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Can anyone check some stuff for Sonic, aside from the B-throw??
F-smash data (Speed, cooldown, etc)
Possible changes in priority of spindash/homing attack/etc
Possible increase in frames where Sonic can not act when hitting shields w/ homing attack/spindash/etc.
Also, can anyone check some stuff for Rosalina / Luma, aside fom Luma's decrease HP.
Is Lunar Landing still in?
Any changes to Luma shot?
Any changes to the speed with which Luma acts / when it can/can't act?
Any changes to Luma attacks (KB or damage?)
Is Luma still out for 13 seconds after being KO'd?
Thanks in advance for any info. Some of the stuff I can test myself later (at work), while others I can't test at all as I don't hace a 1.03 anything for comparison. Ty.
For the sake of uniformity I'd say that, but testing on the Wii U so you can set him to control so he doesn't do anything, then just record the percent at which red thunder appears.
I can confirm that you can still slide off the ledge with Captain Falcon. Tested against Lucario in the Omega version of BF. You can still slide off the ledge.
I was doing some testing with Mii Swordsman's Side Special 1 (Airborne Assault). It seems that if you input the move like a tilt, it does 7% uncharged, but if it's inputted as a smash attack, it does 10% uncharged. Max damage seems unchanged. Was this a buff, or was it always like this?
I was doing some testing with Mii Swordsman's Side Special 1 (Airborne Assault). It seems that if you input the move like a tilt, it does 7% uncharged, but if it's inputted as a smash attack, it does 10% uncharged. Max damage seems unchanged. Was this a buff, or was it always like this?
Tested tornado its the same the upsmash does feel different but still does the same %. I think the upsmash sends them in the direction the headbut is going rather than just up.
Doc's kill moves are significantly stronger than my old notes indicate. My old notes were rounded to the nearest 5%, but even then, the difference is obviously there.
The following are the earliest percents at which the red and black line appear, tested on a level 1 Bowser at the spawning point of FD in training mode. All moves are sweetspotted, non-angled and uncharged (old version -> new version):
Forward Tilt: +250% -> 233%
Up Tilt: ~185% -> 177%
Forward Smash: ~95% -> 86%
Up Smash: ~140% -> 128%
Down Smash: ~115% -> 107%
Neutral Air: ~245% -> ~227%
Forward Air: ~130% -> 102%
Back Air: ~160% -> 148%
Up Air: +250% -> 243%
Back Throw: ~180% -> 149%
Up Throw: +250% -> 242%
Everything else still killed at over 250%, except for maybe his specials, which (because I'm an idiot) I didn't record.
At least one redditor exposited that Mewtwo may have the slots for customs, but they simply don't exist and are buggy (sort of like that "slot 4 customs" vid from a month ago)
Has anyone else had an issue where you have a random Mewtwo (as in random equip) freeze in place while charging Shadow Ball? I press B, and an invisible shadow ball is being charged, and Mewtwo can't move or be interrupted. This is a weird glitch, I think it might be from trying to load a nonexistent custom move?
Anyone notice kirby's hammer is quicker to get off or goes off even if kirby is hit? I am noticing that the hammer move is much easier to get off. Not confirmed yet, just asking
I even took the liberty to scan through most of the pages and added in the information with quotes under each character from the added info that Reddit forgot to include upon.
(Directly from Reddit)
Fsmash has a larger hitbox (UNCONFIRMED)
Neutral B faster (UNCONFIRMED)
Neutral A jab combos no longer have whiffs (UNCONFIRMED)
UpSmash no longer whiffs the 2nd hit (UNCONFIRMED)
(Directly from Reddit)
fair and uair buffed (need %'s) (UNCONFIRMED)
dair much faster CONFIRMED
fair deals same damage as v.0.5 CONFIRMED
(Directly from Reddit)
Down B has reduced start-up lag (UNCONFIRMED)
Higher Priority moves? (UNCONFIRMED)
(Directly from Reddit)
Levin Sword Durability Indicator Glitch FIXED (Did not Flash for Female in previous Wii U versions) CONFIRMED
Wind jab is faster, Hits connect significantly more consistently, including the final hit. CONFIRMED
Books no longer disappear (despite being picked up) if they touch a platform (Battlefield Buff) CONFIRMED
back throw nerfed from ~12% to 11% CONFIRMED
All nonthrow damage values are identical. Dash/Walk and Airspeeds are the same CONFIRMED
Fire, Wind, Thunder tome recovery time is the same. CONFIRMED
(Directly from Reddit)
D-Throw knockback decresed CONFIRMED
Regular missile: travel speed increased CONFIRMED
DAir sweetspot damage increased from 12% -> 14% CONFIRMED
Ftilt faster and has four hitboxes (2 new sweetspots) CONFIRMED
Neutral jab faster CONFIRMED
(Direclty from Reddit)
Neutral B Nerfed. Fireballs used to deal 6% from beginning to end. Fireballs now function like Mario's doing 5% at the end, and almost 7% at the start, then 6% in the middle. CONFIRMED
side b buffed from 21% -> 22% fully charged. CONFIRMED
(Directly from Reddit)
Nair landing lag decreased from 20 frames -> 18 (UNCONFIRMED)
Sonics burning spin dash custom has lost its invincibility frames during its first dash. Which means its susceptible to being hit by projectiles now
Vertical jumping hitbox on spin attacks damage reduced 6% > 3%
Uthrow knockback increased slightly (im unable to uthrow spring into uair anymore past 100)
Anyone notice kirby's hammer is quicker to get off or goes off even if kirby is hit? I am noticing that the hammer move is much easier to get off. Not confirmed yet, just asking
I even took the liberty to scan through most of the pages and added in the information with quotes under each character from the added info that Reddit forgot to include upon.
(Directly from Reddit)
back throw nerfed from ~12% to 11% CONFIRMED
(Directly from Reddit)
DAir sweetspot damage increased from 12% -> 14% CONFIRMED
(Directly from Reddit)
Nair landing lag decreased from 20 frames -> 18 (UNCONFIRMED)
Heres are some rules that should be added to the front page.
1) Instead of saying statements, like "Mario's ___ feels the same/different" First test out the moves, and then confirm the results here if they are legit.
2) Before posting the damage %, use two different games from the before patch and the current patch to see if your results are accurate.
In lieu of official patch notes we will be opting for community based patch notes (again). But either way or otherwise, the discussion of the what's changed in this patch is to be kept to here. Besides the title teasing otherwise, Mewtwo discussion should be kept to relevant character discussion forums.
Compared to what became a really clean list of changes thanks to @Aerodrome, the initial impact before we get data dumps from @Dantarion / others will be messy and full of speculation, placebo effect and confirmation bias. Multiple trusted sources confirming a change and/or visual comparisons will be required to make the shortlist of changes listed here in the mean time. We may yet again have engine changes (such as DI, rage, ledges, etc) to worry about.
For the sake of everyone's sanity please try to be somewhat certain before stating a change, and remember the search feature exists for use within a thread~
I heard Diddy's side b command grab and side b kick had knockback and damage reductions as well as he's banana throw does less damage
Link to specific details: http://pastebin.com/GR420DmT