I can't speak for Jr. but I was surprise myself that Krystal didn't make it. I was almost certain she was demanded more on Smashboards then Wolf. A staff fighter would be a really unique character and it would be hard to not over power her. Not to mention about how her telepathy could be used.
As for Adventure Mode I don't care about the unlocking all the characters (though I do want rewards for beating certain things) but I want the environment a merging of the Nintendo worlds. I don't want some generic trophy world but instead Hyrule, Mushroom Kingdom, Angel Land, etc. I want them to find portals that leads them to different worlds.
Although I don't have a source, I remember hearing that after Sakurai noticed Krystal's popularity, he admitted to never knowing anything about until then - basically, he never knew she even existed.
Which kind of puts a dent in one's faith in the Nintendo knowledge this guy has, but he
did choose Mr. Game & Watch, the Ice Climbers, and R.O.B. as playable characters, so who knows.
As for Adventure Mode, I think most everyone agrees that if Adventure Mode returns with it's Brawl fanciness, it should feature all Nintendo characters and locations. The only person who argues against it is Disfunk, but he looks at it from a developer's viewpoint (that combining so many distinct concepts together is difficult).
I don't think Adventure Mode should serve for unlocking characters. I found it more fun to unlock the characters in Melee than Brawl.
This.
Adventure Mode was made to be treated seriously, even though the story itself fell flat. I don't want it to return and be treated again as just some way to unlock all characters as painlessly as possible. Put some effort in to get those characters!
I liked Strife. To me, it goes with competitive feel the next game supposedly has. This isn't a tea party, this is a fight to the death.
I'd like Strife to be the name of SSB4.
Melee: Controlled fight with set rules
Brawl: Chaotic fight that has lost it's rules
Strife: Brutal fight to the death, no running away or hiding
That's why I like it. It creates a sort of running pattern in terms of names.
I find it rather odd that the Koopalings didn't get a lot of cameos. Ludwig got his sticker, but that's it.
Smash Wii U should implement the Koopalings in some way. Trophies, stage cameos, anything to represent them.
I could see the Koopalings as bosses in Adventure Mode, but that'd be a
lot of Koopaling levels. Plus, the Koopalings have traditionally been found in towers and castles, and unless each fortress is completely unique, I can see a lot of repetition.
Personally, I think the whole "World of Trophies" concept should be entirely written out. I think some kind of world merging event would be much better. As for bosses, I think it should be
King Boo
Supermassive Bowser (like the final boss from Yoshi's Island)
Tiki Tong
Dyna Blade
Gohma
N or Giovanni
Phantoon
Andross
Gigyas
Dr. Eggman
Psycho Mantis
Master Hand and Crazy Hand
Some kind of new "big bad"
Good list. Personally, I think Giygas is too awesome to be some normal boss, yet as CrimsonFeint has said, no basic Nintendo franchise should have the right to the final boss fight. In this case, I'd rather Giygas just be left out - too awesome to not be the final boss, but not deserving enough to be it at the same time. Porky was a decent boss for the Mother series, at least.
If we get a different Mother boss, though,
I want...
[COLLAPSE=...the New Age Retro Hippie!]
[/COLLAPSE]
Super Smash Bros. Foreplay?
It rhymes with Smash. I don't like it.
Worst reasoning in the world.
But Clash just sounds really generic to me.
Man... I feeling like it's too late to join the discussion. XP
I posted a thread about this at Nsider2, but I think the story for SSB4 needs to revive the concepts started in SSB64. But given the hundreds of thousands of posts, I'm sure somebody else has expressed this sentiment already.
So apparently you were big during the Brawl days? I was just a forum stalker during that period. Nevertheless, welcome back.
I feel like the concept of Melee would be the best to revive considering Trophies are used all the time now. Although I doubt the "story" will ever go back to being that simple. We know that this SSB3DS is likely to have another SSE type mode where we can level-up and customize out characters, so seeing the simple story/concept of "this kid likes to play with his toys in his room!" probably won't happen.
I agree that out of the three games, Melee's concept should be used. However, Hex now made that awesome post on how reviving the concept behind SSB64 would be cool, and I also agree to him.
Hey again guys. Finished a blog post. Figured out that blogs here get all sorts of errors in Chrome. -_-
An SSB4 Story Proposal: Going Back to Basics
These are some of my thoughts for SSB4's story and adventure mode. Let me know what you think if you read it.
Awesome blog. I love those ideas.
Hmm... I actually
did personally write for myself a story for an SSB4 Adventure mode back then. It was very incomplete, but it had some nice background and good elements to itself.
You guys mind if I revive some of it's few remaining passages? (I'd need to re-write them probably)
Super Smash Brothers currently has 0 representation on ITS OWN ROSTER.
And why does it need to represent itself with a character?
I agree that the final boss shouldn't be from another franchise, but I don't think the series needs to represent
itself; it already does an awesome job of that by being what it is - a crossover of Nintendo characters and universes new and old.
Giygas would totally work as the greatest, most ultimate SSE boss ever, he would totally be invincible and such, almost god-like.
My ideas have caught on to you, aye?
EDIT:
Let's see... I think a dynamic story would be a good thing to implement. Y'know, branching paths and what not. Increase replay value. Perhaps that would be something best suited on the 3DS version.
I agree that the story should use the differing universes represented in Smash. How about... You choose one out of five different starting points. Each point would start you out with a different character (Mario, Pikachu, Link, Kirby, Fox?). After you finish that first level, you get to choose what world you will next help out. For example, you're Mario and you can either go to Hyrule and help Link or Pop Star to help Kirby. If you go to Hyrule, Kirby won't get the help he needs so maybe you lose the ability to use him later in the story. BAD GUYS GOT HIM OR SOMETHING. OH, and if you lose, I suppose that should also be part of the story. Fail to even help out your own world in the beginning, well, maybe Mario doesn't save Luigi or something so you don't get to use him later on.
The story would be the same no matter which point you chose to start with. Where you decide to go just lets you see different parts of the story, and effect what characters you get to use. I suppose the end goal would always be the same? Maybe it would change depending on how many worlds you saved. Let's see.. assuming it's a 50 slot roster... 5 starting points, 10 "levels", 3 paths to take each time you win... I BET THAT IS A LOT OF PLAYTHROUGHS.
Oh, maybe the character you choose would effect the difficulty as well? From easiest to hardest: Kirby, Pikachu, Mario, Fox, Link.
Dang it, now I have to post a summary of what I want for Adventure Mode.
But seriously, I will...
But in regards to your starting point idea, I think Samus would be better than Fox. Metroid has done more for Nintendo, IMO, than Star Fox has.