jigglover
Smash Lord
A butterfly with a christmas cracker!He looks like a butterfly.
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A butterfly with a christmas cracker!He looks like a butterfly.
I actually like that design alot. I'm not holding my breath for it to show up in Smash, but it's diverse enough from MK's final design that there might be a possibility it could show up as a unique character in a future Kirby game. Developers often like to go back and revisit old dropped elements/designs (though I won't be holding my breath for that either -- but I can hope, lol).If MK's original design is not an available costume in the next Smash, I'll be sad:
BADASS.
Off topic a little bit, but look at Cloud of Darkness from Final Fantasy III:Developers often like to go back and revisit old dropped elements/designs (though I won't be holding my breath for that either -- but I can hope, lol).
Exactly, good point. I'm still not going to expect this design in Smash or anything, but it's not an impossibility, especially if Sakurai was behind this original design. Or if alternate outfits are widely used in SSB4, like you said, though I still think there's a much greater chance this design won't be used than will, considering I'd wager MK's alt costume (if he gets one) will probably be based on Galacta Knight.Off topic a little bit, but look at Cloud of Darkness from Final Fantasy III:
As you can see, Could of Darkness looked different in her original NES sprite, even though Yo****aka Amano's original concept was far different in design. I'm guessing maybe color and graphical limitations, but as a result, his design never saw the light of day until Tetsuya Nomura decided to use Amano's design to represent Cloud of Darkness's appearance for Dissidia. Who is to say they won't use Meta Knight's original concept as a costume idea, be it already available or as DLC for Smash 4?
^ This.When was drill rush spamable?
Forgive me for the noob question, but what is KB?Some easy fixes:
*Fireballs! AHAHAHAHAHAHA!Mach Tornado - change the KB reduction from stale move negation to be more set values. It's spammable because KB stays about the same, but more set value KB reduction will silence that as characters who do flinch minorly from the tornado won't be stunned again for a while. Once that is fixed, make the Tornado's startup a little faster. It's iffy otherwise.
Not really sure what you mean.*Giant Meteor! HERE IS TRUE POWER!Shuttle Loop - nothing too noticeable about it beyond punishing you for letting Meta Knight stay too close for extended periods.
It's definitely not spammable. What it needs is for its priority to be toned down. Otherwise, it's fine.*Drill Rush - if anything, tone down, but nothing noticeable, just make it less spammable. Not quite sure what to do.
Well, IDC is a glitch, so there's a good chance they'll get rid of it for Smash 4. Even then, it's banned in tournament play anyway. Also, it isn't slow. Maybe as an offensive option, but as a recovery move, it's actually pretty fantastic.*Dimensional Cape - yeah, definitely get rid of the IDC shenanigans. However, do make DC itself a little faster. I'm fine with Meta Knight being susceptible to counterattacks, but DC is just too slow to see decent use.
I'm definitely loving the purple and black one.Meta Knight recolors...
[collapse=Recolors][/collapse]
I like that idea, actually. It will make it so that MK can't have so much control with spacing. I mean, I don't think his Dair as it currently stands is boring, since it's still a great move and a wonderful gimp tool, but I do believe it's just too good.Who here thinks that meta night's Dair should be changed?
Cuz IMO its one of his most boring moves, and its kind of just... well his Uair flipped?
Anyway what if they considered taking from canon
and changed his Dair to something similar to IC Dair?
Were he spikes downward With a rigit vertical speed,
And maybe a little horizontal control like GW.
I'm all for nerfing meta knight but seriously, you guys are going overboard. 3 JUMPS!!nerfing meta-
Weaken aerial attacks
slow him
lower number of jumps to 3
GET NEW, LESS SPAMMABLE DOWN SPECIAL!
On a stage like final destination you can spam drill rush down the only land, turn round and spam it the other way.When was drill rush spamable?
It's not really as annoying as Nado though. Not sure if it's easier to punish though.On a stage like final destination you can spam drill rush down the only land, turn round and spam it the other way.
Seeing as the last hit knocks the opponent back it wouldn't make any sense for you to turn the other direction and drill rush when there is nobody there. Also, a blocked or dodged drill rush is easily punished by fast/medium speed characters. Most of what you described is just noob behavior.On a stage like final destination you can spam drill rush down the only land, turn round and spam it the other way.
Omg, is that for real? Lmao.If MK's original design is not an available costume in the next Smash, I'll be sad:
BADASS.
That was more-or-less my initial reaction too. I tell you what: If they do decide to bring in that design for MK in Smash 4, I may use him again in that game. If not a main, then definitely a secondary.Omg, is that for real? Lmao.
That I will agree with, on some level. If anything, mechanics need to better accommodate defensive power.nerfing meta-
Weaken aerial attacks
slow him
lower number of jumps to 3
GET NEW, LESS SPAMMABLE DOWN SPECIAL!
Aerial smashes should be added. More variety makes Meta Knight easier to balance. There's a reason why he's at his most dangerous in Kirby's Adventure.Who here thinks that meta night's Dair should be changed?
Cuz IMO its one of his most boring moves, and its kind of just... well his Uair flipped?
Anyway what if they considered taking from canon
and changed his Dair to something similar to IC Dair?
Were he spikes downward With a rigit vertical speed,
And maybe a little horizontal control like GW.
What should be kept in mind is that Meta Knight is probably meant to be a subtle "conquer yourself" character. Which is all the more reason why defensive power should be able to function.MK shouldn't jump up after drill rush is over, just fall straight down.
Sound good.
Gliding needs to be nerfed so that you can't always arc down and up over and over again.
That brings up something: SSB4 should have a stamina system so that intentionally being off stage for extended periods can't work.
All aerials need more post-lag.
What all aerials need is to have to deal with mechanics that favor defensive power better.
Tornado should not gain aerial speed.
Tornado again needs to at least deal with mechanics that, again, favor defensive power better.
Possible a nerf to his range in all moves like Marth.
Not needed if defensive power can actually, you know, WORK.
Lastly, his entrance should not be his taunt.
What's that have to do with anything?
Tornado needs to be more plausible to hit from above and also plausible to just punish with proper counterattacking.all you need to do to balance MK is make nado so it can't be clashed with (any hitbox that hits MK causes a trade), make his aerial shuttle loop not have such a ridiculous launch angle and base knockback, and tone down his glide options. they could slow down his uair by a few frames too.
though tbh after dealing with him for so long I wouldn't mind seeing him nerfed to the ground lol.
I don't care how crap he'll be in smash 4, i'm gonna main this butterfly with a Christmas cracker!If MK's original design is not an available costume in the next Smash, I'll be sad:
BADASS.
Brawl's physics are the main culprit though. Meta Knight could remain unchanged for Smash 4, but end up being much less uber, if Smash 4's physics don't work to his favor.God please either nerf him to death or don't bother putting him in at all. I'm sick of going to tournaments watching MK winning 85% of them. =/
I never got into melee competitively so this is just guesswork, but with added hitstun wouldn't MK be like twice as overpowered? Like he's be able to combo and WoP till the cows come home.Brawl's physics are the main culprit though. Meta Knight could remain unchanged for Smash 4, but end up being much less uber, if Smash 4's physics don't work to his favor.
I wouldn't say nerf his kill power though. He really only has a few kill moves(nair, side smash, down smash, and shuttle loop) and 3/4 of those have below average knockback. This might be the one area he needs a buff in. Shuttle loop ony does 9% damage but the knockback is too much on this move.You know, I always wondered why the Shuttle Loop even did damage. It doesn't need to do damage, especially not so much. And indeed, nerf his Tornado, priority, kill power and make his aerials slightly slower. He's a cool character, but we could deal with less of him.
It does damage in the actual Kirby games, so it makes sense.You know, I always wondered why the Shuttle Loop even did damage. It doesn't need to do damage, especially not so much. And indeed, nerf his Tornado, priority, kill power and make his aerials slightly slower. He's a cool character, but we could deal with less of him.
He also lack any solid KO moves. Meta-Knight is very good at controlling the match, but that's much harder to do when you have to fight three other people. He lack crowd control and most of the cast has more reliable KO moves. He can kill with standard air, forward smash, down smash and Up special, but most characters have better moves that KO at much lower percents. Generally, from my time playing Meta-Knight in free for all, they tend to have a lower score because I can KO far better than they could ever hope for. It's also a lot harder to "gimp" players with other players constantly fighting you. He also has an awful final smash.Only thing thats bothering MetaKnight in free for all is that he's rather light. And people would probably team up on him for being MetaKnight. Otherwise, he has no problem at all in free for alls.