Wigglerman
Smash Ace
Muscle is heavier than fat. And I'd say Terry's got more muscle than Wario.....................................HOW THE **** IS TERRY HEAVIER THAN WARIO?!
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Muscle is heavier than fat. And I'd say Terry's got more muscle than Wario.....................................HOW THE **** IS TERRY HEAVIER THAN WARIO?!
Muscle is more denser than fat, so a kg of muscle will take up less space and look smaller than a kg of fat.....................................HOW THE **** IS TERRY HEAVIER THAN WARIO?!
That's what I like to know too since he can be ****ing difficult to kill horizontally.....................................HOW THE **** IS TERRY HEAVIER THAN WARIO?!
* I would certainly welcome Dragonborn, but that Vault Boy costume is not making things easy at all. What it means for Dragonborn's chances are kinda unclear IMHO because hypotheoretically a Vault Boy costume would've been saved for Dragonborn... but it's not like Elder Scrolls lack Mii Costume opportunities, so Dragonborn could hypotheoretically come with just those. He's discussed semi-often here, but not to Doomguy's extents.Not sure if the "under-expected" discussion is still ongoing, but I figured I may as well pitch in a few cents.
- Bethesda technically already has content in SSBU with the advent of the Vault Boy costume, but I don't really think that means much at all - Microsoft got to double-dip with proper characters, so I don't see an outfit making much a difference. That in mind, The Dragonborn from TES V: Skyrim honestly seems a lot more likely than discussion on this board feels it would preclude. The game is profoundly popular in both the Western and Japanese markets, and has been so from release even up to the present day. Some possible character-specific mechanics/gimmicks might already be somewhat occupied by Hero, but given the sheer array of playstyles in the game I see there being a lot of leeway for differentiation.
- Oftentimes someone from the Tales Of series is brought up as nigh-on inevitable from Bandai-Namco, but I honestly feel someone from Dark Souls - be it the Chosen Undead or Solaire of Astora - has nearly as good an argument to make. It's another landmark and well-recognized series of games, and one with a decent presence in modern Nintendo (Solaire even has an Amiibo already!). There's also a lot of potential for very creative character translation: a low-mobility fighter with poor recovery, needing to make use of abundant defensive options to find openings for attacks and (most likely) healing via Estus. I don't honestly see why DS gets overshadowed so much in speculation, given that some form of content from Bandai-Namco is highly likely.
- Given the sheer size and proliferation of titles such as DOTA2 and League of Legends, I wouldn't count out a MOBA rep. I have next to no familiarity with them as a concept, so I don't know how a representative would either be selected or translated into the format of a platform fighter. I do think it's curious that gacha title characters are seen as a non-zero possibility based largely on clout, yet MOBA is overlooked.
- On the topic of indie titles: with Shovel Knight having been added as an Assist Trophy, Cuphead and Sans as Mii Costumes, and arguably Steve as the newest fighter (while a huge franchise in and of itself nowadays and owned by Microsoft, it did start out and spend most of its existence as an independent game), I feel something from Hollow Knight has a very good chance of making it into the game. I believe the original game has sold more copies than Shovel Knight in spite of releasing three years later (2017 vs. 2014), and the upcoming sequel Silksong will be released on the Switch. Both the Knight and Hornet have ample material for creative fighter movesets and mechanics, and barring that would make for very distinctive Deluxe Mii Fighter costumes in the style of those for Sans, Cuphead, and Bomberman.
Not really? Crash, Geno, and Sora are the most popular from what I can tell but there is a lot of debate over how likely they are to get in.There a general consensus on which characters the community's agreeing are most likely to join the fight at this point?
I'm not exactly betting on a Sw/Sh newcomer, but it really wouldn't surprise me if we get one.
A. I don't think anyone would stop doing thatI dunno, I think we should just stop reading into other developers interviews on Smash entirely. They’re intentionally misleading.
I'd rather have Kiryu but as far as I know Puyo Puyo is more popular and has sold more in Japan.I don’t really think Arne is very likely anyways. If another Sega character got in I REALLY think it’d be Kiryu. Yakuza (Like a Dragon in JP) is huge in Japan and it’s one of Sega’s biggest money makers at the moment. This yearly franchise ain’t no joke. But yeah, I feel like that interview is kind of the thing with a lot of characters. Traditionally if the character coming to Smash is indeed coming to Smash they try to avoid using the characters name directly. At least just from the few past precedents we’ve gotten a la Terry and Banjo.
Huh, have people figured out a way to easily add in all new music tracks without replacing old ones, as they did back in Smash 4?I have modded my Switch recently and finally given Mementos the tracklist it deserves.
It's fair to assume, it's just that... well, you said it best; not everything is sunshine and rainbows.While I agree that interviews may not mean anything, it’s something more than just taking a guess.
Like sure, I’m sure there are people who don’t want that interview to mean bad things for Puyo Puyo in Smash as playable. But there’s an overall reality- not everything is sunshine and rainbows. We have four picks left, which means several characters won’t make it in.
I don’t know lads. I think it’s at least worth entertaining that an interview such as that as implications that may not bode well for certain characters. Just saying.
I just want to mention that this gif comes from a moment in Yakuza 5 where Kiryu fights 100 members of the Tojo Clan by himself, and wins without breaking a sweat.I'd rather have Kiryu but as far as I know Puyo Puyo is more popular and has sold more in Japan.
Outside of Japan, yes, Yakuza it's more popular, most of it coming in the recent years where the series has seen a boost in popularity and presence among the western audience.
Part of Yakuza' success is how great are the characters in the series. Kiryu is a ****ing badass. He's legitimately one of the best characters I have found in games. He may seem super stoic at first, but it doesn't take long to realize that he's incredibly charismatic, lovable and interesting.
And everything he does is cool.
Sadly no, all the new songs replace old ones that I just moved over to the Persona series tracklist. Right now Ultimate modding follows the law of equivalent exchange.Huh, have people figured out a way to easily add in all new music tracks without replacing old ones, as they did back in Smash 4?
I agree for the most part, at least that it's worth speculating about - I'm just not sure what people think Smash NDA is supposed to be, nor am I sure what it entails at all. It feels like sometimes the expectation of the community is the person being interviewed to just completely shut off and stay silent until the next question.I don’t know lads. I think it’s at least worth entertaining that an interview such as that has implications that may not bode well for certain characters. Just saying.
So Midgar is still stuck with two songs...Sadly no, all the new songs replace old ones that I just moved over to the Persona series tracklist. Right now Ultimate modding follows the law of equivalent exchange.
Unless you feel like stealing songs from other series and sacrificing their spots to the Final Fantasy gods, yeah.So Midgar is still stuck with two songs...
Profound sadness.
... Donkey Kong doesn't need 7 Jungle level themes now, does it?Unless you feel like stealing songs from other series and sacrificing their spots to the Final Fantasy gods, yeah.
Great selection.I have modded my Switch recently and finally given Mementos the tracklist it deserves.
I have replaced all four "Light Plane" tracks. I don't even know what a Light Plane is, and now I don't need to find out.... Donkey Kong doesn't need 7 Jungle level themes now, does it?
That's exactly why I made this mod. Persona has such an amazing soundtrack across all its games, and I wanted to represent that better than Sakurai did. I might have gone a bit overboard, but I feel like every slot was worth it. Imagine having to mod the game to play Life Will Change on the ****in' Persona 5 stage.Great selection.
Not gonna lie, but I feel like we should have more Persona music. I guess this feeling it's mostly because they added 11 tracks to rep 3 games (leaving 5 songs for Persona 5, which feels wrong to me), also Terry 50 songs might have hurted the Persona selection in my eyes. I really like the soundtrack of the series so I'm probably hard to satisfy with only 11 songs, but I don't know.
Tracks like Blooming Villain or Life Will Change feel like no brainer choices, I was honestly surprised when I saw both songs weren't in the list. In a more personal level I'd have loved Whims of Fate as well, they would probably have needed to modify the lyrics, which they did for Mass Destruction, so it's not like they couldn't have done it.
Also. Your list would be perfect if not because Unbreakable Tie isn't there. My fave opening song in the series by the way.
Pilotwings Tracks. One of them was quite good.I have replaced all four "Light Plane" tracks. I don't even know what a Light Plane is, and now I don't need to find out.
Yeah, there are no clear frontrunners regarding likelihood since other characters like Hayabusa, Lloyd and Phoenix have legitimate cases (just to name three examples) and that's before getting into first parties or more "Non-Nintendo" third parties.Not really? Crash, Geno, and Sora are the most popular from what I can tell but there is a lot of debate over how likely they are to get in.
Composers look quickly at Tropical Freeze's first boss theme.... Donkey Kong doesn't need 7 Jungle level themes now, does it?
DAAA DA DA DAAAAAHH DA DAAA DAAAAHHH DA DAH DAHHHHHPilotwings Tracks. One of them was quite good.
DA DA DA DEEEEEE DAAAAAA DA DA DA DEEEEEE DAAAAAADAAA DA DA DAAAAAHH DA DAAA DAAAAHHH DA DAH DAHHHHH
I pick E) I really wanted to see how many different styles I could make this theme in. YouTube style composing challenges are good enough for the OST of a game right?Composers look quickly at Tropical Freeze's first boss theme.
Composer: "Nah, *_________________________. Lets go do another Jungle level theme."
*Pick your answer:
A) Nintendo really wanted me to do another Jungle Level theme.
B) Tropical Freeze's boss music does not fit the DK series.
C) I'm a sucker for nostalgia.
D) DK Bongos for the GCN were the best thing ever and I really want to emphasize that with the Jungle level theme.
It's like a plane, but lightweight. Didn't want to know? Too bad, now you do.I don't even know what a Light Plane is, and now I don't need to find out.
I did have a few things to add, but SKX31 covered most of it... I guess all that's left is to mention that some devs at Riot made a LoL-skinned mod of Smash back in the Brawl days and according to a few sources, some people there enjoyed it quite a bit. So we do know they'd be up for it.Not sure if the "under-expected" discussion is still ongoing, but I figured I may as well pitch in a few cents.
- Bethesda technically already has content in SSBU with the advent of the Vault Boy costume, but I don't really think that means much at all - Microsoft got to double-dip with proper characters, so I don't see an outfit making much a difference. That in mind, The Dragonborn from TES V: Skyrim honestly seems a lot more likely than discussion on this board feels it would preclude. The game is profoundly popular in both the Western and Japanese markets, and has been so from release even up to the present day. Some possible character-specific mechanics/gimmicks might already be somewhat occupied by Hero, but given the sheer array of playstyles in the game I see there being a lot of leeway for differentiation.
- Oftentimes someone from the Tales Of series is brought up as nigh-on inevitable from Bandai-Namco, but I honestly feel someone from Dark Souls - be it the Chosen Undead or Solaire of Astora - has nearly as good an argument to make. It's another landmark and well-recognized series of games, and one with a decent presence in modern Nintendo (Solaire even has an Amiibo already!). There's also a lot of potential for very creative character translation: a low-mobility fighter with poor recovery, needing to make use of abundant defensive options to find openings for attacks and (most likely) healing via Estus. I don't honestly see why DS gets overshadowed so much in speculation, given that some form of content from Bandai-Namco is highly likely.
- Given the sheer size and proliferation of titles such as DOTA2 and League of Legends, I wouldn't count out a MOBA rep. I have next to no familiarity with them as a concept, so I don't know how a representative would either be selected or translated into the format of a platform fighter. I do think it's curious that gacha title characters are seen as a non-zero possibility based largely on clout, yet MOBA is overlooked.
- On the topic of indie titles: with Shovel Knight having been added as an Assist Trophy, Cuphead and Sans as Mii Costumes, and arguably Steve as the newest fighter (while a huge franchise in and of itself nowadays and owned by Microsoft, it did start out and spend most of its existence as an independent game), I feel something from Hollow Knight has a very good chance of making it into the game. I believe the original game has sold more copies than Shovel Knight in spite of releasing three years later (2017 vs. 2014), and the upcoming sequel Silksong will be released on the Switch. Both the Knight and Hornet have ample material for creative fighter movesets and mechanics, and barring that would make for very distinctive Deluxe Mii Fighter costumes in the style of those for Sans, Cuphead, and Bomberman.
All of them are made up. Or rather, Sakurai chose to reimagine them as auras as a way to represent another aspect of XB1's gameplay. Monado arts would have to be repurposed anyway since most of them are focused on buffing allies or applying debuffs to enemies.two of the Monado Arts had to be made up just so the concept could be fleshed out more.
It's because we're so spoiled that 1000 tracks isn't enoughEvery time I show off this mod, it spurns a discussion about tracks Smash is missing. And I love it.
I almost forgot that they specified the huge number of tracks in the game very early on lol.It's because we're so spoiled that 1000 tracks isn't enough
I respectfully disagree to the notion that everyone in ARMS is of equal worth. Spring Man in many many many ways stood out as the central character. If everyone in ARMS was meant to be on equal footing, then why did it need to be said? Why did they have to address it? Because they weren't. Maybe this will change in the future, but it's more than obvious that Spring Man was on a different level than Min Min was in the current game. The fact that the Min Min trailer and promotional art shows a defeated Spring Man demonstrates that Min Min received an invitation that would have normally gone to Spring Man.I respectfully disagree. I feel Min Min lines up perfectly with our trend of protagonists seemingly being the focus due to the "everyone being a protagonist" mindset comes from Yubuki himself, not Sakurai. Taking the time to explain why expectations for Spring Man were broken doesn't really come off as an excuse to me, it's more taking the time to explain how the creator of ARMS views his game's characters as all having equal worth to the brand and overall story, making them all valid characters to promote the game. This is different compared to most other franchises repped in Smash, and taking a second to explain it's difference helps clear up any confusion that not just anyone from a franchise could take the spot for a series' first rep: There's a clear trend across all Smash games where a protagonist and face of the game joins first, and given the series creator's own words, Min Min is a face of ARMS, because all of it's playable characters are in his mind.
There's also the potential that Min Min could become ARMS new face in a potential ARMS 2, given her immense popularity with ARMS fans and the game's creator liking her a lot. This has happened before with characters like Morrigan in Darkstalkers.
Well, Speed isn't technically the same from a gameplay standpoint, but it does actually increase speed in-universe (like, in cutscenes it does actually increase their speed) so it's technically not made up at all. Shield is also technically the same, but it shields you from all attacks rather than outright blocking a single attack type.All of them are made up. Or rather, Sakurai chose to reimagine them as auras as a way to represent another aspect of XB1's gameplay. Monado arts would have to be repurposed anyway since most of them are focused on buffing allies or applying debuffs to enemies.
And it just keeps on growing with every reveal we get.I almost forgot that they specified the huge number of tracks in the game very early on lol.
The Nintendo NYC store reaction was glorious.