Mr.E
Smash Lord
It's almost as if I didn't post at all...
Pit and ROB? No, they can't. Since ROB can simply reactivate his Robo Burner, getting hit by a minor projectile during it is nothing more than minor damage. Pit's Arrows can also be cancelled out by FAir. Lucas? Nope, FAir cancels out the head and the tail is minor damage at best while ROB once again just reactivates his Up-B with minimal fuel loss.
Pikachu? Since ROB can more easily come from below, unlikely. Pit's Glide must be activated high or it's not useful, where ROB can simply fly low and beat Pikachu's *** with UAir or FAir is he tries that crap. Pit might be able to get under with Wings but he risks Pikachu gimping him (letting Thunder pass him up and hitting low) and can't attack Pikachu from down there as ROB can.
Falco? Nope, although laser might eat ROB's second jump and make him burn slightly more fuel. (Falco can't gimp Pit's WoI either, just the glide so eh.) Samus can't take advantage of ROB's underbelly weakness and he can safely go over her anyway. Yoshi is annoying but not really dangerous (since, again, Robo Burner can simply be reactivated), FAir clanks Din's Fire and Sonic loses to ROB's aerials.
...so no, those characters can't gimp ROB. Really just MK, G&W to a lesser extent. Both are very disjointed in the air, can go out a ways from the ledge, and have very strong vertical mobility (Shuttle Loop, Fireman/Key) to take advantage of ROB's weakness from below if he comes in high.
Meanwhile, Pit's jumps are pretty wussy and his Up-B is at least gimpable by a few characters. (And anybody can gimp WoI on stages Pit can't travel under. His best option is his Glide, which is fast and comes with a strong, high-priority attack, but that has to be started high and comes with a generally predictable path for those who can gimp it.
And lol, ROB is impossible to spike. Spam Up-B, problem solved. It's basically automatic meteor cancelling.
And I'm gonna respond to the latest post separately, just to make the length a little easier to digest.
That's silly. Pit can't Air Dodge out of his glide or WoI either so that's a silly point to count against only ROB. And he certainly can protect himself considering he can use his normal aerial attacks while recovering. His UAir is virtually impenetrable coming from below and NAir has a gargantuan disjointed hitbox, not forgetting all the while that ROB can still plant a Gyro on the stage to hold the ledge and harass edgeguarders.The problem I have with ROB's recovery being better than Pit's, is that it's so much slower, and he can't airdodge. ... he cannot prevent pursuers from knocking him back off the stage.
Well, let's see...These same characters CAN'T gimp ROB (or practically the rest of the cast) with the same tactics?
Pit and ROB? No, they can't. Since ROB can simply reactivate his Robo Burner, getting hit by a minor projectile during it is nothing more than minor damage. Pit's Arrows can also be cancelled out by FAir. Lucas? Nope, FAir cancels out the head and the tail is minor damage at best while ROB once again just reactivates his Up-B with minimal fuel loss.
Pikachu? Since ROB can more easily come from below, unlikely. Pit's Glide must be activated high or it's not useful, where ROB can simply fly low and beat Pikachu's *** with UAir or FAir is he tries that crap. Pit might be able to get under with Wings but he risks Pikachu gimping him (letting Thunder pass him up and hitting low) and can't attack Pikachu from down there as ROB can.
Falco? Nope, although laser might eat ROB's second jump and make him burn slightly more fuel. (Falco can't gimp Pit's WoI either, just the glide so eh.) Samus can't take advantage of ROB's underbelly weakness and he can safely go over her anyway. Yoshi is annoying but not really dangerous (since, again, Robo Burner can simply be reactivated), FAir clanks Din's Fire and Sonic loses to ROB's aerials.
...so no, those characters can't gimp ROB. Really just MK, G&W to a lesser extent. Both are very disjointed in the air, can go out a ways from the ledge, and have very strong vertical mobility (Shuttle Loop, Fireman/Key) to take advantage of ROB's weakness from below if he comes in high.
ROB isn't difficult to hit because he's a small, fast-moving target, he's difficult to hit because he can defend himself very well. The Gyro is an amazing protection tool coming from off-stage, NAir and UAir have very large hitboxes, and FAir clanks with most any projectile typically used to edgeguard.You still have to land these hits. I don't see how ROB, being considerably slower and lacking an airdodge, could possibly be harder to hit than Pit, who has 3 jumps, a fast glide, a spammable projectile, and an unpredictable upB. He even has reflectors if the situation arises where they're needed.
Meanwhile, Pit's jumps are pretty wussy and his Up-B is at least gimpable by a few characters. (And anybody can gimp WoI on stages Pit can't travel under. His best option is his Glide, which is fast and comes with a strong, high-priority attack, but that has to be started high and comes with a generally predictable path for those who can gimp it.
Shut up already, that's a terrible comparison. Mario's distance is crap and he often can't even return from off-screen. Compared to Jigglypuff, who can recover from anywhere, it's terrible. As long as ROB isn't killed outright, he can recover from anywhere. You think Pit can recover from more anywhere or something? That doesn't make sense.Telling me to find what legal stage Pit can recover where R.O.B. cannot is moot, bludhoundz. That's like asking me what legal stage Jigglypuff can recover where Mario can't.
And lol, ROB is impossible to spike. Spam Up-B, problem solved. It's basically automatic meteor cancelling.
It really depends on which character your opponent is, as most can't gimp it on any stage Pit can travel under anyway. A select few can, however, and ANYBODY can potentially gimp it on a stage he CAN'T travel under. The only foolproof way to avoid being gimped is to do it like Snake, go in ultra-high and drop back into the stage, hoping to avoid taking too much damage on the way down.I seriously recommend people who are saying Pit's glide is gimpable to face a good Pit. When facing an experienced Pit, even gimping Wings of Icarus is a challenge.
And I'm gonna respond to the latest post separately, just to make the length a little easier to digest.