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Smash Dreamer
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Confirmation on Pac-Man smash attack knock back increase?
I want to fully clear this placebo
I want to fully clear this placebo
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It has slightly less endlag. Need to test customs.@ Thinkaman Did Zelda's phantom get less laggy?
All false, including that.thinka, did you confirm bowser changes
specifically the less u-throw endlag
What does this mean?Nerf Pikachu's Ledgegrab time increased by 12 Frames. This has been tested and confirmed. Source: Reddit and Pikachu forum
Deconfirmed, no change to f-smash.Confirmation on Pac-Man smash attack knock back increase?
I want to fully clear this placebo
That's awesome, can you confirm whether the custom variations (Hammer Bash and Giant Hammer) were also updated?Confirmed less ending lag on bot hair and grounded version. Seems to hit on the same frame, but not 100%.
Pikachu cannot act out from grabbing the ledge as fast. Pikachu could grab the ledge, and pretty much immediately let go and F-air. Now Pikachu is stuck grabbing the ledge for an eternityIt has slightly less endlag. Need to test customs.
All false, including that.
What does this mean?
Not on the Omega.you are now able to wall jump on kalos league
I can't, but I don't think they have been changed.That's awesome, can you confirm whether the custom variations (Hammer Bash and Giant Hammer) were also updated?
"Better nerf Greninja!" is the stupidest Smash meme I have ever seen, and that is a heavy statement.hmmm doesnt seem Not Too much has been Changed since slight Nerfs/Buffs & what do ya kno NUFFIN happend to Greninja lol
AFAIK, the only change is uair nerfed from 11% to 10%.Did Wii Fit's Jab get buffed and nair get nerfed?
Yes, 4% less HP.Has Luma been changed?
I can not only confirms these, but also confirm her customs have the same changes. Everything otherwise appears the same.THREE changes to Zelda's Phantom Slash. I've been using two copies (Obviously one old, one new.) side-by-side, and tested it all quite thoroughly.
Phantom Slash
[+] The duration that the phantom is out as a meat shield post-slash has been increased by about 1/4 of a second. The increase appears to be entirely static throughout charge, AKA, it's a 1/4 second Phantom body shield duration increase at ALL charge levels. I did the two versions in slow-mo, side-by-side at the exact same 'time' (With a range of error of maybe 2 frames at most. I used 1/4 speed L press to synch them up.) and on the 1.0.5 copy, the Phantom clearly disappears first, no mis-timing involved. It's a pretty insignificant change overall.
[+] The release animation might have an endlag decrease of no more than 4 frames. Since someone had mentioned doing their own comparison and getting this result, I went hard at this one to make EXACTLY sure nothing was up. The result was that for sure you could cancel the animation at a visual time different than in 1.0.5, Zelda's pose was ever so slightly different. The maximum difference I could see is 4 frames. The difference is annoyingly small, but I believe it's truly there.
[-] If your Phantom is destroyed, it takes roughly 3 seconds longer before you're allowed to spawn another. Super easy to see tbh, I'm surprised we [zeldas testing] initially missed it. The time increase is around 3.5 seconds.
Hey can someone else test the damage on Luigi's default Fireball. On 1.05 it appears to deal 6% at all ranges and on 1.06 it goes from 6 to 5% at a distance. Pretty confident about this change but want another conformation before making it official.
Yes, maybe it's just the outter hitboxes or something, but the opponent didn't fall out or anything. And it happened three times in a row, so I know there has to be something weird.@ Luigi player Are you positive that Luigis Down B kills at a much higher percentage?
You pretty much need 2 copies of the game on the same platform side-by-side to compare stuff with.I want to help but i dont know how.
Are things testes against any específic character?
What stage is this done on?
From midscreen or from the border?
Is there anywhere I can check the intructions?
Air dodge landing lag was added to make it match the rest of the cast.It happened last patch too. Her air dodge lag was nearly doubled and the foot hitbox on fair had the unblockable property removed. So, I'm not TOO shocked at this point, just saddened.
Here's still hoping on the off chance we find ONE positive thing in this patch to at least break even.
I can see no difference to u-smash, jab1, or grab hitbox ranges.WFT's u-smash can connect on grounded opponents that aren't Yao Ming's height now, which is pretty good. Can you confirm whether or not her grab range has improved vertically?
Maybe you didn't full hop the cyclone. Dthrow to cyclone has been killing at the same % for meYes, maybe it's just the outter hitboxes or something, but the opponent didn't fall out or anything. And it happened three times in a row, so I know there has to be something weird.
For the 3rd time: Fox has not been changed.Someone can test if Fox's fair has more knockback on the last hit? I can't seem to combo it into uair as easily
They didn't just nerf Diddy, they slaughtered him. I'm not saying he isn't high tier anymore, he's definitely still high tier, but I'm just glad they realized how cheap some of his air combos were.At least they nerfed Diddy
Hilarious, isn't it?I don't get why they are nerfing low tier characters like Diddy, Sheik, Sonic, and Rosalina, and meanwhile buffing already high tier characters like Zelda, Kirby, Samus, Lucina, Swordfighter, and Ganondorf.
Terrible patch.
Nah, don't worry about all that stuff. Just wing it!I want to help but i dont know how.
Are things testes against any específic character?
What stage is this done on?
From midscreen or from the border?
Is there anywhere I can check the intructions?
Can you test whether Pac-Man's Side B and Dair got any KB changes?Snip
Unlikely, but if it is, we'll find out when Dant posts a new dump.Hilarious, isn't it?
Anyways, Thinkaman...I've been hearing that some of Kirby's moves had KB increases (U/D-Smash, B/U-Throw, and B-Air, apparently). Is this true or simply placebo?
None of this is changed.Subtle nerf overall to ZSS.
- Dash attack nerfed from 10% to 8%. This was one of her better approaches. Now it does less damage.
- Ftilt buffed from 6% to 7%. Almost negligible as ftilt is unsafe on sheild and is hardly ever used when her jab is a better tool to get them off you.
False. Deconfirmed.While I'm working on Brawler changes, noticed something really big that needs official testing out in regards to Pit/DPit.
Full hop and general aerial arrows now suffer much, much less endlag. SH arrows, however, still have grounded endlag.
I'll report anything else I find that needs confirming as well. This is pretty certain, as I was just bombarded by a Pit who fired arrows with much more speed.
YOU'RE TEARING ME APART LISANah, don't worry about all that stuff. Just wing it!
Just post about whatever you think feels faster. Or if you never checked how much damage certain moves do, just post about how much damage you're surprised it does.
Ness u/d-smashes are unchanged.Hey @ Thinkaman , since youre rocking these out, have you done any Ness testing? Only thing Ive seen are the yoyo damage values are different from your pastebin. If you get a chance Id love to have you test them, as you seem to know what youre doing here.