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Ness Question and Answer Thread, Ask Ness questions Here!

Earthbound360

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swordgard, who are you testing the dtilts on? Remember characters have twitchy idle animationos which may throw off the sweetspot ever so slightly.

Test it on ROB. He's probably the most calm, staying still character.
 

Eagleye893

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In my random testing, I found there to be 3.... Middle of shoe, far end oF hitbox, and slightly behind you..... The behind one tripped fairly consistently for me, but it's near impossible to set up correctly every time... Maybe that one is random too...
 

Levitas

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I have been told Ness' Dtilt has a sweetspot for tripping, however when I go in training mode vs snake I seem to randomly get these, from afar or up close. Is there a sweetspot or not, and has this been throughly verified?
It's certainly in my nature to be overly skeptical, but I heard that if you hold "up" and "b" with the right timing in pokemon blue, your pokeball works like a masterball :p
 

Eagleye893

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It's certainly in my nature to be overly skeptical, but I heard that if you hold "up" and "b" with the right timing in pokemon blue, your pokeball works like a masterball :p
yes... this is the answer to life....
 

Delta-cod

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I know. But there's this one very good Diddy main in my area who I liked playing against at the last tournament I attended. He doesn't have a doubles partner, and I'd actually like to have a static partner. Not sure if he uses other characters, but his Diddy is crazy good. Our matches were long and intense. :laugh:

Besides, I remember hearing that Diddy can do well in doubles, just not to the extent of his singles prowess.
 

AvariceX

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I'd say Diddy is a pretty good partner for Ness. Beyond the basics here's some gimmicks I can think of off the top of my head:

-you can force a barrel cancel at any time with PKT from anywhere
-DJC with his bananas and peanuts
-banana lock + PKT spam or PK Flash (mainly for 2v1 situation)
-banana trip > pkt 2 for lulz?

All I can think of for now.
 

Yink

The Robo-PSIentist
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Ness and Snake is where it's at. :laugh:

Team Names: "MOTHER Gear Solid" and "You'll shoot your eye out, Kid!"

Seriously the amount of stuff you can do is great:

- U throw > C4
- You can save each other fairly easy
- Great chances for PK Flash kills
- Snake lives forever (if your partner has good DI)
- Snake D throw > Ness Jab lock > D throw > Jab lock, etc
- Both of you can kill well
- Ness has the air, Snake has the ground so it compliments
- You can use grenades for fun shenanigans

This is the team I love the most, and it rewards well.
 

Yink

The Robo-PSIentist
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Ok, I have a main question...regarding % lists...

Has anyone ever done Ness Kill Percentages? Can I make a thread for that?
 

Yink

The Robo-PSIentist
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Uhm I know most percents outta my head when Ness kills (Against almost every char :D) XD
But there isn't a thread like that if Im right.
Well then why don't we make one Bartolon? I think it would be very helpful. :p

I can make a template if you have the info.
 

Uffe

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Ok, I have a main question...regarding % lists...

Has anyone ever done Ness Kill Percentages? Can I make a thread for that?
I think it was ColinJ and Ref or Smash64 who did some KO percentages. I have a list of KO percentages from the closest hit by PKT2 and the farthest hit by PKT2. I wanted to make a topic a long while ago. DI was not used. Don't question it, just accept it.

Code:
This was experimented with all the characters in the middle of the stage of Final Destination without the use of DI. Yes, you can DI "PK Thunder 2." But from where you're standing will determine how long you'll live, DI or not. What's the purpose of me doing this? To see just how low PK Jibaku can kill. I decided to just do two keys. Here they are. 

Keys 
Close range = Standing very close to the other character. 
Long range = Standing at the edge of the stage, but not too far off the edge. I did it this way, otherwise you wouldn't hit the opponent. Know that this is from the aftershock of PK Jibaku. This is possible to survive with DI. 

[B]Mario[/B] - 
30% Close range 
92% Long range 

[B]Luigi[/B] - 
33% Close range 
92% Long range 

[B]Peach[/B] - 
31% Close range 
88% Long range 

[B]Bowser[/B] - 
38% Close range 
103% Long range 

[B]Donkey Kong[/B] - 
38% Close range 
102% Long range 

[B]Diddy Kong[/B] - 
31% Close range 
88% Long range 

[B]Yoshi[/B] - 
36% Close range 
97% Long range 

[B]Wario[/B] - 
35% Close range 
96% Long range 

[B]Link[/B] - 
34% Close range 
95% Long range 

[B]Zelda/Sheik[/B] - 
30% Close range 
85% Long range 
27% Close range 
82% Long range 

[B]Ganondorf[/B] - 
35% Close range 
97% Long range 

[B]Toon Link[/B] - 
32% Close range 
89% Long range 

[B]Samus/Zero Suit Samus[/B] - 
37% Close range 
98% Long range 
28% Close range 
82% Long range 

[B]Pit[/B] - 
32% Close range 
89% Long range 

[B]Ice Climbers[/B] - 
32% Close range 
89% Long range 

[B]R.O.B.[/B] - 
36% Close range 
97% Long range 

[B]Kirby[/B] - 
28% Close range 
81% Long range 

[B]Meta Knight[/B] - 
27% Close range 
80% Long range 

[B]King DeDeDe[/B] - 
37% Close range 
99% Long range 

[B]Olimar[/B] - 
29% Close range 
83% Long range 

[B]Fox[/B] - 
25% Close range 
77% Long range 

[B]Falco[/B] - 
27% Close range (You're out of your game, Fox!) 
81% Long range 

[B]Wolf[/B] - 
32% Close range (I can't let you brew that, StarBucks!) 
92% Long range 

[B]Captain Falcon[/B] - 
34% Close range 
94% Long range 

[B]Pikachu[/B] - 
27% Close range 
81% Long range 

[B]Pokémon Trainer[/B] - 

[list=][*][B]Squirtle[/B] 
25% Close range 
77% Long range 

[*][B]Ivysaur[/B] 
34% Close range 
93% Long range 

[*][B]Charizard[/B] 
36% Close range 
98% Long range[/list]

[B]Lucario[/B] - 
34% Close range 
93% Long range 

[B]Jigglypuff[/B] - 
25% Close range 
76% Long range 

[B]Marth[/B] - 
30% Close range 
86% Long range 

[B]Ike[/B] - 
35% Close range 
95% Long range 

[B]Ness[/B] - 
32% Close range 
90% Long range 

[B]Lucas[/B] - 
31% Close range 
89% Long range 

[B]Mr. Game & Watch[/B] - 
26% Close range 
79% Long range 

[B]Snake[/B] - 
37% Close range 
100% Long range 

[B]Sonic[/B] - 
32% Close range 
90% Long range
 

Dajayman

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For surviving horizontal kos you need to DI up+towards stage, do your fastest aerial (nair), fastfall, and dj if necessary.

For surviving vertical kos you need to DI left/right, nair, and fastfall.

Bair is a good substitute of nair, second fastest aerial Ness has. And by fastest I mean it's entire duration, startup and cooldown frames. Just remember nair lasts 39 frames and bair lasts 49 frames (fair lasts 55, uair lasts 51, dair lasts 61, so don't use fair or dair to momentum cancel since you may not be able to dj in time to save your life), so try to learn to nair to momentum cancel although it's hard because you need to DI then quickly set your control stick to neutral to do the nair.
 

Eagleye893

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every team has it's advantages by ness' psi magnet wind.... just remember that....

Also, ness = tank..... dsmash is easy to refuel and catch people off guard (imo)

if you mean purely combos, i don't know much other than the wind....
 

1337-Zero

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Any team combos you guys can think of for Ness + ZSS?
For some reason, all I can see is Ness and ZSS batting armor pieces back and forth...

Paralyze into any of Ness's WTF-Rediculously-Low-Percent kill moves, or a spike.
Ness Forward throw into ZSS Down-B spike into Ness Jab-lock
PKF into paralyze
Tail Whip into paralysis into tail whip into paralysis into tailwhip into...wait, does any of this stuff actually work?

I dunno, go try it and tell me. Hope it all works!
 

Sync_

Smash Journeyman
Joined
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Messages
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Cincinnati, Ohio
For some reason, all I can see is Ness and ZSS batting armor pieces back and forth...

Paralyze into any of Ness's WTF-Rediculously-Low-Percent kill moves, or a spike.
Ness Forward throw into ZSS Down-B spike into Ness Jab-lock
PKF into paralyze
Tail Whip into paralysis into tail whip into paralysis into tailwhip into...wait, does any of this stuff actually work?

I dunno, go try it and tell me. Hope it all works!
heal with Dsmash (h)
 

Eagleye893

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djc throw is win for ness overall..... it allows so much....

also, randomly found out.... if you djc throw an item near a ledge and move above it in just the right way, you grab the ledge directly after the throw.... worth it for defensive purposes..... but it doesn't allow followup....

EDIT: to clarify, i mean djc from being on or really close to the ground....
 

Dajayman

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EB360's guide is really really good, but a lot of his Ness b-move tricks give only b-stick instructions since he finds b-sticking superior.

I don't think I'll ever use b-stick.
 

Dajayman

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Fair is your best friend in the MK matchup. Fair outranges most of MK's moves and counters tornado.
PK Fire and PK Thunder tail also beat tornado. Watch out for SL, it hurts and has invincibility frames on startup from the ground.

Remember MK's main weakness, he's light. Luckily Ness has a variety of kill moves so killing him won't be too hard.
Try getting a percent lead and it'll force MK to approach you since he has no projectiles and you do. You're at a more advantaged position in defense.

Try as hard as you can to stay on stage, MK can easily gimp you. Fair is a good defensive aerial if you do get knocked off though. Try to DI as high up as you can so you can simply dj back onstage. Use PKT2 to recover only as your last option, you'll probably not make it back though... ;_;.

If you want more info, look in the Ness Matchup Thread. My best advice is to play decent MKs (not scrubs who spam 'nado and dsmash all day) and learn from experience.
 

Eagleye893

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wavebounce the magnet... you don't need to b-stick though....

GO TO THE NEXT NEXT SMASHFEST!!!!
 

Yumewomiteru

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So I just found out that Ness can d-throw spike Falco at the ledge, I'm assuming this is know already, but does it work on everyone or just Falco.
 

Eagleye893

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not a true combo.... the falco wasn't di'ing properly or didn't airdodge the dair.....
 
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