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y is this character so funpretty much what i said...
If you hit them and they don't go into a tumble, you have a ton of true combos. Otherwise just like...How do you combo with Uair? I cant figure out how.
Imagine you're playing against Jesus on the cross, and the cross is all the places that Olimar can hit you. Diagonally, you can exploit a lot of Olimar's weaknesses. If you stay in the air above him, a bit diagonally to him, you can perform a lot of actions faster than he can react to them, including tornado, fair, land and then grab, land and then tilt, land to dash attack, and jumping again.what's the best way to deal with Olimar?
I just watched again the Apex GF and seems like I didn't learn a thing... I just can't figure out how to get in safely, and well I don't think it's necessary to say that being away is just a bad idea :/
he told me the same thing... **** works. homie will go soooo low"offstage just always get lower" ~something M2K once told me about the ditto
Best matchup advice I've ever gotten, literally
Try this:How do you combo with Uair? I cant figure out how.
You can do it on FD if the platform bothers youGo training mode on SV against ROB.
Glide Attack > Shorthop > Uair > Jump > Uair ... >Uair > Jump > Tornado
Thankyou, but i cant use training mode, my wii freezes at the stage selection screen offline only. I can only do regular brawl and turn stages to random.Go training mode on SV against ROB.
Glide Attack > Shorthop > Uair > Jump > Uair ... >Uair > Jump > Tornado
You can do it on FD if the platform bothers you
That's really strange.. I've never seen that before, lol.so i decided to saw my old matchs, and wtf is that?the ftilt trips, when this happen?
http://www.youtube.com/watch?feature=player_detailpage&v=jOxSYqGYcUs#t=16s
glide toss -> grabWhat are some good glidetoss combos on diddy?
I don't know, I just know it has something to do with the stick, but I don't know whatYou mean, when you keep the stick pushed diagonally-up?
Turtle them. Tilt them. Up-B them. Then Dair them if they go low. Do Metaknight ****.How do you fight Lucas and Ness using Mk? Im so bad at these mu's that I switch to Zelda.
The biggest problem I have with Ness is Ness' Dair and combo's. And I have no idea what to do when fighting Lucas, anytime I miss a move, I get punished and I usually get killed early. Also how do I tell if a Lucas is using his Up B to hit himself, to hit me, or just trick me with it? Please answer
Walk.How do you fight Lucas and Ness using Mk? Im so bad at these mu's that I switch to Zelda.
The biggest problem I have with Ness is Ness' Dair and combo's. And I have no idea what to do when fighting Lucas, anytime I miss a move, I get punished and I usually get killed early. Also how do I tell if a Lucas is using his Up B to hit himself, to hit me, or just trick me with it? Please answer
Because Sakurai is a piece of **** and thought he could balance the game all by himself.why is Meta Knight so broken? and yes its a serious question.
Like what about him is broken?why is Meta Knight so broken? and yes its a serious question.
Honestly, I have no ****ing clue how tornado works lmao. I've done it enough that I kind of... just feel when I'm doing it right, and when I do a bad one, I know what I did wrong, but there's no way I could express what that is. I don't think you can SDI nado other than the very first hit you get hit by (I think I remember someone from the Brawl workshop mentioning that, anyways). Sorry I'm not much help here, but the best I can say is try and hit them with the edges of nado, so even if they get out, you're mostly safe from retaliation. I'd say that nado as a whole is just something you have to get a really good feel for.1. with nado'ing do you watch where how the opponent moves in the nado then react and adjust it so they're in the corners? can the opponent DI in the nado?
2. how do you do the glides like kakera and not snap the ledge?
Thankyou so much, I will practice this soon. A problem I have with lucas is, the lucas I play against uses Up B when he knows im going to approach and I cant tell if he's using it to hit himself, hit me, or just trick me and not hit anyone with it. Maybe it would help if I dont go too far away before I approach.Ness and Lucas can be kinda tricky, but there are definitely lots of things you can do.
For one, learn the chaingrab on them. If you pummel fast enough, you can (kind of) force a ground release, and against Ness and Lucas, you can regrab afterwards (I think you have to dash grab Lucas, but it's possible to walking CG Ness). It's really useful because you deal a lot of damage, as well as putting the Ness/Lucas offstage at the end of it.
Then learn how to gimp them. Practice it against a computer a bunch, get comfortable at reacting to all of his options.
And try to learn which things of theirs you can punish out of shield, and at which spacings. You can up-B out of shield a lot of Ness' stuff, as well as Lucas', but some of their stuff they can space it in specific ways so that they're out of range, so learn not to Up B at those ranges.
Grab release > dsmash works on both of them, but against Lucas you have to walk forward a tiny bit iirc.
When Lucas hits you with dair, be sure to either tech it, or DI out of the last hit, because he has a guaranteed jab lock on you afterwards.
Lucas is kind of susceptible to diagonals in the same way Olimar is. If you're spacing horizontally to him, and slightly above him, he can have a difficult time, because his fair hits too low, and his uair doesn't hit horizontally enough. So dair camping in a way kind of works, but not if you're dumb about it. It's not just throwing out dairs, it's staying at a good position, and using moves to cover their options. Don't be rhythmic about it, if he reads you, he can beat it for sure.
Ness is, too, but not quite as much, but against both, it can be a good option to throw in and know how to do well.
Space your uairs well, if you're aiming for where Ness' foot is when he dairs, you'll hit his foot every time (although it can be a bit precise to do in the moment and all, but I mean, it's something to work towards). Juggling is really useful against both of them, as well as when they're on the ledge, covering their options. Shield is really good on the ledge against both of them, actually, because they're much more limited in the way they can space things on your shield when they're offstage, so you can punish a lot.
Ness is kind of dangerous on the ground; he can punish your tilts and stuff, and your fair's endlag, but it depends on how good the Ness you're playing is.
Be weary of PK fire, and learn how to DI Ness' fair and stuff (if he fairs towards you, you can actually punish him for hitting you if you SDI really high, or really low, but it's... not entirely consistent lol. At the very least DI can be useful so that you don't take all the hits, and you don't get followed up on as much).
dunno, there's more, and if you have trouble with specific situations let me know, but that's all I can think of off the top of my head. You can approach both matchups in almost any way (like where you'd primarily try and be, whether it be dair camping, or trying to stay grounded and stuff), it's more important to know why you'd want to be in certain positions over others, and what they allow you to do, and if you learn that and all your options against Ness/Lucas, you'll find a way that works to your strengths well against them.
to be honest boss, that's really not very helpful.He has not many (useful) ATs, I'm pretty sure you can just watch videos and figure them out.