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(Pokemon Trainer navigates Charizard through level. Bug Catcher sees Charizard)Oooh, that's a good one for Pokemon. I had just now thought you could make it into a sort of... sneaking game (lol). Y'know, trying to avoid trainers' eyes! If a trainer were to see you, they'll send out their Pokemon to attack. Could probably combine the two. Even the random encounters thing could be worked into it, lol.
And about what Star said, I think each version would do better to have both a single and multiplayer aspect about them. WiiU could get something pretty much like SSE 2 - linear, little replay-value. Whereas the 3DS gets something you can just pick up and enjoy and play over and over. So, WiiU has the STORY mode, and 3DS has the... uh... Adventure mode? Both can have Classic and All-Star.
As for online, obviously the WiiU version needs a VERY ROBUST online service, while the 3DS could probably get by having something similar to Brawl's.
I dunno. I think that'd be best, but I'm not sure if it's something to expect, lol.
How would Eggman be unique? Tails can also be just as unique, after all he does seems to be good with gadgets and such, I'm just curious as to why you say Dr. Eggman would be unique.@omega: very good rebuttle I see your point but sakurai also chooses characters on what new a character could bring to the table which shadow and tells while popular would prob just end up being similar to sonic. Tails is very likly since he could be different I just think eggman is more iconic to sega and nintendo and is the best fit for this type of game.
Lol..Are you good with Photoshop? I would love to see this idea presented sometime, it would be nice, I wonder if the 3DS roster would even be the same.ONe thing that i do hope stays the same is how the character select screen is layed out. Whenever I make a roster, I always get creative which is something I hope Sakurai doesn't do.
Which will make this thread pukey. Instead of fifteen pages being eaten a night, it will be like forty.I will say something, I'm glad we are beginning to see some new, active participants in this thread. It is great to have a wider group to bounce things off of. Once actual news and such comes out this place will quadruple in size.
No, you are not the only one. To be honest with you, as clean as the vertical arrangement was, it made the roster appear smaller and too uniform. That is why it is a minor detail, but in the next Smash I hope they arrange the series horizontally. Because the eyes will assume it is larger because when a pattern isn't easily present the mind takes the image as a whole versus just analyzing a segment.Speaking of the character select screen....
Am I the only person who thinks the menu and UI design in Brawl was horrendous? Or am I just a snobby graphic designer?
I will admit, I came here expecting a forum dedicated to SSB4 speculation. A single thread in a forum as active as this can't possibly carry the burden. And while I do understand that SSB4 discussion is a bit premature thank to Iwata's early announcement, I still think it's necessary....I would love to see a character select screen design along with the possible characters, that would be awesome.
@shortie: this thread has already gone down the clutter hence it has the nickname "The Crap Factory" am I right?
New Sub-Forum would definetly ease this thread up.
No, you are not the only one. To be honest with you, as clean as the vertical arrangement was, it made the roster appear smaller and too uniform. That is why it is a minor detail, but in the next Smash I hope they arrange the series horizontally. Because the eyes will assume it is larger because when a pattern isn't easily present the mind takes the image as a whole versus just analyzing a segment.
Not to mention the brighter colors we just off-putting. The darker, neon design was just better in my opinion.
Who cares about character select screen looks? Does it really matter? You'll ultimetly get the game for playing it, not to look and stare at the roster lol...just sayin'.
Trust me, there are times when this place deserves that nickname.I would love to see a character select screen design along with the possible characters, that would be awesome.
@shortie: this thread has already gone down the clutter hence it has the nickname "The Crap Factory" am I right?
New Sub-Forum would definetly ease this thread up.
How do you feel Melee's Layout/Design sums up it's gameplay? Can you compare it to how Brawl's design sums up it's own gameplay?And while menu design doesn't really matter to most people, as a graphic designer, I always gauge the quality of a product by how it treats elements that people often overlook. And also, a game with a cohesive menu design is almost always a game with a cohesive gameplay design as a whole.
Even though this place gets alot of random content, it's still fun discussing things, even if this thread does happen to be filled with stupidiness and such at times, I myself am guilty of such a thing, shame on me.I will admit, I came here expecting a forum dedicated to SSB4 speculation. A single thread in a forum as active as this can't possibly carry the burden. And while I do understand that SSB4 discussion is a bit premature thank to Iwata's early announcement, I still think it's necessary....
But I'm new here, so I should prolly just keep my mouth shut. =P
Honestly, I felt Melee's menu design was lame as well. I don't think either game's menu felt like it adhered to the theme of the game, nor the tone of the game. I just don't think Sakurai cares about menu design... And that became apparent to me when Kirby Air Ride came out.... which used sound effects from Melee -_-Trust me, there are times when this place deserves that nickname.
Also, you forgot my fave, ****** City.
How do you feel Melee's Layout/Design sums up it's gameplay? Can you compare it to how Brawl's design sums up it's own gameplay?
Well, I'll try to keep it interesting then. XP Right now, I'm anticipating my blog responses to be a bit of a "Safe haven" where I can have some more focused discussion at a bit of a slower pace.Even though this place gets alot of random content, it's still fun discussing things, even if this thread does happen to be filled with stupidiness and such at times, I myself am guilty of such a thing, shame on me.
but seeing a known person as yourself joining in the conversation always adds a layer of excitement and potential good discussion, it's always nice to see new productive people around.
BTW, I loved you blog, pretty amazing stuff you have there concerning SSE.
Well..if you want to go by moveset layout I'd suggest you take a look at this:omega: is there a skeltion I can look at when making the moveset? I not sure on how good I will be but I will give it a shot if I have a layout to look at.
Also guys trying to make a poll on characters popularity, will try to have it up soon
There was a place to put movesets!?Well..if you want to go by moveset layout I'd suggest you take a look at this:
http://www.smashboards.com/showpost.php?p=12835700&postcount=260
A bunch of good movesets have been posted there, including some of my own are on there, hope that helps and I'll look forward to seeing it as well, if you need help with setting it up I would gladly help.
Yeah... You may be new "here" but I think you are the special situation that transcends the typical "scrub" title new users seem to get...But I'm new here, so I should prolly just keep my mouth shut. =P
I guess I focused on the select screen because that is the menu people spend the most time interacting with. As a whole the menu design was very abstract and un-uniform. You went from this:Well I wasn't just talking about the select screen. I thought every menu looked bad.
And while menu design doesn't really matter to most people, as a graphic designer, I always gauge the quality of a product by how it treats elements that people often overlook. And also, a game with a cohesive menu design is almost always a game with a cohesive gameplay design as a whole.
Yes, berserker always posts any good movesets he see's on there, do you have any movesets? He could probably add those as well if you want.There was a place to put movesets!?
Bummer, I've posted about 5 different movesets on the tread so far, I wish I had known about this.
I agree with you that the select screen is probably most important, given the traffic, but I don't think the rest of the menus should be neglected for that reason. I think it's an injustice to Smash to be content with those mediocre menus.Yeah... You may be new "here" but I think you are the special situation that transcends the typical "scrub" title new users seem to get...
I guess I focused on the select screen because that is the menu people spend the most time interacting with. As a whole the menu design was very abstract and un-uniform.
I don't mind colorful, it is just the way it all kind of "floats" there. I don't know how else to call it outside of abstract? Nothing is congruent.Yes, berserker always posts any good movesets he see's on there, do you have any movesets? He could probably add those as well if you want.
@Star: I prefer Brawl's colorful Menu, Melee looks too dim and pale, it looks boring, but the lines do seem interesting though.
Really? OkayKrystal appeared in the Lylat Cruise conversations, and in one of them, she, Peppy and Slippy argue over being playable. The conversation ends with her saying she's the best choice.
EDIT: And Sakurai made Brawl's roster easy to obtain because he knew the internet would spoil it. If you want everyone in quickly, play Subspace. If not, play regularly.
Sakurai liked Ridley. I can't speak for K Rool though. That's why Ridley was a boss.It just goes to show how Sakurai's interest is always over people's popularity.
It doesn't matter how popular a character really is, he Sakurai doesn't want a character in, it won't happen, it's as simple as that, I hope at least Ridley and K. Rool do finally become playable though rather than having them as AT's and such.
That'd make Jr. look funkyBowser Jr. could use their hairstyles and colors as alternate colors/costumes.
Can you make a Toad hat for Kirby? I won't force you toI did indeed. ^^;;
Didn't know whether or not they had spread this far into the community. They were pretty popular at Nsider and Nsider2, and when I started posting at IGN's Zelda Board I learned that they reached IGN's Smash Board as well... And of course there's YouTube...
I guess I should've known. =P
Hey KewkJust saying, but if Professor Layton somehow makes it to the next Smash as a playable character, I would make him my secondary at least. To hell with top tiers, fave characters all the way man.
We always have Berserker's Ridley hat to tie us over
Everyone likes Lucariobecause no one likes lucario.
srs response: I don't think anyone would be talking about zoroark if lucario hadn't been put into brawl. I honestly never expected lucario in brawl as much as I favored him xD
yeah and it looks too much like a wii game from the menu.I don't mind colorful, it is just the way it all kind of "floats" there. I don't know how else to call it outside of abstract? Nothing is congruent.
He didn't make a Toad hatSomebody already made a Kirby Toad hat, I think it was Mario_&_Sonic_guy.
Well someone apperantly did, they posted it, maybe Star did earlier in the thread, I really don't know.He didn't make a Toad hat
Yeah, the gratuitous use of color without purpose is a bit jarring... White isn't a bad thing if there's a reason to use it. =P I just think Melee and Brawl... and even SSB64, had generic menus. Though... I kinda like SSB64's menu, even though it wasn't phenomenal or anything.yeah and it looks too much like a wii game from the menu.
white with large buttons.
ugg i hate the wii white color sooo much. it's like being in a doctor's office.
Who the heck is she?!why isnt anyone talking about marietta in smash4?
MARIETTA
MARIETTA!!!!