Is this right?
Snake
Oh Meta Knight vs. Snake…The classic brawl matchup. These are pieces of great posts that hopefully give a good understanding of the match up. I'm not exactly sure I'm doing this right
Important aspects of this matchup:
MK doesn't REALLY gimp Snake...He puts him in a terrible position offstage, but a good Snake shouldn't be getting "gimped" per se.
If he nade pulls and doesn't shield drop it and cooks it/runs to you to grab/shield, Dtilt is amazing here. If it hits, he has like no options. And it can really only be punished if he perfect shields it. And Dtilt won't blow it up.
Juggling is really important in this matchup. He’ll probably wavebounce a nade when he’s going in one direction, so be weary of that. Tornado can be helpful when he is in the air, but be careful of his BAir from above if you nado.
Rethrowing his nades back at him is a viable option, but situational. He can shield drop another one and you’re ****ed, so be careful. Learn to instant throw (you should know how to do this for the Diddy matchup, too). But remember, be careful with throwing his nades.
If you get a stock lead (or even a good percent lead maybe) you CAN camp him and possibly time him out.
Mostly everyone already knows this, but in case new MKs read this, when Snake uses his cypher, you can aerial up-B him, and you’ll knock him away, and you’ll hit the cypher and be safe.
Fairing right outside of Snake's ftilt area is good because:
-Beats dash attack
-Catches Snake's who like to walk forward with a grenade (facing away)
-Catches Snake's Ftilt limbs from the correct distance.
The best "kind" of grenade Snake can use on MK is the soft lob, it's annoying, if it touches you it's %2 or so. Believe it or not, lobbing dmg adds up! Especially if you start getting blown up by them. The trajectory limits MK's mobility on the floor, if you run you might get Ftilted and so on.
Snake downthrows in certain stage positions are scary sometimes, during those situations the MK should probably use the options least expected. Even if it's stupid. Here's why:
-A Snake downthrow with the MK facing the edge is practically death, he holds shield and waits for any roll, get up attack etc. You're dead. You might as well try something silly like staying on the floor and wait for his shield to get small enough to poke him with the getup attack. You're dead anyways, might as well take the riskiest route to get out of that kind of situation. You have nothing to lose.
ecently, Snake's have been using upairs and bairs, if you expect them then you'll probably never get hit by them. I honestly think Snake's aerials are amazing, they just require specific knowledge of when and how to use them.
When juggling, take the position that you know if he keeps going you will upair him. If he wave bounces, you can land and run quickly to his landing and punish. It's a presence control of the stage, even if Snake isn't near yet it still serves purpose to punish the possibility of Snake's trajectory.
To be honest, Tornado isn't great vs Snake, there are better options. Everyone expects it anyways, it's only useful vs a landing Snake. But I would personally rather grab any day. Or use it with the Dair bait. Nothing special.