Overswarm has never played the best robs right? just cuz hes good with him doesnt mean alot. when you guys lose to NL and holy's ROBs, im going to laugh. go to game unicon guys
Ninjalink's ROB sucks. He's a good player that is just playing ROB.
Fun fact:
ROB can't air dodge MK's u-tilt. Whoops! Better do an aerial if you're landing on top of him.
Fun fact 2:
MK can wait below ROB, walking slightly behind him so ROB can't fair, and then shield grab to f-throw or up+b (not out of shield, just up+B) to start the process, forcing ROB to grab the ledge or get lucky to touch the ground.
Fun fact 3:
The moment ROB grabs the ledge, do a retreating fair from the ledge, then immediately tornado. You hit him off the ledge unless he drops down and rejumps (but he only "snaps" by using some of his fuel!). You can repeat this process infinitely because you land outside the range of his fair! If he doesn't have a fully charged gyro, he doesn't even have a mindgame "surprise" attack against you if you have slow reflexes!
Fun fact 4:
If you find the above waaaaaay too complicated, you can literally stand next to the edge and watch ROB. Shield, then tornado out of shield. Or just tornado. Either or. He can't beat it without calling you on it and hitting you. Did I mention MK has a lot of edgeguarding options when ROB is on the ledge?
Fun fact 5:
ROB can't air dodge out of his up+b. This means trading hits with him = worth it. Do a fast-falled dair. I don't care what he's using, do a fast-falled dair. He then has to use TWICE as much fuel as he normally would... thus nearly emptying his tanks. Simply hitting him off stage again will kill him. Also, he's recovering from above with very slow falling speed and low air mobility. See fun facts 1 and 2.
Fun fact 6:
ROB's projectiles SUCK in this matchup. The only good one is a fully charged gyro or a gyro in the hand, and even then they aren't that great. Just keep your eyes on ROB and hold down shield. Problem solved.
Fun fact 7:
You know how that crazy ROB is always chasing you waaaaaaaaaaaaaaay up high? Ya know, when he nairs and kills you at 80%? That's because he can't reliably kill you otherwise. In fact, you often kill him at earlier percents.
When he uses his double jump and starts up+bing, use your own b moves! Tornado if he's really close, and then you might get an early KO. If he's in the right spot, over-b. He can't DODGE it and you pop him up. You can also just down+b right through him and fast fall to the ground. If you time it right, he's busy nairing or u-airing. You can also up+b from way up high and then glide really fast to the stage. ROB can't follow you because he moves too slow! :D :D :D
It's wonderful when down+b is a legitimate recovery move from the top of the screen.
Fun fact 8:
ROB's got ONE thing on you. D-smash. Specifically, spot dodge d-smash. That's it. Everything else is literally a guessing game. ROB mains have to be psychic to get a KO, or the MK has to be stupid.
How do you remove the d-smash from the game?
For one, hold left. This removes it as a KO move.
You can hold up, but we'll just d-smash again.... so unless you are at high percents and are teching it (eat a fully charged gyro and/or laser), don't DI up.
More importantly, just don't land next to him. Don't do that whole "run up fair" thing. It doesn't work. There's no reason for it. Just... dair. Run forward, hit up on the control stick, then down on the c-stick. Then jump and dair some more. Did you hit his shield at least twice? Good! You can tornado and shield poke him even if he perfect shields and spot dodges perfectly while angling his shield up. You might have to tornado AGAIN though (groan) if he perfect shields and rolls. It's unlikely he'll perfect shield though... he's been shielding your dairs!
If you don't want to announce your tornado, simply do a falling tornado. So it's jump dair jump dair tornado. No extra jump. Just mash B to try the shield poke, you'll rise up enough... and he won't powershield, if he shields at all.
If for some reason you aren't comfortable with it, just tornado away. If you auto-cancel it, you can generally shield any projectile he throws. At worse you're going to eat a laser. Oh well.
Fun fact 9:
About 90% of the original ROB mains, myself included, switched to Metaknight. This doesn't mean "a lot of good ROB mains switched to MK". This means ALL ROB mains switched. All of 'em. Switched to MK or quit.
Fun fact 10:
Holy has himself stated multiple times how impossible the matchup is when the MK knows it.
Lucky for ROB mains, your ROb advice comes from some random noob ROB and you just copy/pasta your way to failure. It's a good thing no one that actually knows ROB came in and told you basic scenarios where MK owns ROB or little tidbits like you can shield, dash, shield, then dash again and have covered FD before we can laser twice.
Oops.