Well, he was then he wasn't. And now he is again. What the heck is happening?
...Unless he's specifically changing his description to fool us.
Re-posting from above post since I don't want to edit old post too much now:
Anyways, here's an idea I've suggested before:
How about switching All-Star and Adventure modes in terms of which one is unlockable?
All-Star mode would be available at the start, and would start with just starting characters. However, as you unlock characters by other means, those characters are added into All-Star, progessively increasing the difficult with each unlocked character.
Once you unlock 75% of the hidden characters, you unlock Adventure Mode, which is preferably improved from Brawl's SSE of course. Through Adventure Mode as well as some other means like Vs. matches, you can unlock the last 25% of hidden characters.
Also, Opossum's dream gave me an interesting idea for finishing All-Star mode. After finishing the final battle and credits, the player (with the character they selected for All-Star mode) suddenly appears on a long, generic platforming stage with a time limit. The player's goal is to rush towards the end of this level within the time limit, where they can see a large switch on the ground. The player activates the switch, and sirens and beacons of red light will shine. The screen will then enter the "Challenger Approaching!" screen, and a fight with the hidden character will ensue.
These character unlock levels will only appear after completing All-Star with a certain number of characters. For example, it takes five completions of All-Star with five different characters for the first level to appear which, if completed, will lead to fight with Hidden Character A.
Anyways, that's my idea, with credits to Opossum for the original concept. Thoughts?