DTL, you should add my post to the front page. ;D
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lol Snake doesn't want to hit you with nades, he wants to cover himself so you attack and make grenades explode. Any trade is benefical for him unless you have a massive lead, or even a stock lead.Grenades are easy to avoid lol.
1. Fly
Or
2. Run and shield
Or
3. Catch nade fastfall shield
He can only have two out so you only have to watch those to things and space dtilt. I like FD in this MU.
FD is better than PS1. Saying Snake is better during the transformations and gets more space or allows him to camp better is false. There are 2 transformations where snake has no room to do anything and can't catch you if you decide to just run away until it transforms back to normal. If you don't want to fight snake in the windmill then just don't.(Even though you win there).You guys got it wrong. You ban PS1 vs Snake, not FD. This is because of the stage's transformations that allow Snake to camp more easily, have more space, get some setups, gimmicks, tricks and the windmill and rock transformation make him live forever there.
FD relies you to simply learn how to deal with grenade spacing. That's it. Much better than everything I typed above.
Battlefield is fine vs Snake. Better than Smashville and Yoshi's. And a tiny bit better than Lylat. This is because SV and YI help Snake recover, and BF and Lylat don't. And landing with platforms for Snake is a nightmare if Meta Knight ala M2K.
There's a lot of propaganda from scubs that FD supposedly polarizes matchups. Actually, the only top tier matchup that noticeably changes on FD is MK vs ICs.
Sorry for the late reply.Hey guys, it's been months this this thread had any discussions. As a Metaknight player, I've faced some good Snakes and I rarely lost to any. However, today I faced an amazing Snake who won 2 sets against my MK. I seem to have trouble with his Snake on stage in the following scenarios:
1- Snake punishes any move I perform, for example: when I F-tilt or D-smash, he shields and Punishes with his F-tilt.
2- Whenever I space D-tilt, he just shields, roll away, and starts nading. The D-tilt you guys are complimenting in this thread wasn't as effective in my case, is it something incorrect that I did?
I heard so many approaches to Snake in this thread, but they all seem to be at debate. What's the ideal approach right now? Because grounded approach is definitely not the best.
Can someone please list the stages in order that Metaknight has advantage over Snake with? (Stages: FD, SV, BF, CS, PS:1, Lylat, Yoshi's, RC, Halberd, Delfino, and Brinstar).