I think this WOULD be -2 if Marth didn't have a guranteed escapre from out up smash :/.
Without being able to reliable kill Marth with up smash OR side smash it kinda limits our options.
The rest of our kill moves don't really have the hit boxes to compete with his spacing game.
LKs are very hard to land due to his range and D smash comes out too low to be used OOS.
I think in this match you sort of have to trick the Marth into sloppy approaching so Zelda can land some of her attacks on him.
Ideally I would try running away and camping with Din's so he approaches but be very careful at mid range. Marth has legit airspeed and if you try to use Din's at mid range its very likely that hell be able to f air through the entire move and punish Zelda :/.
Try your best to stay grounded in this match, Marth pretty much destroys Zelda when she's in the air.
Most Marths approach with s hopped f airs and n airs from the air, just try to shield these because none of Zelda's moves will beat them out if the Marth spaces them(even the amazing f tilt Scary).
From the ground Marth can harass Zelda with DB, F tilt and d tilt, while these aren't as safe as his aerials I'm pretty sure Zelda can't punish them either(lol 12 frame shield grab).
Be very careful of the range between you and Marth, most of his moves are pretty weak knock back wise un tippered but when he does hit with the tip a majority of them can kill Zelda prett early.
At Brainshock I was sort of sandbagging a Marth because I was at like 95 and he was around 125 and he landed a tippered n air and killed me :/.
Another thing is watch your shield, Marth can easily and safely pressure Zelda's shield because she can't punish him and when your shield gets lowered he can break it with Shield Breaker(w/e its called).
I think its sort of a gimmick but Mike was able to break my shield with it, so maybe switch up between spot dodging and shielding.
A hard part of this MU could be killing if the Marth constantly escapes u smash, none of the Marths I've played seemed to be aware of it though so I was able to kill with it reliable.
Do note though, every time Marth shields u smash he gets a free Dolphin Slash which pretty much always puts Zelda in a bad position around mid/high percents.
It's not very strong but it's a nice punish, so use u smash smartly if the Mart catches on to this.
I'd give it -3, a good Marth that is aware of Zelda's limitations will make things very hard for her, she doesn't really have anythiing going for her in this match especially since her most reliable kill move is invalid.
I like to CP FD or SV simple for the space and it works better for the running away strategy.
I'd bad Brinstar for obvious reasons and BF due to the lack of space.
Also I'm supposed to play a MM with Mike @ Apex since we only got two matches in last time so ill have more info then.
Praying he never reads this post though.