Sorry for this double post, but I felt it was needed.
(wasn't sure if I should just make a new topic or post it here, so I decided to post it here lol)
Here's what I learned on Ness' Range... (Again some are obvious, others are surprising XD) I did this in training mode on a crate. All of these moves were done IN PLACE.
I did this last week, so there might've been some details I overlooked as I took notes. =P
I'll do some more testing as well, but this is what I've got so far.
Jab 1 < Jab 2 < Jab 3
U-Smash (CHARGED) > Jab 3
U-Smash (UNCHARGED) < Jab 3
D-Tilt > N-air
F-Smash > D-Smash (back hit, uncharged)
F-Smash > F-air
D-Tilt < Jab 1
Nair < Jab 1
U-Smash (CHARGE HIT) > F-Smash [Charge hit means ONLY the hit from charging it will hit the crate]
D-Smash (back hit) < U-Smash (back hit) [IIRC I believe U-Smash's back hit outranges D-Smash's back hit even when D-Smash is charged]
F-Smash > U-Smash (back hit)
U-Smash (charge hit) > F-air
F-air > U-Smash (uncharged)
D-Smash (back hit, charged) = U-Smash (back hit) [They both grazed the crate. Though I need to test if charging U-Smash extends the range of the back hit too lol]
F-air > Jab 1
U-Smash (charged) > F-air
Bair < D-Smash
Nair < Bair
F-Tilt < Jab 1 [Tilt stick was used for F-tilt]
F-Tilt > D-Tilt
Jab 3 > F-air
F-Tilt (angled down) > D-Tilt
N-air < F-Tilt
PSIM (WINDBOX) < Jab 1
U-Tilt < U-Smash [was testing which one hits above better lol]