p.i.
Smash Journeyman
ZeldaRox, you're going to this, right? Can you give me a ride?
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I didn't laugh, I cried.idk, reflex put it in the ylyl thread.
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the attack hit reflex's shield.
snake... will not leave top 3 anytime soon.
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the attack hit reflex's shield.
snake... will not leave top 3 anytime soon.
hitboxes don't just suddenly get bigger when you have your shield up, thats just stupid.well something I have noticed playing snake is that a lot of the time when you put your shield up you get hit by stuff that wouldn't have hit you had you not had it up. It really f*n sucks that you get a shield shove and can't punish when you otherwise would have been able too.
no its not; well it might be stupid but it happens. Seriously, go into training mode and have your friend uptilt. For some reason it seems to hit more often when you have your shield up. I dunno if its something else going on or not. But whenever I put my shield up I get hit by something that seems like it wouldn't have hit me. Might just be perception but it really seems like their is something going on there.hitboxes don't just suddenly get bigger when you have your shield up, thats just stupid.
Um, that may just be because shields physically extend in front of a character's body....no its not; well it might be stupid but it happens. Seriously, go into training mode and have your friend uptilt. For some reason it seems to hit more often when you have your shield up. I dunno if its something else going on or not. But whenever I put my shield up I get hit by something that seems like it wouldn't have hit me. Might just be perception but it really seems like their is something going on there.
Wellllllll.The shield hurtbox is bigger than the character hurtbox when the shield is fresh.
that's what I was thinking but since I wasn't sure I didn't want to state it and be proven wrong; thanks for clearing that upThe shield hurtbox is bigger than the character hurtbox when the shield is fresh.
RoflMakes me wish Melee was made better like Brawl.
Darn![]()
it really doesn't get as exciting as thisIf it wasn't for the great hype and commentary the Melee community generates, I'd have a seriously hard time enjoying the sight of most Melee matches (especially with the existence of Jiggs).
I prefer Brawl as a fighter, but seriously, Brawlers need to step up their hype/commentary games. The excellent hype we generated for Stingers at MLG was a step in the right direction.
The point I'm trying to make here is that with good hype/commentary, a normally mediocre match in either game can become entertaining.
I've seen it get some hype past Melee for a while now (mostly due to the huge lack of upsets). Brood vs M2K, Ally vs M2K, ADHD vs Ally, a lot of big upset matches that had mind-blowing hype. Even HERB3 Reflex vs Kismet rivaled PP vs Hbox the previous day (which is basically our measurement for maximum hype per person).If it wasn't for the great hype and commentary the Melee community generates, I'd have a seriously hard time enjoying the sight of most Melee matches (especially with the existence of Jiggs).
I prefer Brawl as a fighter, but seriously, Brawlers need to step up their hype/commentary games. The excellent hype we generated for Stingers at MLG was a step in the right direction.
The point I'm trying to make here is that with good hype/commentary, a normally mediocre match in either game can become entertaining. I also think that hype and commentary are two factors that play a part in the success or failure of a competitive fighter in the first place. Whether you're watching or playing, they're significant parts of the whole experience.
LOL one match of melee vs what, every single match of brawl?I should make reference to a certain German jigglypuff player who camped a fox on battlefield in melee for 8 minutes. But I'm not.
If it wasn't for the great hype and commentary the Melee community generates, I'd have a seriously hard time enjoying the sight of most Melee matches (especially with the existence of Jiggs).
I prefer Brawl as a fighter, but seriously, Brawlers need to step up their hype/commentary games. The excellent hype we generated for Stingers at MLG was a step in the right direction.
The point I'm trying to make here is that with good hype/commentary, a normally mediocre match in either game can become entertaining. I also think that hype and commentary are two factors that play a part in the success or failure of a competitive fighter in the first place. Whether you're watching or playing, they're significant parts of the whole experience.
Hmm, i prefer thisit really doesn't get as exciting as this
http://www.youtube.com/watch?v=OZyZ2JzHBgM&feature=related
Rofl. They seem more "Clean" because brawl has buffering where melee has little to none.
Landing detection among other things is just different. The tern clean is a farce
any game where you can randomly trip doesn't have controls that are that "Clean"
no need to feel threatend guys, but you should face the fact that brawl in FACT has a cleaner mechanic then melee :/the game L cancels for you.
of course its clean.
there's nothing to mess up.
^ i approve.I've seen it get some hype past Melee for a while now (mostly due to the huge lack of upsets). Brood vs M2K, Ally vs M2K, ADHD vs Ally, a lot of big upset matches that had mind-blowing hype. Even HERB3 Reflex vs Kismet rivaled PP vs Hbox the previous day (which is basically our measurement for maximum hype per person).
What's really interesting it that a lot of people assumed, and still assume, that Melee is more exciting because of combos. Well, no, that's not really it, it can be more exciting because the ability to combo better means that momentum picks up faster and stays longer in a match, and for everyone watching, hype scales with the player's momentum, if you're neutral or cheering for them. Exponentially more exciting.
But when it comes to specifically hyped matches, especially between absolute top players, Brawl always trumps Melee. Though Melee has the huge skill gap weight of hype on it's shoulders (any kind of upset means a lot more because the skill gets so high), and it has great player momentum (longer+better hype and more comebacks aka hype)... almost all players at most skill levels watching the match just don't have the experience to see anything the top pro does really differently than a regularly good player more than every 10 seconds or so.
Watching Brawl between two players we know are amazing (or one underdog that part of the crowd knows is amazing) and having hype works so much better (and has) in almost every case because although they are just as much better than the people watching, the people watching can still see, more easily (because its slower and with smaller tech gaps) each really brilliant thing that each player does. So a Brawl match with massive hype has the whole crowd watching both players' spacing and choices closely and every few seconds can go loud or wild over some really tight spacing, or a really clever choice given their options. A Melee match with massive hype is average until one player starts landing some expected moves that are leading into unexpected things, and as one player gets going the hype grows and grows, but as long as it stays within bread-and-butter matchup choices and approaches/combos, most watchers know enough to never get much hype over it. You need an NC-status biased crowd to get exciting about non-combo exchanges like Fox spacing nairs/bairs/lasers, etcetera. A good measure for a mid-point of hype for a match is if people go crazy when a player gets a grab and starts a cg or combo that they know is going to happen, or if the crowd stays calm while the bread-and-butter grab combo happens. For example, think of Falcon's dthrow-knee kill combo generating hype in some semi-pro match like Hax vs Vanz or Scar vs MacD compared to a dthrow-knee kill in SS vs Armada. Hype is also strengthened by anticipation, and because of known combos in Melee and longer follow-through people can get more hype because they can hope for what they know is coming.
there is no need to haven commentary in locals, that's just lame.Well said, Foxy. I stand corrected on Brawl hype/commentary being weak in general, but I think we can all agree that NC Brawl could use a little more improvement in that department. We're not on the level of NC Melee, but we can get there. Perhaps you and Snap should commentate in NC tourneys more often.