure Tracker outright plays the Hammer music when you pick up the Super Pickax). Once again, Treasure Tracker mainly paints Toad as a non-action character when he isn't borrowing the same exact moves as Mario and co.
Ignoring my "actually, they're different characters 🤓" instinct, we can work with this too! While I will admit there's some (a lot) of overlap with Steve, who says they have to play the same? Who says he has to use the Super Pickax exactly like the Hammer? Based on the way he acts in his game, the way I see it, Captain Toad would be as similar to Steve as Marth is to Ike. Where Steve is a bit on the lighter side, Captain Toad would be like Wario, his small frame belying heavy weight. Where Steve is a slow runner, Captain Toad could be, oh, Hero's speed. Where Steve struggles to conventionally convey a personality, Captain Toad is bursting with it from head to toe.


And I think the semi-consistent portrayal of Toad as a non-action character is ultimately hurting him on two fronts--firstly, he doesn't have immediate fighter potential. This is not me saying that Toad has nothing to draw from as a fighter, far from it, but more that there isn't really anything to Toad that would make someone look at him and immediately go "I know how he could fight!"
This brings Isabelle to mind. A non-combatant, who explicitly says she doesn't like confrontation? How would she fight?

But wait! Isabelle is an Animal Crossing character! By the nature of that series, she has to be a non-combatant! A fair point. But...
Toad's depictions in games where he isn't playable don't really offer him any favors, either. At best, Toad usually serves the role of someone who gives you advice or exposition to help you along your way, and not much else. Other times, he serves as a miniature goal across your journey, as someone you rescue before Peach.
A character who helps you on your journey, giving you exposition and not much else, possibly giving you an item or two, is pretty much the role Sheik played in Ocarina of Time. And look, that character is a Smash Bros mainstay, a character that no one would dream of cutting.

Heck, that's kinda what Rosalina did in Galaxy: giving Mario exposition and access to the final battle once he collects enough Power Stars. And reading the storybook. (Yeah, she was in 3D World, but so was Toad!)

That is not a knock on Rosalina. I'm just saying she was in the same position you say that Toad is in.

Toad is very much a love-or-hate character, which is pretty disadvantageous when it comes to getting demand for Smash, on top of people who see his current Smash portrayal in Peach's moveset being enough for the character, and being a character that'd likely get heat from those who support other, more currently-demanded Mario characters.
This was Daisy. I know that she was an easy bake clone, but this was Daisy.

And BWD's further playable appearances would only hone in and sharpen on giving him an identity--that despite being a member of a common, weak race on Popstar, he aims to rise up from what is assumed of Waddle Dees and prove that he is a capable fighter in his own right, to the point where he is willing to stand and fight against King Dedede if the latter is being unreasonable or possessed.
And it is through this growth and positive development that is why I think the character has such a large demand to be a fighter in Smash--not only does he have an immediate hook by being a spear user in a game currently lacking anyone else notable in that department, but he also has the compelling aspect of being a character who broke out from his original mold of being as useless as any other Waddle Dee in the Kirby series.
Is this not what happened with Captain Toad? A member of a species who broke out of the mold of being "weak and useless" to go on a big adventure of their own? That's kinda what happened with Captain Toad.

You make a lot of good points, but I am one of Toad's strongest soldiers, and I will defend that little dude till the day I die
 

Louie G.

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Forgive me if this isn't what you meant by this but I have never viewed Nook as part of some Animal Crossing "trifecta". I don't look at him next to Villager and Isabelle and think to myself "Name a more iconic trio. Pro tip: You can't!" I just view him more as part of the general mainstay Animal Crossing assembly like Tortimer, Blathers, Rover, Redd, K.K. and the likes. It's why I don't feel the series has some gaping omission.
Fair enough, let me try and reframe what I meant then.

It’s not so much that this group of three characters completes one another as explicitly as say, the Zelda or Kirby character lineups. Rather those series have had the opportunity to have all of their “key” characters, and Animal Crossing has not yet.

Tom Nook is a key character, more than those others you’ve mentioned. He is kind of the catalyst, giving you a source of income and/or an outlet to report to for the growth of your town, expansion of your house and so forth. Any “progression” present in the game, as funny as that may be to say about AC, pretty much centers around him. Hell, the series icon is lifted from his shop. He is a main character and a series mascot, at least about as much as Isabelle.

So no, I’m not saying these three are equivalent to the Triforce Trio in terms of how explicitly iconic they are standing next to each other, instead that other major Nintendo series have had the opportunity to round out their essential components. AC has many returning characters but Nook is by far the most prominent and important one left, with New Horizons especially being a strong return to significance. IMO the series is pretty much set as long as it has him, for whatever it’s worth. You could do more but with these three characters you have the most fundamental “parts”.
 
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Oracle Link

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Honestly Waluigi making it in before toad would be so dumb!
I mean Toad is a main character, has his own game and is in spinoffs!
And Waluigi is only in spinoffs and unlike daisy cant be made into an echo for anyone!

I mean fine add waluigi in smash 7 after toad and a rpg character are in but smash 6 nah!

I think him being an assist trophy, spirirt or costume makes perfect for the character!

Fair enough, let me try and reframe what I meant then.

It’s not so much that this group of three characters completes one another as explicitly as say, the Zelda or Kirby character lineups. Rather those series have had the opportunity to have all of their “key” characters, and Animal Crossing has not yet.

Tom Nook is a key character, more than those others you’ve mentioned. He is kind of the catalyst, giving you a source of income and/or an outlet to report to for the growth of your town, expansion of your house and so forth. Any “progression” present in the game, as funny as that may be to say about AC, pretty much centers around him. Hell, the series icon is lifted from his shop. He is a main character and a series mascot, at least about as much as Isabelle.

So no, I’m not saying these three are equivalent to the Triforce Trio in terms of how explicitly iconic they are standing next to each other, instead that other major Nintendo series have had the opportunity to round out their essential components. AC has many returning characters but Nook is by far the most prominent and important one left, with New Horizons especially being a strong return to significance. IMO the series is pretty much set as long as it has him, for whatever it’s worth. You could do more but with these three characters you have the most fundamental “parts”.
I wonder what Videospieil-Mans trifecta would be? Probably Videospiel-Man, Videospiel-Woman and cheatman!
 
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Verde Coeden Scalesworth

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Re: Toad didn't get in over tons of Mario characters;

This is a bit misleading.

First, let's keep in mind some got in over special situations. Second, only Yoshi was "mostly a Mario character in practice". Wario and DK were quite explicitly separated even then. That said, Yoshi still wasn't treated as an actual Mario franchise character and has no bearing on getting in before Toad(who, mind you, he only helps said Mushroom because they're both the Species and Character name proper. At least in the US).

These Super Mario characters got in fully before Toad with no caveats; Mario, Luigi(even without the clone factor, you damn well know he'd have gotten in), Bowser, Peach, Rosalina & Luma.

These were special cases; Bowser Jr.(only because of the Koopa Clown Car did things work out), Dr. Mario(clone), Piranha Plant(special DLC case of "not being a normal hero or main character. Yes, Toad couldn't have taken that spot either), Daisy(Echo).

Even if you put Luigi into the latter category, the only real thing that ultimately has hurt Toad is still being a part of Peach(and Daisy). (Hell, you could switch Bowser Jr. and Luigi, or put Rosalina & Luma into the other category for all it matters. Point being, many were in special situations that Toad could not have simply been in). We don't exactly know the thought process. Was he not able to dance in Sakurai's head(this is always possible), was his role as Peach/Daisy's protector treated as the best option Sakurai can think of? Was it some other influence? Obviously we have other members of the Toad species who have some more clear abilities(Captain Toad being the most notable one, but you do have some from the RPG's who have a specific way they fight). And even then, Toad obviously has some unique properties from the games, though they aren't used much anyway. For the most part, he does what other characters do, but unlike Daisy, he's not the same bodyshape as another character to easily get him in. I'm aware many others can do the same(I.E. Waluigi, but he has a few uniquely known skills, but apparently not enough to help matters?), but Toad also has his own other moves in the Sports games that should be able to help figure out a cool moveset that isn't based around, say, Powerups as is(not that that's a bad idea either. Moreso, a unique moveset that encompasses his particular skills~).
 
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Honestly Waluigi making it in before toad would be so dumb!
I mean Toad is a main character, has his own game and is in spinoffs!
And Waluigi is only in spinoffs and unlike daisy cant be made into an echo for anyone!

I mean fine add waluigi in smash 7 after toad and a rpg character are in but smash 6 nah!
It's 2024 and people are still using "Mario spinoff" as a sort of gotcha against Waluigi when Mario Kart reliably outsells most mainline Mario games...

Also it's hypocritical to decry Waluigi's lack of "main" series appearances and then suggest that a Mario RPG character should come first.
 

Louie G.

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Two Toads are literally playable in New Super Mario Bros. Wii and U, respectively, along with Toad being playable in Super Mario Bros. 2 and 3D World, so we can pull from those games to start as far as moveset goes.
I don't really think a lack of moveset potential is the issue with Toad. These elements have existed for some time now and have failed to inspire Sakurai to add him, so I generally agree with the sentiment that some new hook or a massive boost in fan demand are the main things that would put him on the map.

We've got a metric ton of fan movesets for Toad and they all work to some degree. He can use powerups, he can use a go kart, he can pull turnips or even kick around bombs. He could be Captain Toad, she could be Toadette. The varied potential is clear as day, but whether or not it takes precedent over other Mario characters who are either more vocally requested or have more compelling gameplay hooks and unique archetypes to fill.
 

Laniv

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Toad would be fast on the ground, have a really sick set of grabs, a very fast short hop, a lower double jump height, ... Not sure about his recovery though.

As for Captain Toad, I'd just make one of Toad's alts the costume from Treasure Tracker
Oh that's an easy one!

1720279166209.png

Rises up and hits people with the propeller, floats down slowly. Tap down to initiate a downward drilling attack!
 

Louie G.

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Rises up and hits people with the propeller, floats down slowly. Tap down to initiate a downward drilling attack!
I agree with the idea, I've always preferred the idea of Toad using a Propeller Block instead of a shroom, though. I recall them using it in 3D Land as well.

1720279535836.png
 

Louie G.

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Actually, I think that was 3D World where Toad could use one.
I actually meant when you look into those binoculars in 3D Land, and you can see Toad propelling around in the distance. At least I remember there being a few instances of that, but yeah you can physically control him and have him use one in 3D World.
 
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SPEN18

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It's kinda strange to me how confident many have become in how Sakurai must view Toad when afaik he's never said anything publicly about it. Once again, without elaborating too much since most of it's been said, every Mario character we have right now is pretty easily explainable over Toad if you look at the specific circumstance. I also wonder if there's some natural fanbase bias towards "cool and obvious fighter" types at play with Toad.
 

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I agree with the idea, I've always preferred the idea of Toad using a Propeller Block instead of a shroom, though. I recall them using it in 3D Land as well.

View attachment 391990
Honestly I prefer the Propeller Mushroom over the block for the simple reason that Toad's a mushroom lol. So stylistically it makes sense for him to use the Mushroom version.

Though ultimately it does mostly come down to which version of A Hat you prefer lol.
 

LiveStudioAudience

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As far as Toad it feels like Sakurai is definitely waiting for either a strong fan push or some game inspiration in making the character dance in his head before the former gets into Smash.

I almost sort of wish games like had 3D World had designed powerups to have their own distinct quirks to the character (ie Fire Flower abilities behaving a bit differently for a Mario vs a Luigi). Had that happened, I wonder if Toad's particular features with them might have been just unique enough to warrant a Smash inclusion, as it would be his specific ice/propeller/boomerang abilities, not just the generic version.
 
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Louie G.

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Once again, without elaborating too much since most of it's been said, every Mario character we have right now is pretty easily explainable over Toad if you look at the specific circumstance.
You're absolutely right, but that does still demonstrate a discouraging pattern.

Like, Rosalina and Bowser Jr. Rosalina had come off the heels of Mario Galaxy, she inspired Sakurai with a puppeteer mechanic. Bowser Jr is kind of a big deal, maybe even moreso nowadays, but he was added largely due to his flexibility with the Koopalings. Plant... kind of its own beast, but it strides the line between recognizable character / surprising addition that Sakurai needed at that moment. We can understand why these characters were chosen first, but then we can also understand why a number of other characters may be chosen next.

Waluigi is the irrefutable king of fan demand right now. Paper Mario has had kind of a renaissance on Switch, is the main protagonist of a major spinoff, has a number of unique mechanics easily imaginable in Smash... paper theming, timed attacks, etc. Fringe picks like King Boo and Pauline have seen notable boosts in prominence recently, and have feasibly unique hooks worth exploring if Sakurai feels compelled to do so. All of these guys have had "movement", their stock has went up - Toad hasn't really had much "movement" aside from continuing his role as one of Mario's most prominent characters. Maybe that waiting game will eventually pay off, but Smash seems more concerned with characters who are progressing in a notable way. Not entirely fair to Toad, but that's how I see it.

I don't think it's unreasonable to assume that Sakurai doesn't view Toad as a high priority. Simply put, the (fun)guy has been a viable addition since nearly the beginning, has been a consistent force in the Mario games and has been passed over every single time. Of course anything more explicit about Toad - like Sakurai "not seeing him as a fighter" - is speculative. We can't really say for sure why he's been a low priority all this time, but it's at least accurate to say that he is. If special circumstances snubbed Toad out before, there's a pretty reasonable chance newly manifested circumstances will do it again. So that's mostly the logic I'm operating under.

It's certainly not a rule of cool thing on my end... I mean, if you know my tastes, I'm really the furthest thing from that. And I think Toad would be a good and long-deserved addition, it's just hard for me not to be a bit pessimistic about the way things have gone for the last two decades.
 
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fogbadge

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It's kinda strange to me how confident many have become in how Sakurai must view Toad when afaik he's never said anything publicly about it. Once again, without elaborating too much since most of it's been said, every Mario character we have right now is pretty easily explainable over Toad if you look at the specific circumstance. I also wonder if there's some natural fanbase bias towards "cool and obvious fighter" types at play with Toad.
the thing about toad is every argument against his inclusion doesn’t hold water and could easily apply to others on the roster. also both the mii costume and the new animations in peach’s moves make it feel like he is aware that people want him playable. so you would think he must have thought about it on some level
 
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