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Official Newcomer/DLC Speculation Discussion

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DMTN

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Hard to say. Ancestral Steppe makes sense from a resource management point of view to save time, especially since the stage doesn't appear except for the Rathalos boss fight. They could go for a stage from older games, but I think a possible choice is a stage from World. My pick would be the Elder's Recess, in that area a ton of Elder Dragons and special monsters appear to duke it out against each other. If Monster cameos will play a big role in the stage then I think the Elder's Recess is the best choice from a lore point of view. But then again Smash never gave a hoot about lore so who knows?
Yeah, I doubt Sakurai is going to care much about certain monsters appearing in the right habitat. They will probably pick some of the most iconic monsters as hazards/cameos, like Tigrex, Nargacuga, Deviljho and hopefully Glavenus (my favorite monster).
 

Professor Pumpkaboo

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I am curious what stage they would pick for Monster Hunter, because there's a lot to choose from.
I think Deserted Island would be the most recognizable map for Nintendo fans. It will most likely be Ancestral Steppe though, because they already have assets for it.
if Ancestral Steppe. doesnt have Kecha Watcha in the background cause havoc, I riot
 
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M@R!3

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Implementing Monster Hunter is harder than other characters, due to the fact that Monster Hunter has two music tracks already in the game that are in the misc. section. They would have to take these tracks and move them to the dedicated Monster Hunter music list, which is something they haven't done for any DLC Fighter to date.
They already added most music tracks in the game to Battlefield and Final Destination, though it doesn't work in quite the same way as the other stages music lists. I don't see a couple of stray music tracks being a barrier whether it's possible to move them into another list or not.
 

SMAASH! Puppy

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All DLC stages so far have been amazing except motion sickness the stage.
Spiral Mountain is probably the weirdest stage to date with its rotating mechanic that has no explanation for it. It's just the characters rotating for no reason, and a bit too fast at that. I don't have motion sickness at all, but when I first saw the stage rotating straight on I immediately felt for the people that do.

They wouldn't even need to move the existing songs. Just have them in both, the Other and the Monster Hunter category, problem solved.
Eh, I wouldn't do that, but I don't think just moving the songs is really a problem in the first place.

IdK why Sakurai picked the most boring monster song to be in smash when we could of had brachydios, astalos, Gammoth or mizutsunes theme
Probably because Rathelos is the boss and not...whoever those guys are. I do kinda agree with you though, its theme is really bland.

Monster Hunter as a character would fix this right up. We'd even get a stage that the songs fit on that isn't Duck Hunt (and even then the dramatic music sounds a bit odd on that stage).
 

Wunderwaft

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Probably because Rathelos is the boss and not...whoever those guys are. I do kinda agree with you though, its theme is really bland.

Monster Hunter as a character would fix this right up. We'd even get a stage that the songs fit on that isn't Duck Hunt (and even then the dramatic music sounds a bit odd on that stage).
We better get Rajang's theme or I will go bananas

 

Perkilator

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Spiral Mountain is probably the weirdest stage to date with its rotating mechanic that has no explanation for it. It's just the characters rotating for no reason, and a bit too fast at that. I don't have motion sickness at all, but when I first saw the stage rotating straight on I immediately felt for the people that do.
I mean...it's a place called Spiral Mountain. Rotation should seem like a natural thing to implement as a stage gimmick.
 

Professor Pumpkaboo

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Probably because Rathelos is the boss and not...whoever those guys are. I do kinda agree with you though, its theme is really bland
tbh, all the monsters are bosses. mizutsune, astalos, Gammoth and Galvenus are called The Fated Four so they are pretty damn important being thr 4 major monsters of MH Gen
 
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DarthEnderX

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Dragon Quest X Online?!! View attachment 284071
It's TGS. It's probably a new expansion or something, but not that it's coming out outside Japan.

I'm not a fan of the idea of create a characters in Smash Bros. This applies to the Chosen Undead and the Dragon Born.

1. They would use their most basic class being a Sword and Shield with the occasional bows and magic for their specials.
2. The point of characters like the Monster Hunter is to customise their Class, armour and weapons to your liking and that's impossible in a game like Super Smash Bros.
3. The Mii fighters already serve the purpose of being create a characters so it just seems like it'd be more appropriate to give these create a characters mii costumes instead.
I mostly agree with you on CACs. But in the case of Monster Hunter, Capcom has already created a specific one with a fighting game moveset for it's own crossover games. So I think just adapting that one to Smash would be fine.
 
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Rikarte

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IdK why Sakurai picked the most boring monster song to be in smash when we could of had brachydios, astalos, Gammoth or mizutsunes theme
Because this is the song most associated with Rathalos. I would have MUCH preferred a different tune but this is probably the most fitting one.
Eh, I wouldn't do that, but I don't think just moving the songs is really a problem in the first place.
The thing is: if you move those songs to the Monster Hunter category you are technically removing content since the Other category stages won't be able to play them anymore. I don't think this is something Sakurai would like to do but hey, I can't read his mind.
 

zferolie

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Hear me out. Everyone is pushing a monster hunter hunter as a playable character... but what about a Felynne instead? I think that would be hilarious.

Just recently, I had an idea of what would be a viable pick for a Pokemon Gen 8 rep. I know that people have been dreading the idea of another highly marketed Pokemon making it in, so I thought, "Why not do something different and add a trainer instead?" Then it hit me.
View attachment 284061
Bea would be the perfect choice. She's a karate master, so she could easily do most of the fighting while her special moves would involve summoning different Pokemon and use their signature moves to disrupt opponents. Would anyone else like the idea of a human character representing Pokemon in the roster? I still want Inteleon, but I'd be happy with this sort of change for once as well.
Ive been pushing for a trainer that fights on the stage for years, though my choice was cynthia. Bea would make sense going with her martial arts though. For cynthoa i just imagined her on the field and every one of her moves is her calling out a pokemon to attack next to her, and she may ride the pokemon for a few moves (like dash a she jumps onto garchomp as it does dragon rush). It would be a very unique play style and i feel it would fit a champion being so in touch with her pokemon. I imagined she would use Garchomp, Milotic, Roserade, Spiritomb, Glaceon, and Togekiss. I even had fanart made for this awhile ago from a friend, back when we didnt know if Lucario was returning for smash 4. Just replace lucario with milotic on this image.

Cynthia for smash.jpg


But i would like Bea as well. Kung fu fighter that calls out pokemon for attacks as well. Could be very stand/jojo style of playing.
 
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Calamitas

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I've had my suspicions about if budget cuts with how Min Min's stage has no 3D cameos but I'm sure we'll get a cool stage. All DLC stages so far have been amazing except motion sickness the stage.
Considering that Min Min's own model is literally reused from ARMS, I doubt that there's no 3D cameos because of the budget.
 

chocolatejr9

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Anybody else ever get into that weird phase where you wish something was real just so people would stop talking about it? I'm starting to feel that about the Mario Remasters.

Anyways, Sega/Atlus have apparently confirmed their lineup for TGS, since we brought it up earlier. Do we use this opportunity to talk about another Sega rep in Smash again? I'm kinda running out of things to talk about...
 

Perkilator

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Anyways, Sega/Atlus have apparently confirmed their lineup for TGS, since we brought it up earlier. Do we use this opportunity to talk about another Sega rep in Smash again? I'm kinda running out of things to talk about...
And now I use this opportunity to shamelessly plug my SEGA wants.
 

clearandsweet

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And now I use this opportunity to shamelessly plug my SEGA wants.
Man, Streets of Rage 4 is a great, great game. Highly recommend everyone play through it, and online play works great too. Also, Adam > Axel.

My Sega dream will always be a Valkyria Chronicles character. Partially because it's one of my favorite video game series of all time, partially because I want a character designed by a professional porn artist to be in a game for good boys and girls of all ages.
 
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SharkLord

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Because this is the song most associated with Rathalos. I would have MUCH preferred a different tune but this is probably the most fitting one.

The thing is: if you move those songs to the Monster Hunter category you are technically removing content since the Other category stages won't be able to play them anymore. I don't think this is something Sakurai would like to do but hey, I can't read his mind.
Yeah, Rathalos' theme is the default on the Miitopia stage, I believe. It would be rather odd to have it suddenly inaccessible when it's one of the most common songs on that stage.
 

LiveStudioAudience

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As far as Sega published games, I'd love to see a Wonder Boy/Monster Boy character in Smash. Transformation or not, the moveset would be tremendous and the songs from the soundtrack alone would be worth it:

 

cashregister9

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I want to apologise for my dumb and bad Byleth Monster Hunter joke it came off as needlessly aggressive

My actual thoughts on monster hunter as a character are thus. I don't think they have a good chance because there is already a good chunk of monster hunter content already and I Don't know if Nintendo/Sakurai/Capcom want to promote something else I guess crazier things have happened.
 

Dark Bagel

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I've had my suspicions about if budget cuts with how Min Min's stage has no 3D cameos but I'm sure we'll get a cool stage. All DLC stages so far have been amazing except motion sickness the stage.
Oh come on, you act like Spiral Mountain is this irreparably disorienting and uncomfortable experience, when there's such a simple fix to the vertigo it induces!

All you gotta do is go to your local amusement park and engage in an 8-way fistfight against total strangers, while on a merry-go-round spinning at a rate of 120 mph. It's ample preparation that'll make Spiral Mountain seem like a cakewalk in comparison!
Problem solved!
 

Miles of SmashWiki

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As for Sega, I would hope that any series they're sure they're not going to give a character at least get a spirit event akin to the Resident Evil, Mana, and Octopath ones. Would be a good place for stuff like, I dunno, Monkey Ball, which have a decent fanbase but aren't thought to be seriously competing for playability like Puyo Puyo or Yakuza.
 

Guybrush20X6

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Anybody else ever get into that weird phase where you wish something was real just so people would stop talking about it? I'm starting to feel that about the Mario Remasters.

Anyways, Sega/Atlus have apparently confirmed their lineup for TGS, since we brought it up earlier. Do we use this opportunity to talk about another Sega rep in Smash again? I'm kinda running out of things to talk about...
Hopefully if GXP are talking about it, it means there's something in the pipeline
 

Cosmic77

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Now that Sonic, Bayo, and Persona are in Smash, I think I'm good on Sega reps. The only other character who I might add is Arle, but that would be strictly because of Japan. Her presence is almost nonexistent overseas, and I don't have any attachment to Puyo Puyo.

At this point, I really want a second Sonic character way more than any of the remaining Sega franchises. That probably won't happen though, as much as I'd like it to.
 

Dinoman96

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I don't really look at Joker and and Bayonetta as "SEGA reps".

Like sure, that's what they technically are. But I really more associate them with PlatinumGames and Atlus respectively. It's the same thing with Banjo & Kazooie, they're not necessarily "Microsoft reps" despite being owned by them. People wanted them because they were long lost Nintendo/Rare characters.

I made this image recently:



Basically shows where each character in Smash originally came from, not necessarily who owns them.

I feel like the culture that shapes a character is more important than the corporation that currently owns them. It's not like we call Ryu and Ken "Capcom USA reps".
 

GoodGrief741

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I don't really look at Joker and and Bayonetta as "SEGA reps".

Like sure, that's what they technically are. But I really more associate them with PlatinumGames and Atlus respectively. It's the same thing with Banjo & Kazooie, they're not necessarily "Microsoft reps" despite being owned by them. People wanted them because they were long lost Nintendo/Rare characters.

I made this image recently:



Basically shows where each character in Smash originally came from, not necessarily who owns them.

I feel like the culture that shapes a character is more important than the corporation that currently owns them. It's not like we call Ryu and Ken "Capcom USA reps".
I like how it's all company logos and then Itoi's just there chilling
 

Mushroomguy12

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I like how it's all company logos and then Itoi's just there chilling
Should be Ape or Creatures.


Creatures Inc..png
Creatures Inc. - SmashPedia


Edit: I guess Lucas is really weird (the cancelled N64DD version of Mother 3 was going to be under Ape/Creatures, but the final GBA version was made by Brownie Brown/1-Up Studios), and both Ness and Lucas would also be associated with Hal Laboratory.
 
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Dinoman96

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The Mother IP is really hard to pinpoint honestly

The original game (which doesn't have a playable rep in Smash) was made entirely by Ape, but Earthbound was co-developed by them and HAL Labs, and then Ape wasn't involved with Mother 3 at all, instead being once again co-developed by HAL and now Brownie Brown.

Again, that picture isn't about who owns who, and to me, Mother isn't really tied to one company/development team as it's basically just whatever team Itoi threw together for each installment. Here's some weird copyright lingo from the amiibos:

Ness is Nintendo/Itoi/APE
Lucas is Itoi/Nintendo
 
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clearandsweet

Smash Journeyman
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I don't really look at Joker and and Bayonetta as "SEGA reps".

Like sure, that's what they technically are. But I really more associate them with PlatinumGames and Atlus respectively. It's the same thing with Banjo & Kazooie, they're not necessarily "Microsoft reps" despite being owned by them. People wanted them because they were long lost Nintendo/Rare characters.

I made this image recently:



Basically shows where each character in Smash originally came from, not necessarily who owns them.

I feel like the culture that shapes a character is more important than the corporation that currently owns them. It's not like we call Ryu and Ken "Capcom USA reps".

I like the effort and it's cool to see, but even this isn't the best representation for who developed each game, imo. Like, does Namco in the arcade era have much at all to do with the Bandai Namco now famous for anime arena fighters? 2020 Konami might as well be as divorced from the 1986 Konami that programmed Castlevania for the NES as we are in just about every way aside from legally. Hell, that logo doesn't even make sense for Cloud, as Squenix was formed in 2003.

Microsoft and Sega had a huge influence on Bayonetta, just as Nintendo did for Diddy and K. Rool.

Not that it's untrue or even misrepresents things, just that the stories of the people who made those games are far, far, far, more complicated than their current logo or company situation in 2020.
 
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Cosmic77

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I don't really look at Joker and and Bayonetta as "SEGA reps".

Like sure, that's what they technically are. But I really more associate them with PlatinumGames and Atlus respectively. It's the same thing with Banjo & Kazooie, they're not necessarily "Microsoft reps" despite being owned by them. People wanted them because they were long lost Nintendo/Rare characters.

I made this image recently:



Basically shows where each character in Smash originally came from, not necessarily who owns them.

I feel like the culture that shapes a character is more important than the corporation that currently owns them. It's not like we call Ryu and Ken "Capcom USA reps".
The company label doesn't really matter to me, or at least nowhere near as much as the franchises themselves.

Point I was trying to make is that out of everything that could qualify as a Sega franchise, there's nothing left that I'm dying to see on the roster.
 

Ramen Tengoku

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I don't really look at Joker and and Bayonetta as "SEGA reps".

Like sure, that's what they technically are. But I really more associate them with PlatinumGames and Atlus respectively. It's the same thing with Banjo & Kazooie, they're not necessarily "Microsoft reps" despite being owned by them. People wanted them because they were long lost Nintendo/Rare characters.

I made this image recently:



Basically shows where each character in Smash originally came from, not necessarily who owns them.

I feel like the culture that shapes a character is more important than the corporation that currently owns them. It's not like we call Ryu and Ken "Capcom USA reps".
If we're aren't counting mergers and acquisitions, shouldn't Cloud and Hero be separated to Square and Enix respectively?
 

Dinoman96

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If we're aren't counting mergers and acquisitions, shouldn't Cloud and Hero be separated to Square and Enix respectively?
I like the effort and it's cool to see, but even this isn't the best representation for who developed each game, imo. Like, does Namco in the arcade era have much at all to do with the Bandai Namco now famous for anime arena fighters? 2020 Konami might as well be as divorced from the 1986 Konami that programmed Castlevania for the NES as we are in just about every way aside from legally. Hell, that logo doesn't even make sense for Cloud, as Squenix was formed in 2003.
I was going by what the developers are called today. Like sure, Cloud was made by Squaresoft during the 90s, but that company didn't shut down or anything, it just became Square-Enix, so I just went with their current name. Same reason I went with Bandai-Namco for Pac-Man instead of just Namco, or how I used the modern Rare logo instead of the 90s one.

Going purely by the Illuminary, DQ11 was a game made by Square-Enix, so it works.

 
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I.D.

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I don't really look at Joker and and Bayonetta as "SEGA reps".

Like sure, that's what they technically are. But I really more associate them with PlatinumGames and Atlus respectively. It's the same thing with Banjo & Kazooie, they're not necessarily "Microsoft reps" despite being owned by them. People wanted them because they were long lost Nintendo/Rare characters.

I made this image recently:



Basically shows where each character in Smash originally came from, not necessarily who owns them.

I feel like the culture that shapes a character is more important than the corporation that currently owns them. It's not like we call Ryu and Ken "Capcom USA reps".
Very good point. People can get pretty obsessed sometimes with who holds the IP and not the actual developer. I disagree with the sentiment that characters will always be associated with the biggest company name attached to them. When most people think of SMT/Persona, they think of Atlus, not Sega.
 
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