At the beginning of a match, after your first whistle, the pikmin will line up as follows :
Red > Yello > Blu > White > Purple.
It will skip over any pikmin that are not there.
From then on, until the end of the match, every time you whistle the pikmin will line up to the next colour.
Even if you die, or throw all your pikmin off the ledge.
The only thing I don't know,
is if every time you whistle, the pikmin switch to the next pikmin since the last time you whistled,
or if its based off of the next pikmin in line.
Echo :
Your guide is awesome, I've learned so much from it !
Another thing I realized,
[that works at least against Wario and Meta Knight,]
Is that Olimar can
chainthrow at low %s.
At low percents, his backthrow will send an opponent just far enough for Olimar to turn around and grab them again, and throw again, regardless of pikmin colour.
However, at higher percents Olimar can only chainthrow with Red and White Pikmin
[Yellow throws enemies at a wider arc; Therefore easier to DI out of]
Blue throws enemies too far;
Purple doesn't have enough range to even grab.
But yeah. It works pretty good, and you should be able to get at least three to four throws off. That's about 40% I think, if used properly.
Also, whenever I'm facing Meta Knight, it seems like when he's comboing me on the ground, I can break it up with a jab + double jab + tilt, to a dash attack to a nair.
That was a combo I once did, it worked good, but the point is that Olimar actually has either a lot of priority with his Olimar attacks, or since he's short he can hit underneath other people's regular attacks. Either way, perhaps using Olimar to attack isn't so bad after all.
A side not, that you probably allready know, but was not mentioned in the guide, was that the Jab has like no knockback. In training mode I did a jab to somebody that was on 999 damage, and nothing happened. Then I did the double jab and BAM dead. So the second one has knockback at least
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