This is something i have to agree on, not just Steve, but a lot of recent post-Brawl newcomers. I think Smash Ultimate REALLY overcomplicates the moveset, this trend started with 4's newcomers like Mac's KO Meter, Luma, and so on. Ultimate's base newcomers thankfully don't follow that trend, but the DLC..............god it's one of the main reasons why Banjo is the only one i play with regulary.
Joker's rebellion gauge is a *****, Ryu and Ken's entire "Press this button in this sensitive manner to deliver this amount of damage" ruined any interest i had on them, plus while i can do quarter circle punches and the like, doing them in Smash is not as intuitive as doing it in a 1 to 1 fighting game (try bringing Smash mechanics into a 1-to-1 fighter and see how fun that is) Terry is fun when i stop trying to play as him as a fighting game character and instead as a normal Smash character, but the point still stands. Then there's Min-Min's A and B buttons.
Then there's Hero, who somehow manages to be really dull and really complex. His Smash Attacks are run of the mill, and instead of having Magic to complent those simplistic attacks via Smash Attacks, all of them are tied to the special moves and have MP onto them because apparently you can't have a magic user without Magic Meters if Robin taught me anything (yet Mega Man doesn't have to worry about Weapon Ammo) If im honest SSF2's Black Mage is the best magic user in Smash so far, and that game has Naruto on it. Don't even get me started on the RNG.
To me the best "unorthodox" characters are those who use their mechanics not tagged onto the moveset, but use their unique movest as part of the basic moveset. Mega Man is unorthodox sure, and you can definetly pretend you are playing an actual Mega Man game due to his Jab, tilt and NA being the Mega Buster, but he doesn't have to worry about Weapon Armory for his Specials or any attack that is not his Mega Buster. Simon uses his whip flailing and can latch his whip onto legdes like SCIV, but he doesn't have to worry about upgrading his whip from leather to chainwhip, nor about Heart Ammo for his specials. (much to the dismay of certain people) they are themselves, they fight as they would fight in their games. They translate the character and their abilities, not their game's actual mechanics.
Don't get me wrong, i love Smash Movesets using ACTUAL moves and powers from the character's source material. I would LOVE Wario to be like his Smash 2 Mod incarnation, with the Shoulder Bash as a Side Special, his Ground Pound for his Down Special, turning flat for his down tilt like his "Flat" transfomration, or his Dash Attack where he literally gets Drunk, using actual Wario Land references instead of "haha he farts because the instruction manual of the japanese version of Wario's game states he is gross LMAO" (i know Smash 2 still has Wario Waft BTW). But i DO NOT want the bring the actual Transformation Mechanic from the Wario Land series, i don't want Wario to get fat(ter) when he eats food, i don't want Wario to get on Fire when he gets hit with a Fire Attack like a Fireball, etc.
I hope FP2 gets a "Banjo", someone who is simplistic and only relies on their moves from their source material without extra **** tagged on top. Maybe someone like Crash or Lloyd Irving would satisfy me.