Ooohhh....
I do that all the time; didn't know it had a certain name. Thanks.
I do that all the time; didn't know it had a certain name. Thanks.
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I made a post recently about grabbing and it said I was in the wrong section so I am going to put my question up here basically I want to improve my grabbing game with all characters b/c I am horrible at grabbing no matter who it is. An example would be I am running to my opponent and I try to grab but I miss or do it to early very frustrating because I see other people do it with ease. I really have a hard time grabbing with C-falcon which is one of my mains any help there would also be greatly appreciated. Thanks again for reading my post
Good to know. Shield Grabs are generally faster than normal grabs, right? Or not?Ummm.. run... hold shield... tap down.
Maybe you could consider learning how to pivot grab? Run, then as you're turning around, press z. If done right, you should do a faster(longer ranged?)grab while turning around. It usually catches people off guard. To practice, be Lucas, and try to do what I described. If done wrong, you'll probably turn around, and then grab with normal lag. If done right, Lucas should grab, and relinquish the snake quickly. You'll know the dif. when u see it.I made a post recently about grabbing and it said I was in the wrong section so I am going to put my question up here basically I want to improve my grabbing game with all characters b/c I am horrible at grabbing no matter who it is. An example would be I am running to my opponent and I try to grab but I miss or do it to early very frustrating because I see other people do it with ease. I really have a hard time grabbing with C-falcon which is one of my mains any help there would also be greatly appreciated. Thanks again for reading my post
Question, someone please answer it.How do you spot dodge out of a dash?
And what does rofl mean?Guys, what does IIRC stand for?
Close Quarters Combat.What does CQC stand for?
AFAICT (and I tested this a bunch), the fastfall only decreases the height you will reach; fastfalling or not fastfalling alone will not save you from a horizontal KO. So you have a choice; do you need to be high enough to recover safely? Or do you need to be lower so that a needed Jump or Special won't kill you off the ceiling?are you suppoed to FF when diing from horizontal or even diagonal knockback?
This is false. So long as there is knockback momentum against you (ie. you were hit recently), you will die if you touch the killzone, period.....i don't see the point since you can't jump into a vertical KO...
DI stops once you get sent flying. Directional input doesn't help direct you towards the stage until just a little before knockback is over; ie. at about the time that hitstun normally wears off. So don't worry about italso, unless you have extremely high percent, youll always get off a fast aerial (with most characters) and a jump/special, so why not continue to di upwards toward the corner instead of reducing vertical momentum by ffing...
Pick DeDeDe and your character of choice (both controlled). get your character to around 40%, but don't use DDD's Fsmash. Around 40%, stand on the ledge, and have DDD sweetspot Fsmash you. This will help your reaction timing and you DI.how would one PRACTICE di
Everytime you move in a direction you have to manually lead it back to the center.How busted is it?
Like, it sticks?Everytime you move in a direction you have to manually lead it back to the center.
Like, it sticks?
You can try taking the controller apart and cleaning it, gamecube controllers are pretty simple. There are a lot of guides/videos around the internet about modifying gamecube controllers.