Nerfs i would give MK
Nado - transcedent priotirty and little range. Tis way it can get hit by anything, and will trade if a hitbox is not disjointed. also give it SDIability. Basically, nerf it to the point where it's only use is as a recovery move. Nado was pretty silly in brawl. MK was good as it was, then they gave him a broke ass move.
Shuttle-loop - no nerf. i think this move is fine. maybe the only thing is, give the loop less distance. like, make the loop shorter so it's harder to hit with.
dsmash - increase uncharged start up lag.
up-air - increase end lag. instead of it being 13 frames, something more like 23 - 25 frames.
i want mk to be good, but i don't want him to be OP.
Nado - transcedent priotirty and little range. Tis way it can get hit by anything, and will trade if a hitbox is not disjointed. also give it SDIability. Basically, nerf it to the point where it's only use is as a recovery move. Nado was pretty silly in brawl. MK was good as it was, then they gave him a broke ass move.
Shuttle-loop - no nerf. i think this move is fine. maybe the only thing is, give the loop less distance. like, make the loop shorter so it's harder to hit with.
dsmash - increase uncharged start up lag.
up-air - increase end lag. instead of it being 13 frames, something more like 23 - 25 frames.
i want mk to be good, but i don't want him to be OP.