SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
I found this new useful trick with DDD's D-air. I always play against really good DDDs and I know the basics of the character. Full fop D-air is really useful because it is hard to punish. The downside to full hop D-air is that if the opponent shields the first few hits of the move(against short characters), the rest of the hits won't hit them because you jump too high. Short hop D-air would be a great move if it didn't have so much landing lag.
I found a way to get a jump that is right in the middle. Not too high (were most of the move will not hit short opponents) or not too low(were you will get a huge amount of landing lag). The way to do this is to do a buffered double jump. You can either use the jump button and then immediately tap the control stick up(I find this one to be the easiest) or you can just press the jump button twice really fast(you have to be really fast though). By doing this and then immediately doing a D-air, you will get a D-air that will hit the opponents or the opponent's shield with the entire attack (even if they are short) and you land with no lag.
I found a way to get a jump that is right in the middle. Not too high (were most of the move will not hit short opponents) or not too low(were you will get a huge amount of landing lag). The way to do this is to do a buffered double jump. You can either use the jump button and then immediately tap the control stick up(I find this one to be the easiest) or you can just press the jump button twice really fast(you have to be really fast though). By doing this and then immediately doing a D-air, you will get a D-air that will hit the opponents or the opponent's shield with the entire attack (even if they are short) and you land with no lag.