Ivander
Smash Legend
- Joined
- Dec 1, 2014
- Messages
- 10,951
Legitimate Age of Calamity spoiler included, read your own risk:
Age of Calamity does have a pseudo-Last of Us 2 twist, where the game radically changes in the first hour or so with no mention of this in the pre-release. For the Last of Us 2, it was Joel's death and the inclusion of Abby. For Age of Calamity, it's that you're not actually playing the events of the calamity as they are said to unfold in Breath of the Wild. Instead, you're playing in an alternate timeline, where a time-traveling Guardian is attempting to prevent the calamity from occurring.
Obviously, the latter is already going over much better than the former. However, I'm a little disappointed with this development. As someone who bawled at both the end of generation 1 of Fire Emblem: Genealogy of the Holy War and season 1 of Telltale's Walking Dead, I'm a sucker for games with well-executed, legitimately tragic endings, where the heroes failing and everything going to **** isn't just a bad ending for being too slow, not collecting all the golden gooses, or making the wrong ethical choice but the actual end of the story. Plus, it feels kinda scummy to advertise the game as "play through this major event that defines the entirety of Breath of the Wild!" when the game is actually telling a fundamentally different story.
As much as the idea of it being an alternate timeline makes it worrying about the possibility of not witnessing the sad events, there is always the possibility that despite going back to stop said calamity, it could still end in a failure. Like there are Japanese games that have done this, trying to stop a bad past, but still failing to prevent said past from happening.
Who knows, maybe there will be some Flashpoint shenanigans involved, whether it'd be a consequential future or the calamity has to happen or whatnot.
Who knows, maybe there will be some Flashpoint shenanigans involved, whether it'd be a consequential future or the calamity has to happen or whatnot.
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