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Can you test if Mr. Game And Watch changed in any ways? I would be mad if he got nerfed once again.Ness u/d-smashes are unchanged.
I mean that none of it is changed. This is incorrect, misinformation. Not the first, and won't be the last.Lol what do you mean none of this is changed? I just confirmed in training mode pre-patch and post patch...
If by "got compare every property of every move of this character with no reported changes", then yes, I can.Can you test if Mr. Game And Watch changed in any ways? I would be mad if he got nerfed once again.
Fsmash and ftilt still whiff at point blank range against slim characters.DK is listed to not have changes, but a friend of mind reported that Dair is considerably faster, and the "Roy zones" on his moves were fixed.
How are you testing all this? Can you see if Pikachu's bair was changed? I wrote down the launch distance for all of Pikachu's moves before and after the patch and bair was the only one that was different, but I have a feeling I could have tested his bair wrong.Ness u/d-smashes are unchanged.
I have 2 3DSs, with 1.0.5 and 1.0.6 side-by-side.How are you testing all this? Can you see if Pikachu's bair was changed? I wrote down the launch distance for all of Pikachu's moves before and after the patch and bair was the only one that was different, but I have a feeling I could have tested his bair wrong.
Understood, and I assume when it is released is up to the man himself?Unlikely, but if it is, we'll find out when Dant posts a new dump.
KB-only changes are too time consuming to fish for blindly.
Dant is out of town until Sunday.Understood, and I assume when it is released is up to the man himself?
Have you tested Vanish and Bouncing fish kill %? I've seen claim of them killing earlier.I have 2 3DSs, with 1.0.5 and 1.0.6 side-by-side.
Comparing damage is trivial, ground timings are kinda easy, aerial timings are hard, and knockback is time consuming.
No way... Dantarion's data dump listed it as this: http://opensa.dantarion.com/s4/mastercore2/index.php?char=falco&mode=view104#subaction-07B.Always was 5%. Deconfirmed.
And since my goddamned internet is out meaning no patch for me - I'm on my phone - and I just checked... It does do 5%. Well... That's one error in the data dump or the throw part actually does something like 2.5%... Ahem.... DAAAAAAAAAANATARION!def game_7B():
Hitbox5_0D6(Id=0x0, Bone_=0x0, Damage=3.000000, Angle=0x32, BKB=0x6E, 0x0, 0x3C, 0x0, 0.000000, 1.000000, 1.000000, 0x0, 0x0, 0x3, 0x1, 0x1, 0x8, )
Hitbox5_0D6(Id=0x1, Bone_=0x0, Damage=3.000000, Angle=0x169, BKB=0x64, 0x0, 0x3C, 0x0, 0.000000, 1.000000, 1.000000, 0x0, 0x0, 0x3, 0x1, 0x1, 0x8, )
AsynchronousTimer_0D0(Frame=21.000000, )
unk_0E0(0x0, )
AsynchronousTimer_0D0(Frame=26.000000, )
unk_0E0(0x1, )
AsynchronousTimer_0D0(Frame=33.000000, )
unk_0D5(0x0, 0x1A, 0x11000005, 0x11000006, 0x11000007, )
AsynchronousTimer_0D0(Frame=39.000000, )
unk_209(0x0, 0x0, )
End_196()
Why not? I though we were suppose to do it for every characters?Reddit is reporting that the Charizard 8% -> 11% buff is incorrect and deconfirmed.
This is wrong. I can re-confirm that this change is definitely real.
I mean that none of it is changed. This is incorrect, misinformation. Not the first, and won't be the last.
If by "got compare every property of every move of this character with no reported changes", then yes, I can.
But I'm not going to.
Based on Kid Liquid's guide (created pre-patch), titled "Zeroing On Zero Suit Samus", Dash Attack did 10% and Ftilt did 6%. Here is the link to the guide: http://smashboards.com/guides/zeroing-in-on-zero-suit-samus.32/I mean that none of it is changed. This is incorrect, misinformation. Not the first, and won't be the last.
Unless there's a lot of demand, I'm not going to invest time investigating rumors of knockback changes. That's a lot of time spent chasing things that are probably true that Dant's data dump will solve instantly.Have you tested Vanish and Bouncing fish kill %? I've seen claim of them killing earlier.
Falco throws all involve projectiles. The raw data is misleading.No way... Dantarion's data dump listed it as this: http://opensa.dantarion.com/s4/mastercore2/index.php?char=falco&mode=view104#subaction-07B.
And since my goddamned internet is out meaning no patch for me - I'm on my phone - and I just checked... It does do 5%. Well... That's one error in the data dump or the throw part actually does something like 2.5%... Ahem.... DAAAAAAAAAANATARION!
Oh, and another error Falco's U-throw does 8% instead of 7%.
Probably, shoot.Anyone with 1.0.5 wants to help me test something out?
I mean, what you are asking would take a couple of hours for me to do, for a single character. My job here is to filter out changes that we at least have some reason to believe are true; I can't be testing every move in the game myself.Why not? I though we were suppose to do it for every characters?
Several people were testing it @ the Sheik thread, so it's probably true, but having another confirmation doesn't hurt.Unless there's a lot of demand, I'm not going to invest time investigating rumors of knockback changes. That's a lot of time spent chasing things that are probably true that Dant's data dump will solve instantly.
I did use full jump.Maybe you didn't full hop the cyclone. Dthrow to cyclone has been killing at the same % for me
I was afraid this would happen... makes zero sense on their part!Link's Jab 1 being nerfed the way it is is another baffling change. Sure Spin Attack is stronger, but Jab 1 was essential to Link's gameplay and now this happened......
No change.I would like a confirmation if the ending lag of ZSS' grab changed.
It's the only thing that feels different for me.
No change. It does 7.5% in all versions.Meta Knights down-throw changed from 6 to 8% damage output. Also rumbles the screen now.
Priority on attacks also seems to have increased, can anyone confirm this?
157% in both. Same.@ Thinkaman can you test Ness' utilt on FD? Specifically at what percent does he kill mario/bowser with an utilt, no rage. Maybe percentage on damage at 0% to take a note?
Spin Attack does more damage and is more of a kill move now and you can combo off of dthrow more reliably now.I was afraid this would happen... makes zero sense on their part!
OH Well... any other buffs of notice to point out that make up for that nerf?
Did spin attack get it's semi spike back or increase in recovery and/or control in the air?
Just tested side-by-side with 1.0.5 3DS and 1.0.6 Wii U; they're exactly the same.I would like a confirmation if the ending lag of ZSS' grab changed.
It's the only thing that feels different for me.
[sad gorilla noises]Fsmash and ftilt still whiff at point blank range against slim characters.
I can't replicate this.This was posted by a Japanese Ganon;
Fsmash has 2 frames of less ending lag.
https://vine.co/v/eu31berUghm
How'd you manage to try and agree to not succeed so fast?I can't replicate this.
1/4 speed? Also if they wanted to buff the move I think they'd have cut the lag by more than 2 frames.How'd you manage to try and agree to not succeed so fast?
2 frames is very unnoticeable.
I dropped everything to prioritize it, since you have a legit source and I wanted it to be true.How'd you manage to try and agree to not succeed so fast?
2 frames is very unnoticeable.
Strangely enough, the ending lag of Yoshi's ledge attack has been noticeably decreased.Has anyone done any testing with Yoshi? I saw literally 3 posts regarding him across these 25 pages with nothing else mentioned and I'm not home to test anything currently.
This is so stupid. Why would they even do this?Robin's bthrow kb adjusted/nerfed T_T haha
At the very edge, with minimal rage (25-75%) it would kill at 80-90% even with good DI.
Now, close to the edge it won't kill Zelda even at 130% with 80% rage.