DGDTJ Reflection
Ok, it's been a week. I've taken in a lot of things from this tournament. I'm kind of in a tough spot in my life right now, reading youtube comments only makes me feel worse, but I'm doing my best to get over it. Overall, I'm satisfied with my performance in singles. I lost to Silent Spectre and Lucky. I went all Mewtwo against SS because I wouldn't hear the end of it if I did anything else, and I went all Marth against Lucky because I just felt like it. They were both respectable losses, I'd like to have done better, but in a way I'm glad I didn't beat Lucky because I'm certain S2J would've ***** my **** again, and I'm glad he got an awesome second place.
I'm quite disappointed in doubles. I really wanted a top two at this tournament and I feel really bad for letting Axe down again. I'm just soaking up the negativity right now, and it's really not healthy.
My goal for this tournament was to be recognized as a great player. I'm kind of tired of being recognized as only a great MEWTWO player and a washed-up Marth. I worked on my Marth, I thought I did pretty well, but apparently not to the people I wanted it to matter. I did just fine against PPU in dittos after the tourney, but apparently you have to look fancy nowadays to get respect. I guess I'll just have to keep trying.
The overall tourney experience was good though, and I'm going to try to share some more of my game theory with anyone reading this.
Reaching the next level: Part II
Recognizing and Becoming the Distortion
I've had this idea that every player has a rhythm, and some players tend revolve their entire playstyles around a consistent and basic rhythm that most smashers have. A REALLY good example of this would be a player like Light. A lot of Peach players in general also seem to carry this same feeling, but from everyone I've played so far, it is definitely something I can sense in Light the most.
The way that he throws out his attacks, the systematic approach to throwing turnips when he has a specific amount of distance. The way he responds to your approach and pressure are all seemingly based on a calculated rhythm, and it seems to throw a lot of people off, based on his consistent Cali tournament performances recently despite being out of the competitive scene for so long.
I think I'm the last AZ player for Light to beat in a set in AZ, aside from GG7 after he got good. (GG7's Silly Kyle practice really helps my idea that I'm going to touch on later) Light is a good player, and I'll be honest and say it took me a long time to really come to that realization. That goes for a lot of Peach players except Armada, because he's a G. (I'm wondering how many people are going to name search this thread, lol) I'd even say that Shroomed also carries this same type of "rhythm" based game play that basically invades your timing, and gives you "static" or distorts your own sense of timing, spacing, and awareness and you feel like you're getting hit by stupid ****, but there is actually a little more to it.
In personal experience, these players are almost categorized into a **** or be ***** group. Where matches either flow your way, their way, or you obliterate each other's stocks because you're not counter-adapting their pace each stock and they're just adapting to yours. I remember getting 3 stocked by Shroomed at Mango Juice, 3 stocking him back, then making a 3 stock comeback on the last game on Brinstar.
I'm going to go on a limb here, and say that these types of players have been a wall for a lot of aspiring players. I know my son has some difficulty consistently breaking past this wall, I know that Wobbles has had some problems with this wall as well, and you can spell CHEAP with her name.
I'm going to go back to GG7 and look at his recent hyped money match, and try to solidify my point here. Basically, most people on youtube tried to whine about how GG7 played gay, when he was really just playing efficiently. He actually did approach the Peach, forced an action, didn't run into it like most people, and punished accordingly. He even decided to commit to his empty short hop grabs when he saw the Peach wasn't biting. You can call me biased, but Hbox, Scar, and AZ are all richer because we were all seeing the same thing.
GG7 is really good at seeing past those basic decisions and ideas and punishing for it. I know that when I play him, he's really good at forcing my sidesteps because I'm expecting SHFFL knees and he'd catch me with a lagged short hop knee. He's pudding when I grab him, but for a relatively new player, his growth is incredible.
Axe still wants to play aggressive and has a strong conviction for it. I want to see what he'd become if he REALLY played to win, instead of playing with his ideals, but there is absolutely nothing wrong with that. Playing with pride is the only thing keeping everyone that isn't top 3 from not entering tournaments. It's also healthier for the game for multiple styles of play to be viable, but I still wish he'd work on efficiency and find that balance like PP.
I've forgotten the feeling of being in a tournament as an unknown player playing against an unknown player. But, I think DSF's idea of analyzing your opponent's first stock, win or lose is critical. I touched on "rhythm" based players earlier, but obviously there are many other types of players out there. Having general understandings of each type of player is the best way to gaining some kind of consistency in tournament so that you can focus on what matters more, like tech patterns, recovery patterns, and denying options.
It's kind of like playing someone in Starcraft for the first time, you always have to be on guard for cheese* first, unless you're the one that wants to do the cheesing. Playing standard first stock, then adjusting your playstyle win or lose to quickly balance the game or solidify your lead are critical in maintaining your confidence and composure against random players. There's nothing wrong with cheesing your opponent or receiving it, as long as it is withing boundaries of the rules. Personally, I think that stage selection (CP stages) should be removed as a form of cheesing since it potentially limits the cast and dramatically alters styles of play, but that's another subject.
*Cheesing is a general term for cheap play/gaying/rush strategies/easy advantages*
It's kind of late right now, but I'll probably make a second part tomorrow. I also want to touch on some of the "external factors" at DGDTJ. If you guys need any clarification or have any questions or comments on anything, please post your thoughts.