Arcade
Smash Ace
Look who's talk- *slaps self*
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It changes depending on how many posts you have. People with special positions have their own titles sometimes.btw, can someone explain to me what the title under my name represents? ( says smash rookie)
I think it's mostly d-smash. I don't know if it works all the time though (I'm no Link main, I could ask Legan though).GR?!?!? I didn't know about that... maybe nair or just don't get grabbed..... or spotdodge.... I thought ness couldn't be GR CG'd.... unless you're talking about combos straight out of the GR, in which case you can't escape that... i think link gets a free dsmash from it.... I'm not entirely sure though....
Well, when you're on the ground, do your best to stay out of clawshot range. Just real basic, learn the range and figure out a way to pressure/attack Link while staying out of its range. This will also take some opponent-reading--figure out when the person tries to go for a grab. Do they run past you and pivot grab? Do they wait for you to airdodge into the ground and then grab? Once you have an idea of when they try to grab you can avoid it altogether.Ness vs Link GR probelms. What is best way to break this?
I dunno. If #2 is true and universal then mashing jump while struggling should increase the chance of an air release which means not being infinited. But there are probably other factors that influence air release, and I figure forcing an air release is pretty basic. If it was that easy for Ness/Lucas to avoid infinites someone probably would've figured that out already...I've started a list of Wario's guaranteed grab releases and ways wario can avoid grab releases. I say guaranteed because wario should not be grab released by anyone other than the characters below unless
1. Wario is grabbed an some sort of edge, where his feet are dangling. He will then air release and allow characters to follow it up on him(ex MKs neutral air, Diddy's F air, d air)
2. While mashing out, you press jump or up. He will then air release allowing for follow ups.
Well, rPSI had a WIP thread with frame data and was going to do hitboxes when he was done.Is there a video/thread showing Ness' hitboxes
revival with relevance....
Although I can't do it right now, I've been contemplating whether or not to create a newer, up-to-date ness "guide." The reason for using the term "guide" so loosely is because I don't want to be babying anyone into a set way of playing... but this would be more of a "what you can do, when you can do it, HOW you do it, and where it's most useful" type of thing... but much more in depth than such simplicity...
I don't want to do all the "describe what this move does and it's techniques," but rather take all of those things, assume you know them, and create a "what do i do with this information?" type of thing. I give great credit to both ref and EB360 for all of their compilation of everything, but (as I want to do with everything) I want to dig deeper and show everyone the practical side of what things can do...
I'll allow a lot of room for all of your guys' contribution, but I just wanna see if you guys would think this is a good idea.... I'll start it up after school and germany (or somewhere in between).
^with this, I'd just copy the PSImag thread that I had up originally so that everyone can look at the one "guide"....