Fuujin
Smash Champion
Dat airspeed and waft tho....Also remember that when Wario's bike is on stage, he can't recover very well, so this could be a free edgehog for you.
For advantages on Marth you can add that Marth is light?
I mean you have no reliable way to kill him if he spaces well and DIs her smashes other than D smash but hes kinda light.
Maybe that he doesn't have a projectile?
Wario I think is -2, Zelda's grab release options and grab range keep it from being any worse imo.
Zelda's grab is crap though and because he's an aerial based character d tilt won't be hitting him much so its kinda hard to grab him.
BUT a lot of his aerials don't have much range so Zelda's grab range usually beats out his aerials, so I think you have to be kinda smart and get good reads to pull off grabs consecutively.
I know Zelda has her f air and d air sweetspots out of a GR that are guaranteed.
I know she can u smash and u tilt too, though I think a sweet spotted f air or d air are always the best options.
Kayla had something about her being able to infinite him, I tried it once in a match and it was kinda hard for me so idk....
When you consider how hard it can be to grab him in the first place I think you're better off hitting him with a LK when the opportunity arises.
If you grab him by the ledge you should always go for the d air.
Wario's airspeed makes it much harder to grab him it also makes some of his aerials a lot safer.
I would be careful throwing out up smash in this match because you could end up getting punished for it.
Side smash can be baited and punished as well, so be careful using this unless the Wario is playing a more grounded game.
D smash isn't really too useful unless it's OOS, but its great for punishing his ground moves if you they don't have enough lag to be grabbed.
Din's isn't really good, like Mocha said his aerials go through it but you can use it to punish him if hes forced to used his motorcycle offstage.
Nayru's is sort of bad too.
Wario usually approaches with spaced f air/b air, he also uses them harass characters off stage and Zelda is a prime target for this due to her floatyness and size.
These are pretty safe because of his airspeed so you probably won't be able to punish him but they aren't too strong imo so they shouldn't give too much trouble.
Up air is his best aerial, its super fast has a nice hit box, does good damage and kills.
Watch out for this move at low AND high percents, at low percents he can combo it on a grounded character to other moves like F smash and at high percents he goes in for the kill with it. Apparently this move can shield poke an almost full shield on Zelda http://youtu.be/JQZHU7TSh3s?t=1m38s :/...
His N air can be used to combo into other moves like F smash or grab(I think), I know it can combo into bite, so holding your shield up against N air doesn't always work.
I actually think him comboing his aerials to smash attacks/grabs are pretty risky for him, if he messes up you can punish with d tilt and d tilt leads to grab, so always try to anticipate these follow ups.
As far as his smash attacks, D smash is pretty bad and Wario probably wont even risk this on Zelda because even her super slow grab can punish it.
F smash is his best smash, it comes out super fast and is really strong, but you should almost always be able to follow up with a grab so that makes this move a pretty big risk for Wario.
Up smash isn't really great imo, you can DI it IIRC and Zelda's d tilt should stop his dacus.
Waft is really dangerous and Zeldas recovery is practiaclly begging to be hit by a fully charged waft.
I guess just hope the wario doesn't know her recovery patterns too well or else youll be dying at like 50 :/.
You may want to target your Farore's wind for the edge mostly, just to avoid the risk of getting wafted.
I don't think tires give Zelda too much trouble, it's actually much better when she has items available imo.
I think Zelda should play defensively and try lots of pivot grabs and keep away moves.
Try to scare the Wario into being afraid of Zelda's grab.
Stay grounded as often as you can unless you need to punish something with n air.
CP: FD, maybe SV
Ban: BF, Brinstar, RC, maybe YI, anystages that jeopordize your GR options.
Things to note:
*Don't challenge Wario in the air, the character with one of the worst aerials games will not beat out the character with one of the best aerial games.
*Some Wario's will throw their tires from the bike downward so they bounce, and the hitbox still stayes out while its bouncing. They often uses this for set ups or spacing in general. I'm not positive but I think if the reflector part of Nayru's Love comes in contact with a bouncing tire it will still reflect it and make it yours.
*If his bike is left on the ground it acts the same as the pillars at Luigi's Mansion or the Statues at Caslt Seige, meaning it expands the hitbox duration of F smash and U smash.
So charging f smash on the bike is pretty safe and can trick the Wario.
Edit: I haven't played a Wario other than BP in a really long time so my memory isn't really too fresh on this MU.