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Official Newcomer/DLC Speculation Discussion

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SharkLord

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Dinoman96

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I'll need more context. Does this guy manage the entire Puyo Puyo franchise, or just the Puyo Puyo Tetris games?
Looks like he's been the producer for other Puyo games as well.

 

Wunderwaft

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Arle deconfirmed?

Maybe and maybe not. The answer is a bit similair to how when SNK answered about them getting a character in Smash. I'd lower my expectations on Arle in Smash but there's still a possibility of it happening.


Sakurai 'bout to bring back proper wavedashing baybee :4pacman:.

It would be really interesting to see - the mere fact that in Melee momentum is preserved when jumping would change a lot by itself. Would Adol perhaps also benefit from edge-cancelling (landing close to a platform's edge with an aerial and sliding off to cancel landing lag)... or would that be too OP? I'm asking since I have no clue how Adol plays. And I'm not entirely sure Sakurai wants to bring back L-Canceling.

And just for funsies - which character would in that case bring back 64's ridicolous hitstun? :p
Hmm truth be told I'm not sure how Melee's momentum would work in Ultimate's engine. Combining the momentum with Ultimate's techs sounds so cursed yet interesting at the same time. As for Adol, from what gameplay I've seen and from what my friends told me he's SUPER fast. Like butter smooth fast. This is the one thing that I'm confident about Adol getting in Smash. Some gimmicks could be argued like the bump system and what not, but Adol being fast is a no brainer.
 

Cutie Gwen

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I talked with a couple of friends how we haven't really gotten a fast character since Joker. Out of the 7 DLC fighters (8 if you wanna count Piranha Plant), only one of them has really good mobility, and that is Joker. It's been quite a long time since we had a character with good mobility which makes me wonder if we'll get a fast mobile character in one of the upcoming four packs. Part of me thinks it could be Adol since Ys' combat is fast paced and Adol's momentum doesn't stop going in those games.

Which made me think more about how to incorporate Adol in Smash and then I realized Melee's momentum preservation could represent Ys' combat and Adol could bring Melee's momentum preservation with him just like how Steve sorta brought back gliding from Brawl.

I'm probably getting ahead of myself but it's funny to think about how mechanics from previous Smash games could be brought back with DLC fighters in Ultimate.
This makes sense, my experience with Ys was ultra fast buttonless combat to Adol flying 6 meters every time he hit an attack button. It's like Falcom keeps thinking "How the **** do we make this dude faster" with every new game. Naturally, the result is giving him a ****in teleport dash

His gimmick would be that he's a speedy boi and nothing else lmao
 

SMAASH! Puppy

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I'm just personally not a fan of when fighting game characters in the same game feel like they're from completely different games because every character uses completely different mechanics.

It's part of the problem with BlazBlue. Every character has, like, completely different UI elements, and learning a new character in that game is like learning and entirely new fighting game.

It's just...so unnecessary. And Smash didn't used to be that way. Not in 64 obviously. Ice Climbers started it in Melee. Continued in Brawl with Olimar or Pokemon Trainer, but was still pretty rare. It became more common in 4 and Ultimate has just gone off the rails, especially with the DLC.
Again I think it's just a matter of preference and perspective. One player might get too overwhelmed by everything a BlazBlue character can do, while another might find such complexities to be a selling point, as there's always more to learn.

And this applies to Super Smash Bros. as well, from switching Pokémon to make sure the right one is in for the right situations to managing your weapons to make sure you're not left high and dry when you need them most, to learning how to pull off a dragon punch, characters are starting to bring in the necessary skills required to play their games more and more. Some players love seeing the care and attention to detail placed into each character's movesets and mechanics, while others can treat these mechanics that they're already familiar with as a starting point to understand Super Smash Bros. Others still don't really want to worry about things like that, and that's just as valid.

I have to go so my ending is gonna have to be rushed, but my point is essentially that all opinions are valid, which makes balance very important.
 

pupNapoleon

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As far as “appealing to their fanbase” I think it’s understated just how many things have been covered with 1st party representation in the base game.

We have the main protagonist and main villain from several of the core franchises. We have over 10 Mario characters and 10 Pokémon characters. We have Nintendo characters new and old, highly requested and unexpected.

We even have Banjo-Kazooie, a character who characterizes a time many look back at fondly, and is one of the most hype inclusions from the viewpoint of “adding a character for first party fans”.

Now, I’m not going to say anybody should just “be fine with what they have”. That’s just rude. For context, however, we’ve got folks who are eatin good...dozens of quality Nintendo characters to choose from, stages, and music. Now, the highest requested Nintendo characters are lower in importance either as individuals or within the series they are in. While they are great characters, we’re down to picks like Dixie Kong, Waluigi, or Bandanna Waddle Dee. Dixie has been a protagonist in 2 games, one several years older than the other, while the other two are consistently supporting characters in series that have plenty of content in Smash already. You have characters such as these lines up with characters outside of Nintendo who are the lead of their respective games or series.

This is not to say they wouldn’t be quality additions, or that anybody is silly for wanting them.

However, the line of thinking that “1st party fans need to have a bone thrown to them” implies that:

1) Nintendo fans can only be pleased with Nintendo characters
2) Any 3rd party character satisfies fans who want specific 3rd party characters

Steve is cool, but does he appeal to fans of Monster Hunter or Devil May Cry? He could, but there are folks who specifically want their characters, who have no playable content or little content in the game.

Certainly, the same logic applies to folks who want Nintendo characters, but those folks might want Dixie and have 3 Donkey Kong characters, while somebody who wants 2B has...nothing.

At least, there’s where I can see the difference in appeal for fans, and the appeal for Nintendo to branch out to new brands. There is plenty of content from their own IP that it may be considered desirable on their end to continue collaborating.

So basically, I’m not telling Waluigi, Dixie, and BWD fans to shut up and accept what they have. Keep supporting your characters! However, just keep in mind where we currently are at and why many folks are more interested in 3rd parties. This doesn’t necessarily apply to myself, as I would likely be pleased with anything, but I advise folks to keep that in mind.

Frankly, if it makes anybody feel better I believe this is part of why some folks would prefer characters from new 3rd parties as opposed to those we already have. Though, most 3rd party rosters are already covered in non-playable forms. Shadow is an AT, Knuckles is an AT and costume, Tails is a costume, Zero is an AT, several Mega Man costumes, Dr. Wily is an AT, Yellow Devil Boss, etc.
I agree with you mostly- but there are still many Nintendo series without representation. I think that this, primarily, is what drive further Nintendo necessity. Spoken by a guy who wants Eevee, Meowth, Paper Mario, Captain Toad, etc.

...but sees high value in Balloon Fighter (especially as a tribute to Iwata), Chorus Kids, Isaac, Excite Biker, Chibi Robo.... or many others.
 

SharkLord

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This makes sense, my experience with Ys was ultra fast buttonless combat to Adol flying 6 meters every time he hit an attack button. It's like Falcom keeps thinking "How the **** do we make this dude faster" with every new game. Naturally, the result is giving him a ****in teleport dash

His gimmick would be that he's a speedy boi and nothing else lmao
I don't know why, but this sentence led to me slapping this image together in Photoshop in the span of about a minute.
AdolCar.png
 

SKX31

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You joke but Cars 2 & 3 are actually pretty good games. In fact they are way better than they have any right to be.
IT'S TIME

Watch Lightning McQueen fight like the GOAT Car:


Hmm truth be told I'm not sure how Melee's momentum would work in Ultimate's engine. Combining the momentum with Ultimate's techs sounds so cursed yet interesting at the same time. As for Adol, from what gameplay I've seen and from what my friends told me he's SUPER fast. Like butter smooth fast. This is the one thing that I'm confident about Adol getting in Smash. Some gimmicks could be argued like the bump system and what not, but Adol being fast is a no brainer.
That's wracked my mind too, since Sakurai and co. have distanced Ultimate from Melee to at least some extent. There are a couple things that could transition rather safely like the general speed... although it's really difficult if not "trying to fit a square through a round hole" in some cases.

I almost forgot, Ultimate's buffer (9 frames). That's an area that could be ever so slightly reduced since Adol might benefit from a slightly weaker buffer. And the buffer + the online lag (which has 12 frames of lag minimum IIRC, or roughly 0,2 secs)...

...yeah. Sure, Nintendo's online is going to be dunked on for all of eternity at this rate, but the main point still stands that reducing the buffer to 6-8 frames could be helpful.

This makes sense, my experience with Ys was ultra fast buttonless combat to Adol flying 6 meters every time he hit an attack button. It's like Falcom keeps thinking "How the **** do we make this dude faster" with every new game. Naturally, the result is giving him a ****in teleport dash

His gimmick would be that he's a speedy boi and nothing else lmao
So you're telling me that he's fast as **** and might have a Frame 1 option?

So Adol is Ultimate's :foxmelee: . :4pacman:
 
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3BitSaurus

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Arle deconfirmed?

Eh, could mean something, could mean nothing. It's not nearly as specific as the Overwatch and Doom ones.

Sakurai 'bout to bring back proper wavedashing baybee :4pacman:.

It would be really interesting to see - the mere fact that in Melee momentum is preserved when jumping would change a lot by itself. Would Adol perhaps also benefit from edge-cancelling (landing close to a platform's edge with an aerial and sliding off to cancel landing lag)... or would that be too OP? I'm asking since I have no clue how Adol plays. And I'm not entirely sure Sakurai wants to bring back L-Canceling.

And just for funsies - which character would in that case bring back 64's ridicolous hitstun? :p
This is how Phoenix Wright wins.

I mean, have you seen his wavedash animation in UMvC3? That's the stuff of nightmares.

And he also had moves with stun properties, so it's the worst best of both worlds, baybee! :4pacman:
 

cashregister9

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It's not nearly as specific as the Overwatch and Doom ones.
This is just as specific as the Ryza, Doom guy and Tracer ones, It is pretty damning for those characters.

EDIT: To explain more, I think namedropping those characters in the context of smash is pretty damning but it might not be a nail in their coffins just yet. It also depends on who exactly is saying it and whether or not that person would know about any Smash deals.
 
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Captain Shwampy

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if you knew a series you worked on was in smash and someone asked you what your thoughts on them being in smash was what would your answer be.
 

Wunderwaft

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This is just as specific as the Ryza, Doom guy and Tracer ones, It is pretty damning for those characters.

EDIT: To explain more, I think namedropping those characters in the context of smash is pretty damning but it might not be a nail in their coffins just yet. It also depends on who exactly is saying it and whether or not that person would know about any Smash deals.
Now that I think about it SNK never name dropped Terry and only jokingly mentioned a dog called Poppy. Hmm this interview is a bit more problematic for Arle's chances than I initially thought. It doesn't help that the official Puyo Puyo twitter account mentioned Smash out of nowhere.
 

3BitSaurus

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This is just as specific as the Ryza, Doom guy and Tracer ones, It is pretty damning for those characters.

EDIT: To explain more, I think namedropping those characters in the context of smash is pretty damning but it might not be a nail in their coffins just yet. It also depends on who exactly is saying it and whether or not that person would know about any Smash deals.
Wasn't the Doom one literally "we wanted to, but it's not happening"? Or the Overwatch one being like "we want it, but it hasn't happened yet"?

This one seems more on the tone of "if a Puyo character happened, it would be Arle". Slight difference, but I think it counts.
 
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Captain Shwampy

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Now that I think about it SNK never name dropped Terry and only jokingly mentioned a dog called Poppy. Hmm this interview is a bit more problematic for Arle's chances than I initially thought. It doesn't help that the official Puyo Puyo twitter account mentioned Smash out of nowhere.
The interviewer specifically asked arle though
 

NonSpecificGuy

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I don’t really think Arne is very likely anyways. If another Sega character got in I REALLY think it’d be Kiryu. Yakuza (Like a Dragon in JP) is huge in Japan and it’s one of Sega’s biggest money makers at the moment. This yearly franchise ain’t no joke. But yeah, I feel like that interview is kind of the thing with a lot of characters. Traditionally if the character coming to Smash is indeed coming to Smash they try to avoid using the characters name directly. At least just from the few past precedents we’ve gotten a la Terry and Banjo.
 
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Captain Shwampy

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I don’t really think Arne is very likely anyways. If another Sega character got in I REALLY think it’d be Kiryu. Yakuza (Like a Dragon in JP) is huge in Japan and it’s one of Sega’s biggest money makers at the moment.
Puyo Puyo is hello kitty level of money making for sega based off merchandise alone in Japan. Hell It almost had a theme park.

There was a problem fetching the tweet
 
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SharkLord

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Now that I think about it SNK never name dropped Terry and only jokingly mentioned a dog called Poppy. Hmm this interview is a bit more problematic for Arle's chances than I initially thought. It doesn't help that the official Puyo Puyo twitter account mentioned Smash out of nowhere.
To be fair, I don't think the intern or whoever they put in charge of the Twitter dot com posts would be privy to such information.
 

Curious Villager

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Arle deconfirmed?

Well if anything, their at least open to seeing Arle join Smash one day, depending on who said it.

I mean, wasn't there this whole hiccup a while back about the dev's apparently being against seeing the Puyo characters in fighting games or something along those lines?
 

Louie G.

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I'm not sure what to make of the Arle interview itself yet - he just answered the question, although whenever this stuff comes up in interviews I'm immediately a lot more skeptical. He was specifically asked about Arle, to which he agreed that Arle would make the most sense (of course) and that it would be great to see her in Smash. As others have already acknowledged, this doesn't really disqualify her in the same way the Doomguy interview did earlier this year nor does it particularly break NDA or imply anything one way or the other.

But I do consider it a bit of a knock to Arle's chances at the moment. Not absolutely damning, but I'm trying to be objective and consistent in my assessment. Hard to say 100% since it's a translation, but for now it comes across a little... dreamy? Like Hosoyamada is imagining how it could be rather than keeping it super concise as not to dwell on it for too long, which comes off more like "not this time".

I dunno. I think saying Arle is outright "disconfirmed" is definitely a bit of a stretch though.

It doesn't help that the official Puyo Puyo twitter account mentioned Smash out of nowhere.
Regardless, this is pretty irrelevant. The Puyo twitter has been a lot more playful and tongue in cheek lately, I imagine the social media guy is just having some fun commentating on relevant video game news. Which is to say I highly doubt the dude who runs Puyo's western twitter and posts memes would know anything significant about Smash until a few weeks in advance. It's clearly not like, the devs who run it.

If another Sega character got in I REALLY think it’d be Kiryu. Yakuza (Like a Dragon in JP) is huge in Japan and it’s one of Sega’s biggest money makers at the moment.
This also applies to Puyo though, which has also outsold Yakuza (but has been around for longer, to be fair). I believe them to be of pretty equal significance, with Arle having a slight edge for Smash because she has significantly more presence on Nintendo consoles. Which isn't the be all end all, but it helps during Nintendo corporate discussions.

Bottom line though, Puyo is about as big as Yakuza is. It just appeals to a very different audience.
 
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Cosmic77

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To be honest, most of the new characters with gimmicks in Ultimate wouldn't have felt right without some type of gimmick. Imagine Min Min without the ability to switch equipment or Steve without the ability to mine and collect materials. Stuff like that is important to the character and their game of origin, so taking that away just to simplify the character wouldn't sit well with me.

Now compare that to a lot of the characters in Smash 4 who were given gimmicks just for the heck of it. Rosalina could've fought on her own, Palutena didn't need to be a fourth customizable Mii, Robin was purposely given tomes for the sake of being different, and two of the Monado Arts had to be made up just so the concept could be fleshed out more. I'm not saying I'm unhappy with how these characters turned out, but I definitely think Sakurai could've made them work without a gimmick. We already know Palutena can.
 
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Idon

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Can Robin at least have his Levin Sword at match start?

I don't see why they needed to nerf him at the start of the match like that, it's not exactly like Robin was winning anything, casually or competitively.

The man already has a defeatist style gimmick, why'd ya have to put that cherry on top of it?
 

SMAASH! Puppy

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Can Robin at least have his Levin Sword at match start?

I don't see why they needed to nerf him at the start of the match like that, it's not exactly like Robin was winning anything, casually or competitively.

The man already has a defeatist style gimmick, why'd ya have to put that cherry on top of it?
Yeah, I don't see how the Levin Sword Neutral Aerial makes it so powerful that it can't be used at the start.
 

Phoenix Douchebag

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Nobody in Smash should have a goddamn MP bar!

I didn't mean the specific moves obviously.
I agree. I don't see why Magic Users need to be coplicated that much. If Spamming is an issue, just have some endup lag or cooldown.

I still stand by Black Mage beign the best Magic User in Smash. and he isn't even in an official game.
 

KingofPhantoms

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I feel like most gimmicks come about as Sakurai going as far as he can with a character's potential and bring the vision he has for the character to life more than anything.

Not every newcomer needs to focus around a single gimmick to make or break their moveset or hype everyone up, but I don't think any of those are the actual reason they exist.
 

Phoenix Douchebag

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It is kind of interesting to think about. Joker is the quickest overall, and the only character who could reasonably play rush down (though due to the nature of his kit, he's actually an all-rounder). All of the other characters are quite slow since Terry is a traditional fighting game character where jumps are committal, Steve is...Steve, and literally everyone else is a zoner of some kind (though Banjo & Kazooie have the fastest dash speed).
I mean we also haven't gotten Heavyweight fighter since Piranha Plant. Most of the DLC cast has been Middleweight at best. and K.Rool is the only Super Heavyweight of Ultimate's newcomer list.
 

SKX31

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Yeah, I don't see how the Levin Sword Neutral Aerial makes it so powerful that it can't be used at the start.
Not sure I agree there - yes it can set up some ridicolous stuff in Levin Nair -> Arc Fire -> Some other nonsense like Up-Smash, but we're already at the point where like half to two thirds of the cast (at least) can do 40-50 % off of a single conversion and read tech-chase (and that's in a more casual / low-level side). Hell, Steve can start an insane juggle off of Up-Tilt (which can be extended for quite a while) with just wooden tools.

I mean we also haven't gotten Heavyweight fighter since Piranha Plant. Most of the DLC cast has been Middleweight at best. and K.Rool is the only Super Heavyweight of Ultimate's newcomer list.
Terry is heavier than Wario / Ridley. Okay, not super heavy, but the border between the super heavies (generally considered to be the Top 7 in the Weight list) and the other heavies is a fine one.
 
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Sphenodon

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Not sure if the "under-expected" discussion is still ongoing, but I figured I may as well pitch in a few cents.
  • Bethesda technically already has content in SSBU with the advent of the Vault Boy costume, but I don't really think that means much at all - Microsoft got to double-dip with proper characters, so I don't see an outfit making much a difference. That in mind, The Dragonborn from TES V: Skyrim honestly seems a lot more likely than discussion on this board feels it would preclude. The game is profoundly popular in both the Western and Japanese markets, and has been so from release even up to the present day. Some possible character-specific mechanics/gimmicks might already be somewhat occupied by Hero, but given the sheer array of playstyles in the game I see there being a lot of leeway for differentiation.
  • Oftentimes someone from the Tales Of series is brought up as nigh-on inevitable from Bandai-Namco, but I honestly feel someone from Dark Souls - be it the Chosen Undead or Solaire of Astora - has nearly as good an argument to make. It's another landmark and well-recognized series of games, and one with a decent presence in modern Nintendo (Solaire even has an Amiibo already!). There's also a lot of potential for very creative character translation: a low-mobility fighter with poor recovery, needing to make use of abundant defensive options to find openings for attacks and (most likely) healing via Estus. I don't honestly see why DS gets overshadowed so much in speculation, given that some form of content from Bandai-Namco is highly likely.
  • Given the sheer size and proliferation of titles such as DOTA2 and League of Legends, I wouldn't count out a MOBA rep. I have next to no familiarity with them as a concept, so I don't know how a representative would either be selected or translated into the format of a platform fighter. I do think it's curious that gacha title characters are seen as a non-zero possibility based largely on clout, yet MOBA is overlooked.
  • On the topic of indie titles: with Shovel Knight having been added as an Assist Trophy, Cuphead and Sans as Mii Costumes, and arguably Steve as the newest fighter (while a huge franchise in and of itself nowadays and owned by Microsoft, it did start out and spend most of its existence as an independent game), I feel something from Hollow Knight has a very good chance of making it into the game. I believe the original game has sold more copies than Shovel Knight in spite of releasing three years later (2017 vs. 2014), and the upcoming sequel Silksong will be released on the Switch. Both the Knight and Hornet have ample material for creative fighter movesets and mechanics, and barring that would make for very distinctive Deluxe Mii Fighter costumes in the style of those for Sans, Cuphead, and Bomberman.
 

SMAASH! Puppy

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To be honest, most of the new characters with gimmicks in Ultimate wouldn't have felt right without some type of gimmick. Imagine Min Min without the ability to switch equipment or Steve without the ability to mine and collect materials. Stuff like that is important to the character and their game of origin, so taking that away just to simplify the character wouldn't sit well with me.

Now compare that to a lot of the characters in Smash 4 who were given gimmicks just for the heck of it. Rosalina could've fought on her own, Palutena didn't need to be a fourth customizable Mii, Robin was purposely given tomes for the sake of being different, and two of the Monado Arts had to be made up just so the concept could be fleshed out more. I'm not saying I'm unhappy with how these characters turned out, but I definitely think Sakurai could've made them work without a gimmick. We already know Palutena can.
I think Shulk would have had a gimmick regardless, it just wouldn't necessarily be stat based.
 
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