Lolz, I don't use facts? Even when I cite my sources and provide you with links? Wow, you seem to be salty about something...
Yep, an 11 year old game sure is young, huh? I guess SSB 64's metagame is also still a green little sapling. Offensive power can be an offset to poor recovery ONLY if that offensive power is so strong and dominating that the character doesn't even need to worry about recovering so much. Great examples of this are Melee's Falco and Brawl's Olimar, both currently being #2 in their respective tier lists. Falco's recovery is pretty short ranged and linear, so combos often equal death for him and he's easily gimped. Nevertheless, his onstage game is so destructive and nigh unbeatable that he doesn't even have to worry much about being sent far offstage. In a very similar sense, Olimar's recovery is shallow and easily edgeguarded (just edgehog him). However, his onstage game is so dominating that he still destroys most of the competition. Funnily enough, if you look at the #1 character of each of these Smash games (and SSB 64, for that matter), you find a character who's both dominating on-stage
and great at recovering. I don't understand how my Samus argument proved any of your points. Samus is both decent on-stage (better than Ness) and has a wonderful recovery (better than Ness).
You talk like someone who's strongly against Brawl in every shape and form. If the rest of the cast got "stronger by comparison" relative to Ness, then how did Ness end up being higher on the Brawl tier list than he has ever been in a tier list for ANY Smash game? I can understand if you really don't like Brawl (I don't really like it much, either), but don't let your bias affect your judgment and cause the truth you see to become disfigured.
Uh, characters " severely crippled by their melee-only kits?" What about Jiggs, Falcon, and Ganon? Jiggs is Top Tier, Falcon is High Tier, and Ganon is Upper Mid Tier. Neither of these characters has a single ranged attack or projectile in his or her arsenal. Projectiles don't make a character good, and this goes doubly so for Ness, since his PKT just leaves him open and can't even be combo'd out of. The ONLY ways the move is useful are if Ness stage spikes with it (as you mentioned), he manages to trap them with the tail, or he somehow mindgames the opponent into being hit by PKT2. All of these things are quite easy for the opponent to avoid.
I don't see how getting a new special would be "stupid," as you put it. In fact, going from recent Smash history, there's a fine chance that the move might be changed. Mario's tornado turned into FLUDD. Bowser's Koopa Klaw turned into some weird body slamming thing. Falco's bodily reflector changed into one that he kicked. A change for Ness's upB certainly wouldn't seem out of the ordinary. I don't see how talking at several places on SWF has to do with anything. Top level players do the same thing, and I don't think you'd dare to say the same things about them that you're saying about me.
![Glare :glare: :glare:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)