Blatantly ignoring Bubbaking's valid points.
Whatever...
Aaaaaaaaaaaaanyways, back on topic. There was one redeeming quality of his post that I will address, that most seem to be skipping over. "Versatility." Ness' ^B is not just a recover, it is also an attack. Which means, in a very dumbed down sense 'his recovery should be worse because its more versatile.' It is a very potent offensive skill in many matchups, since the tracking on it is much better than enemy movement in most cases. Ignoring of course the mind games in potentially hitting yourself into them. Which again, has been shown in tournament settings to be an effective strategy(And youtube is full of citations of this), regardless of anyone saying anything different.(Just to head it off a bit before someone says "nuh uh, that doesnt work against good people")
The PKT2 mindgame is mostly prevalent in SOLELY Brawl, and you just went to such great lengths to say that Brawl removed a lot of things from Ness (and Smash in general) that should have stayed. Ness's upB is also a worse attack than the upB's of a
lot of characters, like Bowser, Samus, etc. If the move could combo into something, it would be different, but as of now, Ness is simply just risking damage to his body for just a bit of extra damage. The move can't edgeguard because it pops the opponent upwards. Even in P:M, the move almost combos......
almost, but Ness spends too much time wagging his head after connecting the projectile to actually follow up with anything.
As an example, let's look at Samus: Her upB is arguably a much better attack than Ness's. Invincibility for the first 5 frames, a hitbox on frame 5, a nice chunk of damage, it has a lot of nice benefits. To make things even better (worse for Ness), it's also a better and more flexible recovery on a character who already has a much better recovery than Ness, even if you eliminate her Screw Attack.
Look at Link from the EARLY days of melee.(Does anyone remember them? Or am I just old). For the first year+, Link was top tier of the game. Why? His recovery barely moved him. Because it was an effective ATTACK(And his ^B was single-handedly the thing that made him dominate the metagame). Which made up for the fact that it was sub-par on the recovery front.
As I've already said, metagames evolve and develop. Link is Lower Mid tier now because people realized he doesn't have the tools it takes to keep up with the best. Nonetheless, even
Link's recovery is probably better than Ness's (upB, tether, bomb jump). Link being Top Tier (
which he wasn't) in the early days of Melee means absolutely nothing. All it proves is that people weren't aware of how bad he was compared to everyone else yet.
Btw, please stop spreading mis-information in your posts. I've given you a link in the paragraph above. You'll see that Link was never placed any higher than 13th on
any NTSC Melee Tier list. For comparison, the last place in C (Upper Mid) Tier in the current tier list is 11th and that's pretty much the end of tournament viability. In 2004, Link was put in 6th place (High Tier, not Top Tier) but that was an April Fool's joke made by the MBR. When the real tier list came out a couple days later, Link was promptly placed back in 13th place.
But he isn't top tier anymore, because the metagame evolved. Also, tier placement isn't based soley on one of a characters' attacks.
Link was never Top Tier.
Speaking of which, I just remembered that in P:M, Lucas tends to get placed higher on tiers than Ness despite having the same handicap. If PKT is really such a major handicap that needs to be done away with, why would someone with literally the same handicap not have the same problem?
In P:M, people tend to place Lucas in High or Mid Tier and Ness in Low Tier (although I placed him in Mid Tier 'cause I believe he's better than others think). Lucas has
several features that Ness doesn't which improve his recovery over Ness's:
- Lucas's PKT is much more controllable and precise, and it turns in a much tighter arc. As such, Lucas can transfer from PKT into PKT2 twice as fast as Ness can. This also gives Lucas easier access to more PKT2 angles. For Lucas, it's actually a viable option to PKT2 downwards to snap to the ledge, a feat that isn't so easy for Ness.
- Lucas's PKT goes THROUGH opponents. It is impossible to gimp Lucas simply by jumping into the head of the PKT. This alone would have made Ness's recovery actually, you know, a recovery.
- Lucas's PKT2 also travels through opponents, hitting them multiple times while at it. This prevents him from losing distance due to hitlag. However, impact is still generally safe on-hit and it can still kill (with the last hit) at high %'s.
- Lucas has access to a bunch of other features that allow him to mix up his recovery. He has a tether (with a hitbox). He has a PK Shine (PSI Magnet) with much less startup and cooldown than Ness's PSI Magnet. Like a shine, it stops his vertical momentum and is also jump-cancellable.