So I was taking a curious peek into the Geno thread (what? I wanna know how they keep staying so active) and I saw the biggest reach to ever reach bigly. Basically, it was comparing FP1 to a deck of cards and the various player types, those being the Achievers (Diamonds, players who prefer to gain points, levels, and equipment in a game), Explorers (Spades, players who prefer discovering areas in the game world), Socializers (Hearts, players that gain the most enjoyment by interacting with other players, and/or computer-controlled characters with personality), and Killers (Clubs, players that thrive on competing with other players rather than computer-controlled opponents). There's also the Joker archetype, which in this context would be a game with multiple genres, and some kind of Star archetype... I don't know about that one (remember, I saw this on the Geno thread).
So that got me thinking of a new game for this thread! Namely, if you could design FP2 based on these archetypes (Achiever, Explorer, Socializer, Killer, Joker, and Star), what would it look like? My picks would be:
* Achiever = Monster Hunter (I've never played it, but I know it involves a LOT of equipment-using)
* Explorer = Rex (Xenoblade is an RPG with a heavy emphasis on exploration)
* Socializer = Monokuma (Danganronpa is a visual novel, so character interaction is a must)
* Killer = Master Chief (since we were talking about it, Halo does have a pretty big multiplayer scene)
* Joker = Kiryu (correct me if I'm wrong, but doesn't Yakuza have some sort of life-sim aspect? Or am I remembering that wrong?)
* Star = Elma (look, the post I got this from didn't even bother explaining what Star even was. I'm just gonna point out Elma's on a space adventure and call it a day)