Wave Dan Landon
It's simple; we gimp the fox
- Joined
- Feb 2, 2015
- Messages
- 33
Sheik has the second highest short hop (second worst short hop) in the game behind samus
It's crazy to think that melee could be totally unbalanced by a subtle change like this.
It's even crazier to think that the designers of the game avoided such a catastrophe, intentionally or by serendipity
It's even crazier to realize that given this incredible grasp of the finer mechanics of their game (assumption) the team went on to make brawl
I used to think that brawl's design was purely a reaction to competitive melee
I'm starting to think that sakurai was an original trilogy george lucas character in his relationship with the melee dev team
He wanted to do stupid things to the game but his staff ultimately balanced his ambition with good design, effectively managing him like the crew of the original star wars trilogy managed lucas' ridiculous ideas to filter out the good ones
Then with brawl sakurai was allowed more complete rule over design choices and was able to focus the game and it's dev team away from the nuance and balance of the melee design
Melee is the original trilogy, Brawl is the prequel trilogy, or maybe just the phantom menace
And sakurai is george lucas, with no one to rain in his decision making powers in the goal of proper design
And we, of course, are original trilogy fans. Some have given up hope on episode 7, some are optimistic, and many just accept that the first 3 were good and leave it at that.
It's crazy to think that melee could be totally unbalanced by a subtle change like this.
It's even crazier to think that the designers of the game avoided such a catastrophe, intentionally or by serendipity
It's even crazier to realize that given this incredible grasp of the finer mechanics of their game (assumption) the team went on to make brawl
I used to think that brawl's design was purely a reaction to competitive melee
I'm starting to think that sakurai was an original trilogy george lucas character in his relationship with the melee dev team
He wanted to do stupid things to the game but his staff ultimately balanced his ambition with good design, effectively managing him like the crew of the original star wars trilogy managed lucas' ridiculous ideas to filter out the good ones
Then with brawl sakurai was allowed more complete rule over design choices and was able to focus the game and it's dev team away from the nuance and balance of the melee design
Melee is the original trilogy, Brawl is the prequel trilogy, or maybe just the phantom menace
And sakurai is george lucas, with no one to rain in his decision making powers in the goal of proper design
And we, of course, are original trilogy fans. Some have given up hope on episode 7, some are optimistic, and many just accept that the first 3 were good and leave it at that.
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