Delta-cod
Smash Hero
Lol, it's really easy. XD
You can camp Ness. He has to approach. You can pivot grab his aerials for a GR > Usmash. If he's trying to dance in the air you can just throw an egg at him. Ness has a weak grab game so he can't really approach from the ground. It's kind of like the Peach:Yoshi MU. While Ness can shut down our aerial options, the ones we have just **** him.
We can KO him easier than he can KO us. All we have to do is grab him at about 110% and Uair him on release. We rack damage easier and can avoid him more easily. At about 50%, Usmash knocks him high enough into the air that you can read his landing with another grab/Usmash. Note that an Usmash at ~0-15% will let him Nair you since it doesn't knock him far enough away.
It's possible to gimp Ness, though it's much harder than people think. As long as the Ness isn't stupid and drop to the same angle to PKT everytime, it's very possible for him to recover. His DJ is good and he can use a Fair to shield himself and then recover. However, he has a very difficult time returning from the ledge since he can't really approach us anyways.
He can't really gimp us. Sure, he can use PKT to bother us, but you can either take the hit to send you higher, or dodge through it. If you choose to dodge he can loop it around to eat your momentum, so make sure you choose appropriately. His Dair knocks us out of armor at 0%, so just don't get hit by it.
For stages, we can do our GR on nearly any stage. You can still do the GR on BF, Lylat, and YI depending on the platform angle. Smashville platform lets him shield it, I believe. Ness does well on Brinstar and RC, so I recommend banning Brinstar since Yoshi's terrible at that stage and attempting to outgay Ness on RC. Try to stay ahead of him and camp, don't try to fight an aerial battle with him, he will beat you. We have a lot of good neutrals to choose from for striking and for counterpicking. I usually use BF since it reduces his approach options and it doesn't screw with this GR. For CPs, you can use BF, FD, Lylat, SV. The majority of the neutrals are good to use vs. Ness.
You can camp Ness. He has to approach. You can pivot grab his aerials for a GR > Usmash. If he's trying to dance in the air you can just throw an egg at him. Ness has a weak grab game so he can't really approach from the ground. It's kind of like the Peach:Yoshi MU. While Ness can shut down our aerial options, the ones we have just **** him.
We can KO him easier than he can KO us. All we have to do is grab him at about 110% and Uair him on release. We rack damage easier and can avoid him more easily. At about 50%, Usmash knocks him high enough into the air that you can read his landing with another grab/Usmash. Note that an Usmash at ~0-15% will let him Nair you since it doesn't knock him far enough away.
It's possible to gimp Ness, though it's much harder than people think. As long as the Ness isn't stupid and drop to the same angle to PKT everytime, it's very possible for him to recover. His DJ is good and he can use a Fair to shield himself and then recover. However, he has a very difficult time returning from the ledge since he can't really approach us anyways.
He can't really gimp us. Sure, he can use PKT to bother us, but you can either take the hit to send you higher, or dodge through it. If you choose to dodge he can loop it around to eat your momentum, so make sure you choose appropriately. His Dair knocks us out of armor at 0%, so just don't get hit by it.
For stages, we can do our GR on nearly any stage. You can still do the GR on BF, Lylat, and YI depending on the platform angle. Smashville platform lets him shield it, I believe. Ness does well on Brinstar and RC, so I recommend banning Brinstar since Yoshi's terrible at that stage and attempting to outgay Ness on RC. Try to stay ahead of him and camp, don't try to fight an aerial battle with him, he will beat you. We have a lot of good neutrals to choose from for striking and for counterpicking. I usually use BF since it reduces his approach options and it doesn't screw with this GR. For CPs, you can use BF, FD, Lylat, SV. The majority of the neutrals are good to use vs. Ness.