Rango the Mercenary
The Mercenary
Sign me up for that.
Skype: DurangoX4
Skype: DurangoX4
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
To avoid a double post, I'll help you here.Skype blazer ike as an ike main shiek secondary i have so much to learn with both lol. Questions i have how does fair to bf work and how does one buffer dthrow into uair i faced SilverFox the other night in an online tourney that was a hopeless match since my shiek is very low level lol
Honestly, finding these percents would require a copious amount of testing, which I don't really have the time or resources for atm. Rage also makes life hell for us testers, as it can often render test data moot due to how much it affects knockback.Do you know what those percents might be? Most just do BF, but I feel it's relatively inescapable when I fight Sheik players.
Ahh thanks yea i keep thinking of giving up shiek but ive spent soo much time with her i think i just need to work on her with other sshiek playersAll right, everyone, we have a thread for the Skype group.
To avoid a double post, I'll help you here.
To be honest, the answer to both of your questions is the same: just get the feel for her as a character. Ike and Sheik are fundamentally very different. Ike is a bit slow, and Sheik is really fast. Ike has plenty of kill options that hit really hard, and Sheik has to build up damage and get her opponent right where she wants them.
For Fair > Bouncing Fish, the most important part is to get a feel for Fair's knockback, such as where and how far it sends the target. As a rule of thumb, when I feel like I can maybe get another Fair, I like to be safe and BF instead. It hits harder with the drawback of often resetting to neutral. Dthrow doesn't have much ending lag, so you can jump/Uair pretty quickly, adjusting as needed for percentage/rage.
The only way to "prove" it is to have them try to use her. She's not easy, and those who say she is are probably only saying so because they heard it from someone who heard it from someone.I have a problem with whenever I play Sheik against my friends. If I beat them, they say; "Oh you used a top-tier, congratulations."
They then proceed to tell me that Sheik is spammy, and requires no skill whatsoever.
How can I prove to them that Sheik requires skill and precision, and is not just a Brawl MK?
I guess you should let him use her.I have a problem with whenever I play Sheik against my friends. If I beat them, they say; "Oh you used a top-tier, congratulations."
They then proceed to tell me that Sheik is spammy, and requires no skill whatsoever.
How can I prove to them that Sheik requires skill and precision, and is not just a Brawl MK?
I've already tried that. Nine times out of ten, they say, "Well I don't ever play Sheik so it isn't F-air." (Eh?)The only way to "prove" it is to have them try to use her. She's not easy, and those who say she is are probably only saying so because they heard it from someone who heard it from someone.
From what I've tested, if you (the attacker) double jump then bouncing fish, it'll catch any jumps that the opponent throws out.Hey I have a kind of advanced sheik question. I am hoping that you guys will be able to help me. I have no one to test this on. Ik that Fthrow > buffered jump BF can be air dodged. But does it catch people that try to jump out of it?
that's not quite what i mean. because in that scenario they could just jump and quickly air dodge. what i am talking about is a 50/50 trap. if they air dodge it will miss, but if they try to jump out they will immediately get caught by the BF because jumping is too slow of an option. And this is only applying to Fthrow (the opponent DIs twards you) you jump and BF to catch their high DI.From what I've tested, if you (the attacker) double jump then bouncing fish, it'll catch any jumps that the opponent throws out.
Idk, I've never seen anyone use nornals before.-What nornals should I be using in the neutral?
KappaIdk, I've never seen anyone use nornals before.
Ok, let's try this.So I decided to pick up Sheik as my pocket character because yolo. My main is Sonic and Roy is my secondary.
I have to a few questions on how to get started with sheik.
1How should I approach?
2What are decent ways to get damage going?
3What nornals should I be using in the neutral?
4What are her kill options(I know she can't kill for sht but does she have any?)
5What is a good way for me to practice her gimping/edge gaurding.?
You can cancel needles into any special move (bf, vanish, needle itself or side b) but u can't just cancel needles without doing something. Its called needle fidgeting, the inputs are simple but require some timing. While charging needles in the air, press the airdodge button then quickly press the special you want.Quick thing. Is it possible to cancel needles in the air without airdodging?
Controller settings are personal preference if anything...although some controller mappings may be more optimal than others.Hello Guys! I have a question about controller settings. Do you guys tap to jump or X bottom? what setting is better overall? my friends told me that is worse with tap because its harder to do a n-air OoS, what do you guys use and which is better? thanks!
The trick is to throw out your needles the moment after you jump - just press the two buttons as quickly as you can. That way, even with a full hand of needles, you'll have enough time to throw them out and still act before landing.Hello all you sheiks out there! Basically, I want to be this guy:
I want to do the rising needle storm into nair/whatever, but im not hitting it at all. I tried changing L shield to jump, making the inputs a bit faster than normal, but still not able to do it. Any tips? Ideas?
Yeah, you had to change jump to L, R, or Z since its nearly impossible to do otherwise. I find Z-jump easiest, and the trick for me is to input a full hop and needles at almost the exact same time. I'm obviously hitting the jump button first, but that is what it feels like to me.Hello all you sheiks out there! Basically, I want to be this guy:
I want to do the rising needle storm into nair/whatever, but im not hitting it at all. I tried changing L shield to jump, making the inputs a bit faster than normal, but still not able to do it. Any tips? Ideas?
WonderousMoose and I AKU I are very correct on the inputs, etc...but with anything...this stuff simply takes time. Be patient and don't get/be discouraged...learning all of Sheiks Tech doesn't happen overnight!Hello all you sheiks out there! Basically, I want to be this guy:
I want to do the rising needle storm into nair/whatever, but im not hitting it at all. I tried changing L shield to jump, making the inputs a bit faster than normal, but still not able to do it. Any tips? Ideas?
I use a combination of both. For spacing around, I use C-stick so that I can fade back while inputting Fair, and then I use A for combos and fair planes etc.Yo guys, which of the two do you prefer? Aerials with the c-stick or with the a-button. Can you also tell my why you choose that specific option? I'm still deciding which one i wanna use.
Pretty sure I'm one of the few that actualy use the A button, simply cause i learned it that way and I'm bad at changing habits n stuff. However, the general understanding is, afaik, c-stick is the much better option. Why? Retreating aerials. You can jump away from your oponent while doing an fair.Yo guys, which of the two do you prefer? Aerials with the c-stick or with the a-button. Can you also tell my why you choose that specific option? I'm still deciding which one i wanna use.
I use C-stick for all aerials - Fair, Uair, and even Nair. Sheik's aerial mobility is great, and I don't want to do anything to affect it. As others have noticed, though, it's all a matter of personal preference; some people love the C-stick while others just don't like the feel of it. Experiment with it and do what feels best.Yo guys, which of the two do you prefer? Aerials with the c-stick or with the a-button. Can you also tell my why you choose that specific option? I'm still deciding which one i wanna use.
I'm curious about why you would say it's best and not just your preference.I don't think its personal preference to be honest. I actually think the best way is to set c stick to tilts and use it to space fair on shield or in general, then use A and control stick for combos and stuff.
I guess that's what he thinks is optimal, based on the way the A button and the C-stick work. I think that's the optimal usage, but maybe that's just my preference :]I'm curious about why you would say it's best and not just your preference.
I believe spacing fair with control stick + A is not possible to the extent that it is with c stick, or if it is, then it's not worth the energy compared to how easily you can do it with c stick.I'm curious about why you would say it's best and not just your preference.
Having L as jump makes this much easier. If you press (and hold) L, then immediately, and I mean IMMEDIATELY press special, then it'll work. Hold jump until you've seen the needles throw, and then mash down special.Hey, trying to learn instant rising needles (rising storm) so I can do needles - bouncing fish onstage and generally improve my punish game by incorporating aerial needles, but I can't seem to execute rising needles fast enough to act out of them before touching the ground. Especially while moving since I'm too slow at moving the stick back to neutral for needles.
Most of what happens is I'll do them too late, press jump too quick and do a shorthop, or every once and a while I'll side b. A few hours ago I set my L to jump, but I'm nowhere near used to it. any tips for getting this down?
INC (Instant Needle Cancel), you can act out frame 7/8.Followup question about grounded needles:
If I'm running, start needles, and cancel them instantly with tapping shield, what's the difference in frames it takes to act (say I input ftilt right before cancelling needles) than if I were to run to shield and then drop shield and ftilt? For the purpose of theorycrafting my neutral game