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Event - MLG Anaheim 2014 MLG Raleigh 2010 - Aug 27-29 - Reg Opens Tonight @ 7:00PM ET!

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AlphaZealot

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MLG Raleigh
August 27-29th, 2010
Passes go on sale July 28th!



Announcements
June 9th, 2010: The second Pro Circuit event had 250 entrants. We had almost 70 more then we had in Orlando, so we are picking up steam, but we still fell a bit short of our goal. I would love to see Raleigh cap so make sure if you had a great time at Orlando or at Columbus that you spread the word and come out to another event. Show your support so MLG knows we want to stick around!

As the circuit moves forward seeding gets better and better with each event. However, if you haven't been to an event and want to increase your seed, then complete in the Online Pro Circuit Qualifier! Simply competing in this qualifier will rank you above any person who has not been to an event before or
who has not done the qualifier (this basically puts you in the top half of the field).

What They Said About Columbus...
The best tournament I have been to in my entire life - Dojo

The tournament was run very smoothly and I had a great experience with the Refs. Really well done overall, amazing job! - MetalMusicMan

MLG was a terrific experience, probably the best tournament I will ever go to in my life.-Clowsui

Another MLG is in the books, and like Orlando, it didn't disappoint. -Mav

I would just like to say that this was the best tournament I have ever been to without a doubt. Not only will I try my best to come to Raleigh, but I think everyone else should do the same. -SnackAttack


MLG is the biggest, longest running tournament circuit in North America. It has the largest prize pool and will be the most professional event any of you will ever attend. All equiptment is standard. All Wii's and TV's will be provided for you in a uniform setting. Trained referees will be at stations to officiate matches. The best players from around the country will compete for large prizes and ultimately the right to call themselves National Champion and earn a $12,500 prize check.

If you have never been to an MLG before then you should know this isn't your run-of-the-mill gaming tournament. This isn't TVs lugged in from all around the country. There are literally miles of electrical cables, thousands of electronic devices, hundreds of TVs, over 200 staff members, and some of the biggest sponsors in existence. If you are wondering what you get out of your pass other then a chance to compete and an opportunity to experience the Brawl community, here are just some of the things available at each event:
  • Free BIC Razors
  • Free Old Spice Deodorant
  • Free Hot Pockets
  • Free Doritos, all you can eat, all weekend long
  • Free Stride Gum
  • Free Jack Link's Beef Jerky
  • Free Dr. Pepper, all you can drink, all weekend long
  • Free MLG and Doritos branded hand towels
  • Free hand massages
  • Free MLG and Hot Pockets branded aluminum water bottles
  • Sponsor giveaways and contests for free merchandise, including Best Buy Gift Cards
Many players easily walk out with merchandise valued higher then the cost of their pass. Will you be one of the lucky ones to win in a sponsor contest? Or maybe you will grab a handful of BIC Flex 4 Razors as you head back to the hotel? Need your caffeine fix? Dr. Pepper has got you covered with multiple flavors all weekend long. Notice one of your friends happens to be a bit smelly? Grab some Old Spice and help keep the smell away from the rest of the crowd. Most sponsor giveaways will occur all weekend long and are easily available for every competitor and spectator.

What is extra special about MLG events is that starting with the third event in Raleigh, the top 16 players in Pro Circuit Points will receive $200 stipends when they check in. Before even a single match is played over $3,200 will be distributed, that is more then most national tournaments give in total prizes. These stipends help ensure that each and every MLG event has the best competition because these stipends provide monetary relief for travel expenses! In addition to this the top 16 ranked players will get access to a special area at MLG events known as the "Pro Lounge" that provides a setup for practice and other goodies provided by MLG and sponsors!

Click here to view the per event Pro Circuit Point breakdown!

MLG Raleigh Venue
Raleigh Marriott City Center
500 Fayetteville Street
Raleigh, NC 27601

Travel Information
Raleigh Durham Airport

14 miles from venue
Shuttle - $17 each way

MLG Raleigh Official Hotels
Main Hotel
Raleigh Marriott City Center

Discounted Group Rate: $119/night
Deadline: August 5th

To book a room at the discounted MLG rate, use one of the following options:

1. Call the hotel at 1-919-833-1120 and inform them you're with MLG

2. Book Online using the group code "MLGMLGA"

MLG Raleigh Event Schedule
Friday - August 27th, 2010
10:30 AM - 1:30 PM: Early Check-In
1:30 PM - 5:00 PM: Check-In / Warm-Up
5:00 PM - 5:30 PM: Welcome
5:30 PM - 9:30 PM: 1v1 Winners Round 1
9:30 PM - 11:30 PM: 1v1 Winners Round 2
11:30 PM - 12:30 AM: 1v1 Winners Round 3

Saturday - August 28th, 2010
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 12:00 PM: 1v1 Losers Round 1
12:00 PM - 2:00 PM: 1v1 Losers Round 2
2:00 PM - 3:00 PM: 1v1 Losers Round 3
3:00 PM - 4:00 PM: 1v1 Losers Round 4
4:00 PM - 4:30 PM: 1v1 Winners Round 4
4:30 PM - 5:00 PM: 1v1 Losers Round 5
5:00 PM - 5:30 PM: 1v1 Losers Round 6
5:30 PM - 6:00 PM: 1v1 Winners Round 5 / Losers Round 7
6:00 PM - 6:30 PM: 1v1 Losers Round 8
6:30 PM - 7:00 PM: 1v1 Winners Round 6 / Losers Round 9
7:00 PM - 7:30 PM: 1v1 Losers Round 10
7:30 PM - 8:00 PM: 1v1 Winners Round 7 / Losers Round 11
8:00 PM - 8:30 PM: 1v1 Losers Round 12
8:30 PM - 9:15 PM: 1v1 Winners Round 8 / Losers Round 13
9:15 PM - 10:00 PM: 1v1 Losers Finals
10:00 PM - 11:15 PM: 1v1 Finals

Sunday - August 29th, 2010
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 11:00 AM: 2v2 Winners Round 1
11:00 AM - 11:30 AM: 2v2 Losers Round 1
11:30 AM - 12:00 PM: 2v2 Winners Round 2
12:00 PM - 12:30 PM: 2v2 Losers Round 2
12:30 PM - 1:00 PM: 2v2 Winners Round 3 / Losers Round 3
1:00 PM - 1:30 PM: 2v2 Losers Round 4
1:30 PM - 2:00 PM: 2v2 Winners Round 4 / Losers Round 5
2:00 PM - 2:30 PM: 2v2 Losers Round 6
2:30 PM - 3:00 PM: 2v2 Winners Round 5 / Losers Round 7
3:00 PM - 3:30 PM: 2v2 Losers Round 8
3:30 PM - 4:00 PM: 2v2 Winners Finals / Losers Round 9
4:00 PM - 4:45 PM: 2v2 Losers Finals
4:45 PM - 5:30 PM: 2v2 Finals

This is a tentative schedule. Please arrive 1 hour before the scheduled start of your round.

Full Season Schedule
Pro Circuit Event #1: MLG Orlando (Florida) - April 16th-18th, 2010 - Complete! (183 Singles, 44 Doubles)
Pro Circuit Event #2: MLG Columbus (Ohio) - June 4th-6th, 2010 - Complete! (250 Singles, 64 Doubles)
Pro Circuit Event #3: MLG Raleigh (North Carolina) - August 27th-29th, 2010
Pro Circuit Event #4: MLG DC (Washington, DC) - October 15th-17th, 2010
Pro Circuit Championship: MLG Dallas (Texas) - November 5th-7th, 2010

Registration for the Raleigh, North Carolina event begins on July 28th.

Click here to view the tentative event schedule!
Click here to view further information regarding the competition format!

Find the closest event to you on Google Maps! Click here!

1v1 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None

2v2 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On

General Rules
  1. Players may not use a controller with Turbo capabilities, Button Mapping capabilities, or Wireless capabilities. Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
  2. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
  3. Players may not attach a headset to the Wii or TV.
  4. Players/Teams who break General Rules #1-3 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
  5. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
  6. Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
  7. In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
  8. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
  9. During scheduled Warm-Up periods, all Games must be played with three Stock or less.
  10. During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
  11. During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
  12. Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
  13. If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
  14. Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play. Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station. Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
  15. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match. Players/Teams must notify their Referee of their intent to Protest a Game before a new Game has begun. Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Tournament Director.
Gameplay
  1. No use of Marth’s and Squirtle’s Grab Release Infinites against Ness.
  2. No use of King Dedede’s Standing Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
  3. Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
  4. No use of Meta Knight’s Infinite Cape Glitch.
  5. No Pausing a Game without Referee’s permission.
  6. No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
  7. Any Infinite Move must end before the affected Character reaches 300%.
  8. Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
  9. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
  10. In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports.
  11. In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
  12. Players may request a Blind Pick of Characters for Game 1 of a Match.
  13. For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
  14. After the Characters and Stage have been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11 (Stage Banning). For Stage Banning, Players may not ban the Stage that has been selected for Game 1. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
  15. The loser of a Game must select the Stage for the next Game, however, Players may not select a Stage on which they have already won a Game in the Match. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
  16. After the Stage for Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
  17. If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. Multiple Tiebreaker Rounds may be used if necessary. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
  18. If the Timer runs out and a Player exceeds the Edge Grab Limit, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit, the penalty will not be enforced (See Gameplay #17). The Edge Grab Limit will be 35. For Tiebreaker Rounds, the Edge Grab Limit will be 15. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
  19. If a Game is started without the approval of a Referee it will be restarted.
  20. Players may take one or more of their teammate’s Stock.
For Videos of all of the Gameplay Rule’s illegal maneuvers, go here:

Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island

Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise​

Singles (pot = $7,000)
1st - $2,500
2nd - $1,500
3rd - $1,000
4th - $700
5th - $500
6th - $350
7th - $250
8th - $200

Doubles (pot = $20 * number of teams)
1st - 55%
2nd - 30%
3rd - 10%
4th - 5%

Assuming 64 Teams
1st - $704
2nd - $384
3rd - $128
4th - $64

Doubles Registration is $10 per player ($20 per team) and will take place at the venue. The prizes for Doubles will pay out on the spot in cash. There are only 64 team slots available.
Players who make it to Winners Bracket Round 3, whether they win or lose, will be able to register for doubles at 10:00AM on Saturday. All other players will be able to register at 3:00PM on Saturday.

With each event players will receive Pro Circuit Points based on their placement. These points accumulate over the season and will be used for seeding at later events. Seeding will become increasingly important for players as the season moves forward and people vie for better positioning leading into the National Championship.

After the Orlando and Columbus event the top 16 players will receive $200 stipends to travel to the next event in Raleigh, North Carolina on August 27th-29th. Players who continue to remain in the top 16 will continue to receive these $200 stipends handed to them the moment they check in! More money will be distributed ($3,200) before the start of each of the final three events then is available at most national tournaments!

Click here to view the per event Pro Circuit Point breakdown!

Dallas National Championship Prizes
1st - $12,500
2nd - $7,500
3rd - $5,000
4th - $3,500
5th - $2,500
6th - $1,750
7th - $1,250
8th - $1,000

Total Season (Raleigh, Washington, and Dallas Championships) Stipend Distribution: $9,600
Total Season Prize Distribution (All 5 Events): $63,000
Total Money Distributed: $72,600
note: these prizes do not include doubles winnings

Registered Usernames
Registration opens July 28th!

Current Top 16
1. Mew2King (2400) - Meta Knight
2. Ally (2000) - Snake
3. TyRaNt (1390) - Meta Knight
4. ESAM (1350) - Pikachu
5. NickRiddle (1330) - Zero Suit Samus
6. LeeMartin (1140) - Meta Knight/Lucario
7. Atomsk92 (770) - King Dedede/Ice Climbers/Meta Knight
8. DEHF (760) - Falco
9. Dojo (700) - Meta Knight
9. TheRealDSF (700) - Meta Knight
11. Gnes (650) - Diddy Kong
11. Tearbear (650) - Meta Knight
11. ADHD (650) - Diddy Kong
14. Big Lou (550) - Luigi
15. mikeHAZE (510) - Marth
16. CO18 (470) - King Dedede
Click here to view the full standings!

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Damage Points

Smash Ace
Joined
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Messages
925
Location
Apex, NC
Can't wait. I live 10 mins from downtown. I am providing housing. Message me if you are interested. First to hit me up will be taken care of.
 

[FBC] ESAM

Smash Legend
Joined
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Messages
12,197
Location
Pika?
Already booked my flights, and I will need rides to and from the airport. PM me if you can!

I get in to RDU on Friday at 12:05 PM, and I depart Sunday at 7:35.
 

Dark 3nergy

Smash Hero
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Messages
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Location
Baltimore, MD
NNID
Gambit.7
3DS FC
4313-0369-9934
Switch FC
SW-5498-4166-5599
MLG Columbus was the first Smash tournament I entered in. And i seriously doubt anyone else can top the type of professionalism and quality experience i had.

If you couldnt go to the other MLGs GO TO THIS ONE.

Stick around and watch Tekken n' Halo between matches. Theres always something to watch while your there. Make sure you find a nice place to sit though chances are you'll be standing up alot.
 

Masky

Smash Master
Joined
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Messages
3,665
Gameplay
  1. No use of Marth’s and Squirtle’s Grab Release Infinites against Ness.
So MLG is changing the rules in the middle of the circuit?
Were there any other changed to the ruleset made besides this one?
 

[FBC] ESAM

Smash Legend
Joined
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Messages
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Location
Pika?
9. Dojo (700) - Meta Knight
10. TheRealDSF (700) - Meta Knight
11. Gnes (650) - Diddy Kong
12. ADHD (650) - Diddy Kong
13. Tearbear (650) - Meta Knight

What determined who was ahead of who?
 

AlphaZealot

Former Smashboards Owner
Administrator
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Messages
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Location
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I should probably change that to a C/P from this site:

http://www.mlgpro.com/2010/SuperSmashBrosBrawl/LiveCompetition/PlayerStandings

However, in terms of rank the tiebreakers go to whoever did the best at the most recent event. It should be Gnes/Tearbear/ADHD in that order and Dojo/DSF in that order. That CP in the OP is from the list JV made and I think he may have accidentally put Tearbear under ADHD. In the end though it kinda has no bearing since they all qualify for pro status and since their "rank" won't necessarily correspond to their seed (read next paragraph).

Regardless of everything I just said, when it comes to where those players will actually be seeded for the tournament bracket, it will be random. As in, ADHD could get as high as the 11th seed or as low as the 13th seed (and this is true for Tearbear/Gnes). Dojo could be either the 9th seed or the 10th seed. It will be determined on the day of the tournament.

When I do another update I'm going to use the official list on MLGs website and explain what I said in the previous paragraph.
 

[FBC] ESAM

Smash Legend
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Messages
12,197
Location
Pika?
So people with ties are thrown in the mix with each other? So Gnes, ADHD, and Tearbear will be made 11th seed, 12th seed, and 13th seed randomly?
 

AlphaZealot

Former Smashboards Owner
Administrator
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Correct. People with point ties are randomly seeded among those with the same number of points.

If this seems odd, it is easier if you think about it for all the people who are tied at 5 points (like 20 or 30 people) instead of just the 2 people tied with 700 points or the 3 people tied with 650 points.
 

Jem.

Smash Master
Joined
Sep 9, 2006
Messages
4,242
Location
Marysville, Washington
So if Gnes doesn't go, does that mean Shakey receives the $200 stipend instead? Or are they just not gonna give it to the "runner up"

Guess this applies for if multiple top 16 dont show.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Because CO18 isn't like...the best D3 against MK or anything. He also didn't beat Seibrik's MK with Wario or anything...you should have no problem ally.
 

Sensei Seibrik

Smash Hero
Joined
Jan 19, 2006
Messages
6,294
Location
My Mind's Eye
just letting ya'll know...


i should be here, with friends......



expect 2-3 cars from sfl alone : ))))



*edit*


btw


i only found this thread because of name searching LOLLLLLL
 

Dark 3nergy

Smash Hero
Joined
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Messages
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Location
Baltimore, MD
NNID
Gambit.7
3DS FC
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Switch FC
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hf driving

cuz like driving anywhere from florida up is astronomically gay and frustrating on all levels
 
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