Starphoenix
How Long Have I Been Asleep?
It has been awhile since my last update, but I'm here to bust out another one of those fresh stage concepts! Will admit, the latest influx of art requests kind of took away my time in otherwise finishing these sooner. After mulling over several ideas I decided to go with this one first and will proceed to work on the other two afterwards. Let's begin the race, shall we?
Hailing from the F-Zero universe is Red Canyon, an iconic track usually associated in conjunction with Samurai Goroh. This would obviously be the potential home stage of a playable Samurai Goroh, so not much else needs to be said there.
Don't let this track fool you, it isn't like any of the other stages before it. This time, you will be fighting on F-Zero cars as they race (first person perspective)! So now your character can feel the exhilaration of fighting at 1050mph. Blazing treacherous, winding roads where even the slightest turn could send you careening off a cliff!
The background would be a conglomeration between it's original design and F-Zero GX; expanded. Red cliffs, dusk orange sky, waterfalls, large rock arches and plateaus. You'll see a lot in this stage travelling through caves and hopping from street to dirt path. It's another wild trip courtesy of F-Zero! A stage not for the faint of heart.
Your main platform will be the central F-Zero racer, which will change between various cars throughout the series. Since many have different designs the platform itself can change considerably depending upon which car is available at that moment. Some have "fins", curved wings, rounded hulls, splits, or are just plain flat. You never know what to expect, so the arena is always fluid, keeping you on your toes.
Other cars will speed up or drop back alongside the main car, acting extra platforms thus enlarging the area of the battlefield. But if you see a car speeding up make sure you switch out before it drops you!
Sometimes other racers will "accidentally" bump into one another, causing the car (and thus platform) to shift and sway. So always be mindful of your surroundings. Thus is the nature of high stakes racing.
At certain points in the stages cycle the racers will jump off ramps which will reduce the gravity. Allowing characters to jump higher/fall slower similarly to Pirate Ship/Tornado and Pokémon Stadium 2 "Flying" mode.
Stage Example*:
X___XXX__X__
*single X represents potential spawning points for extra vehicles
Stage Name: Red Canyon
Stage Icon: Falcon
F-Zero GX - Red Canyon
F-Zero GX - Fire Field (GX arrangement)
F-Zero GX - Night of Big Blue
F-Zero GX - Cosmo Terminal
F-Zero GX - Dr. Stewart
F-Zero GX - Black Shadow
F-Zero GX - Spade
F-Zero GX - Billy
F-Zero X - Sector B
Xenoblade - Mechanical Rhythm
Sonic Adventure 2 - Pyramid Cave (assuming Sonic returns)
Mega Man Battle & Chase - Through the Air (Quick Man) (assuming Megaman is included, seriously, listen to this)
So that's that. Bet none of you were expecting an F-Zero track? Well don't worry, my next stage will be something a little more... "Expected"... Once again I hope everyone enjoyed this and until the next update! ^_^
![](http://apriori-art.net/Images/red-canyon.jpg)
![](http://img.photobucket.com/albums/v322/CloakedShadow/f1.png)
![](http://img.photobucket.com/albums/v322/CloakedShadow/f2.png)
![](http://img.photobucket.com/albums/v322/CloakedShadow/f3.png)
![](http://www.videogamesblogger.com/wp-content/uploads/2007/05/f-zero-big-arrow-dash.jpg)
Hailing from the F-Zero universe is Red Canyon, an iconic track usually associated in conjunction with Samurai Goroh. This would obviously be the potential home stage of a playable Samurai Goroh, so not much else needs to be said there.
Don't let this track fool you, it isn't like any of the other stages before it. This time, you will be fighting on F-Zero cars as they race (first person perspective)! So now your character can feel the exhilaration of fighting at 1050mph. Blazing treacherous, winding roads where even the slightest turn could send you careening off a cliff!
The background would be a conglomeration between it's original design and F-Zero GX; expanded. Red cliffs, dusk orange sky, waterfalls, large rock arches and plateaus. You'll see a lot in this stage travelling through caves and hopping from street to dirt path. It's another wild trip courtesy of F-Zero! A stage not for the faint of heart.
Your main platform will be the central F-Zero racer, which will change between various cars throughout the series. Since many have different designs the platform itself can change considerably depending upon which car is available at that moment. Some have "fins", curved wings, rounded hulls, splits, or are just plain flat. You never know what to expect, so the arena is always fluid, keeping you on your toes.
Other cars will speed up or drop back alongside the main car, acting extra platforms thus enlarging the area of the battlefield. But if you see a car speeding up make sure you switch out before it drops you!
Sometimes other racers will "accidentally" bump into one another, causing the car (and thus platform) to shift and sway. So always be mindful of your surroundings. Thus is the nature of high stakes racing.
At certain points in the stages cycle the racers will jump off ramps which will reduce the gravity. Allowing characters to jump higher/fall slower similarly to Pirate Ship/Tornado and Pokémon Stadium 2 "Flying" mode.
Stage Example*:
X___XXX__X__
*single X represents potential spawning points for extra vehicles
Stage Name: Red Canyon
Stage Icon: Falcon
F-Zero GX - Red Canyon
F-Zero GX - Fire Field (GX arrangement)
F-Zero GX - Night of Big Blue
F-Zero GX - Cosmo Terminal
F-Zero GX - Dr. Stewart
F-Zero GX - Black Shadow
F-Zero GX - Spade
F-Zero GX - Billy
F-Zero X - Sector B
Xenoblade - Mechanical Rhythm
Sonic Adventure 2 - Pyramid Cave (assuming Sonic returns)
Mega Man Battle & Chase - Through the Air (Quick Man) (assuming Megaman is included, seriously, listen to this)
So that's that. Bet none of you were expecting an F-Zero track? Well don't worry, my next stage will be something a little more... "Expected"... Once again I hope everyone enjoyed this and until the next update! ^_^