Player-4
See you in 25 years
Ilyg2
Btw, don't forget you can shield and punish Snake's 3rd hit of jab if he happens to use it.
Btw, don't forget you can shield and punish Snake's 3rd hit of jab if he happens to use it.
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That’s impossible after a Dthrow, as you’d be touching the ground. To SDI something into the ground, you have to be in the air at the time of the hit. Since after the Dthrow you’re on the ground, Snake’s Ftilt would hit while you’re on the ground and wouldn’t be techable.Ftilt into the ground and tech it. It will cover a second Ftilt/buffered grab/buffered jab/etc.
I've teched his Ftilt doing that before. It's possible that I accidentally jumped and didn't realize it, but that's unlikely. Also, the jab is very predictable since it will usually be buffered (which means that it has a set timing). The only problem is that a grab is virtually guaranteed if you miss the SDI, because even the pop-up jab would then put MK directly in grab range. There's also the simply route of DIing down and shielding a follow-up jab/Ftilt or spot-dodging/forward rolling passed the grab.That’s impossible after a Dthrow, as you’d be touching the ground. To SDI something into the ground, you have to be in the air at the time of the hit. Since after the Dthrow you’re on the ground, Snake’s Ftilt would hit while you’re on the ground and wouldn’t be techable.
And, anyways, I’m trying to think of more realistic things to do with SDI, stuff that only takes one or two inputs at the most.
I think I could seriously SDI the first hit of Ftilt behind him, if I predict it, but I doubt that I could SDI the jab behind him, I think I could only SDI it far enough away to avoid the grab. So I guess if you predict his action, you might be able to punish what he does after a Dthrow.
You must have jumped or been in the air from something; because you CAN'T tech someting with SDI if you're hit while on the ground. You can't SDI down while you're already on the ground. You can SDI stuff like Snake's Ftilt and tech it if you're already in the air when you're hit, but if you're on the ground when hit, it's impossible.I've teched his Ftilt doing that before. It's possible that I accidentally jumped and didn't realize it, but that's unlikely.
IIRC, Snake has a guaranteed Jab 2 if he buffers it (not counting the pop-up Jab) and MK has 5 frames to do something before Snake's Ftilt comes out of non-pop-up Jab 1 (which is pretty much Dtilt, Ftilt, and Dsmash, although Up-B's invincibility frames start before Ftilt as well).You must have jumped or been in the air from something; because you CAN'T tech someting with SDI if you're hit while on the ground. You can't SDI down while you're already on the ground. You can SDI stuff like Snake's Ftilt and tech it if you're already in the air when you're hit, but if you're on the ground when hit, it's impossible.
Are you sure that you can DI his jab down, then spotdodge a buffered jab cancel > grab? That’s a lot more simple than SDI, so it’d be great if it works lol.
Good stuff, Kaffei.
One thing though. Tornado DOES NOT **** Snake. It ***** bad Snakes.
youu dont have to be? -.-I disagree NaPPy the scrub <3
6-4 is BS, honestly. I mean Snake ***** on the ground and MK wins in the air. But where are you the most? The ground.
although i agree with this, timing him out would mean winning so the way you worded it is weird lolIt's not necessary to timeout a Snake, there are plenty of opportunities to win.
That makes sense, since all you do is scrooge shark and plank all match.Good stuff, Kaffei.
One thing though. Tornado DOES NOT **** Snake. It ***** bad Snakes.
youu dont have to be? -.-
although i agree with this, timing him out would mean winning so the way you worded it is weird lol
I already took care of it, no need to turn this into an argument/flame war.Latias, all you ever do when you post in these boards is about how broken MK is. Just get the **** out if you have nothing productive to say
I was describing orions playstyle.Latias, all you ever do when you post in these boards is about how broken MK is. Just get the **** out if you have nothing productive to say
You're incorrect in either case.I was describing orions playstyle.
Play M2k then let me know about it.Again, I think ratios at this point aren't necessary.
A few things:
MK doesn't REALLY gimp Snake...He puts him in a terrible position offstage, but a good Snake shouldn't be getting "gimped" per se.
Also, I was afraid people would bring up that Ally crap. Ally =/= Snake as much as we all think so. He gets ***** by Nado much more than he should be.
/discussiontiming him out would mean winning
MLG is only better for Meta Knight in Finals. In a three count set, Meta Knight is guaranteed a good stage (Delphino, Brinstar, etc.) and that doesn't change much in MLG. If anything, Snake benefits from MLG more than Meta Knight does because either Pictochat or Halberd are guaranteed.I'd say it depends on the ruleset. With a really conservative stagelist, imo it's 50:50, but with a liberal ruleset (like what MLG has) more like 55:45-possibly even 60:40 but I really don't think so.
You're looking at it in a way that normally is correct, but not in Snake's case. Meta Knight has one major stage (Delfino) in the starters that will virtually always be banned. Snake has four or five stages (Halberd, Final Destination, Pokemon Stadium, Lylat, and -- arguably -- Castle Seige). That leaves Yoshi's Island, Smashville, and Battlefield for him to ban. If you disagree with Castle Seige, I'd accept that, but otherwise the starter is going to be further in Snake's favor than it is now.Except MK doesn't have to start on BF/FD/SV first round, which benifits him a lot.