Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
- Messages
- 26,510
- Switch FC
- SW-1597-979602774
Seriously, give Ness PK Teleport as Up B. How? Make PK Teleport the first chargable recovery. Use it onstage, and Ness starts running, but he stays on the spot. After about, 5 seconds, PK Teleport becomes a very strong recovery move. On par with Ike's full charged Quick Draw. It could also have offensive abilities, and you should be able to cancel it into Ness' Smash attacks I feel.