Professor layton will be an all round middleweight, middlepower character that needs some strategical insight.
His stats will be:
Weight: 2/5
Height: 3/5
jumps: 3/5
power: 2.5/5
speed: 3/5
range: 3,5/5
Though his stats all look boring and standard he'll actually be a fun character to play and won't be easy to smash off the stage but won't be that hard to, while he will have moderate power to defend himself.
most of his A attacks will be involving his rapier that he will ofcourse bring with him.
but his specials will involve his inventions he made in his games.
MOVELIST:
STANDARD ATTACKS:
N a: just a quick nimble side slash diagonally downwards that doesn't do any knockback and around 1 > 2 percent damage.
N aa: part 2 of a 3 hit combo, he makes another fast slash the opposite way of his first hit so diagonally downwards, it will hit for 2 percent.
N aaa: the final hit of his N a combo, layton will make a quick small spin to backhand slice his opponent, he holds his hat while doing this so it doesn't fall off.
side tilt: layton will take a quick step forward while sweeping his rapier upwards (backhand) it's an attack similar to marths side tilt, layton wil again be holding his hat on his head. it will do around 5 percent damage.
U tilt: the professor will make a quick slash up that doesn't do much damage (around 3 percent) and even smaller knockback it will be a move that's excellent for juggling.
D Tilt: layton will do a small stab to the ground that will make enemies trip from time to time, a little similar to metaknights D tilt, but no forward momentum
SMASH ATTACKS:
F smash:
layton will stab forward with his rapier with considerable speed, it will do 13 percent uncharged and 19 charged, it can be aimed a little. Again he will hold his hat :D
U smash: layton will use his propellocopter hat (more about this in the specials section) to suck an enemy above him in a little and then launch him, more of a damage dealer. it's multiple hit and will do around 16 percent uncharged and 21 percent charged, but not much knockback. will kill charged around 115 percent.
D smash:
the professor slashes in front of him then behind him in a little downward angle.
it's very fast and will deal moderate damage (around 14 percent uncharged) and moderate knockback.
SPECIALS:
There we are, how are we going to fill in the professors specials, this is my vision:
Neutral special: slot machine gun
Layton will pull out his homemade slotmachine gun (as known from the series) and start charging it ( like sheik charges her needles) he can charge up to 4 times and each charge will contain 3 slot machine bullets with each bullet dealing very little knockback and one percent damage.
the last bullet that comes out will deal a little more knockback and damage but still not that much.
the thing about it is, you'll be able to shoot one slotmachine amo pack at a time! (optional) so youll have four times if you chose so! ofcourse you can shoot all charges at one time.
when in the air layton will shoot with a downwards angle.
Side special: tea
the professor holds out a cup of tea and pours it on the spot in front of him, the tea will stay there for a while and will give opponents extremely high trip rate and while tripping the opponent slides slightly forward due to the tea being slippy
when smashing the stick while pressing b he will throw the tea further (like normal throwing a middleweight item)
this attack is extremly tactical.
Up special: Propellocopter hat
Professor laytons hat will open up on top and show a propellor wich you can slightly stir. the attack won't deal damage from beneath but can push enemies aside from the top while damaging slightly (2 percent) depending on wich side they come at you. after using it layton doesn't enter helpless mode.
Down special: camera
Layton will pull out his good ol' camera and flash with it, leaving the opponent in front of him dazed and confused for about 2 seconds. when using it in the air layton wil angle slightly downward while using the camera. when using the camera again the opponent will take light knockback and 4 percent damage.
ARIALS:
layton has a stunning arial game and moves well in the air.
Neutral air:
The professor will do a quick spin dealing 12 percent damage and great knockback on the first frame.
after the first frame the professor will deal 7 percent and little knockback.
Front air:
a marthish slice comes out while being slightly slower, it's also slightly more powerfull and is a great attack for chasing the opponent of the stage! it deals 8 percent and great knockback.
Back air:
a slice that's extremely quick and will deal about 5 percent damage and moderate knockback, a great attack for WOPing.
Down air:
the professor will stab his rapier downwards with tremendous force, coming out as quickly as ness' Dair. it will spike your opponent while doing 11 percent damage.
OTHER:
taunts:
his taunts will involve pulling out a cup of tea and saying: ahh refreshing isn't it?
looking at the screen in a thinking pose and dusting off his hat (while it's still on his head ofcourse)
his winning scene's will ofcourse involve his signature pose while saying: Consider this puzzle solved!!
holding onto his hat and saying: i won't leave any puzzle unsolved!
and actually clapping for his opponents while saying: You fought extremly well!
FINAL SMASH
puzzle
professor layton will tell a puzzle and his opponent's will be completely stunned because of the sheer difficulty this final smash will have about the same effect as luigi's final smash (in terms of the effects) but will take slightly shorter to end. though the area of effect is the complete stage.
that is al ^^