What are your thoughts on Olimar vs. Ice Climbers?
I don't believe I saw any strategies on it.
IC are some what of an interesting match to see.
The rare 7 vs. 2 as an IC player would try and play up saying its not a fair fight for them.
The main thing I know about this match is latching is pretty much useless. The reason I have come to this conclusion is not just that the sister will be the one most likely taking the hits instead of the mark, A.K.A. Mr. Popo, they tend to get knocked off easily by the IC's Forward B. The only use of the pikmin is to stop the ice blocks. Throw one out there and they will just walk back taking usually four to five blocks total before making the ultimate sacrifice.
That's where close range comes in.
Before I mention anything about how Olimar is to right the IC's close range, my experience is from an IC player who doesn't always d-synch. He can sometimes when he grabs and trys to spike me with the forward throw with Nana doing the Forward Air. The IC's have a dominate smashing game, that is almost, to me at least with wave dashing factored out, better than SSBM. They have nasty smashes in every direction, up, down, forward, like Olimar but stronger and they hit twice so PSing, power shielding or whatever its called now, is not useful. I repeat don't try and Power shield and grab or smash while they are in synch or d-synch'd. The pikmin will just get killed. Also Platforms work to their advantage so very well now, another reason latching is not helpful. Honestly I have had games that I lost and won just barely because a platform made the ice block go above and I jumped into it for that little percent.
Also their recovery is much better aside from killing the sister or brother and hindering them. They can also edgehog rather well since they both will be holding the edge and then getting up. It's not too wise to get out too far off the edge if they are below it.
Oh and they can chain grab, I almost forgot.
Whew, that's about all the bad news.
Scared?
A:
Don't be!
Heh you shouldn't be playing Olimar if you think that will stop you, it won't... if you play right.
Here's the counter to every point that I made about the IC's their smashes will beat Olimar's hands down,
when they are together. Knocking one away and killing the other is a simple matter since the computer won't be able to recover Nana if she gets spiked, I tried it on a friend and yes knocking Nana away and then spiking will be the best way to go if you can manage it.
How you manage it is up to you, if they are going for their powerful smashes that are sync'd Whistle armor will hold through both, unless something changes when they fully charge it. IF they are d-synch'd you have to whistle armor and then smash right away. This is one reason the armor is better than the shield, while you have no lag from a power shield you can't do it in the air and if you are used to doing it in the air you will do it on the ground. So its habit for me know but try it with shield and let me know if it's better but your forward smash should come out fast enough to beat d-synch'd forward smash, Down smash however, no. For that I just whistle armor twice, once and then again. you'll recover just in time to do it, or shield and do it.
Also I was chaingrabbed once and I chose not to DI and it really didn't hurt much. I basically took 40% but when I DI'd behind they missed. IDK maybe my friend just messed up. I think you should be fine, Olimar is a hard astronut to crack.
So right now I bet you want to learn how to split them up?
Fine
Up B****
****When they have some damage on them that's what I use.
Basically you need to rack up about 40%, not hard at all, to get them to where they get separated easily. I like keeping them up so they get Up smashed, Up Air'd twice and then drop below a platform. They will usually try and attack back with a Down Air which will make them plummet after you. If you made it below the platform and you use Up B before Nana hits the ground Popo will experience more knock back and Nana will chase after. And you chase Nana. And kill her.
Or play it safe and Up Smash and get more damage. either way they have trouble.
Also if you get caught above, Whistle armor or shield. Then Down Smash, it can send them in opposite directions but it did it like twice for me so I don't know how it works correctly.
That's all I can think of for now. If I find some good IC's I'll play them and let you, the People for Pikmin, know how to defeat the double teamers.
I find it ironic that I called IC's cheap in the first since they had two people and killed with a single grab but know they call me cheap when I have 2 or more pikmin.
**** ICs!