Divinokage
Smash Legend
Probably not gonna happen because I'm out of money right now.o k o k i got u
you should like...come to tipped off 5, or better yet, Florida Gaming
lol (GA/FL tourneys)
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Probably not gonna happen because I'm out of money right now.o k o k i got u
you should like...come to tipped off 5, or better yet, Florida Gaming
lol (GA/FL tourneys)
shoulda juss won genesis, mirite?Probably not gonna happen because I'm out of money right now.
sheik beating IC?
*scratches head*
XD
apparently he does, but he goes marth in tourneys.I don't think they have the correct input on that one. =P Unless M2k beats Chu all the time with Sheik??
knearly all of the changes made to DK's match-up's do not make sense.
other than the Samus & Ganon match-ups. I haven't looked at Luigi & lower yet tho, maybe there are some good changes lol.
other than ganon, that's how it was before, but everyone says sheik is harder than marth.Some of the samus numbers are wrong.
Ganon and Marth have the same number? Are you joking? While shiek is even harder? This is wrong.
Samus as some options against Ganon whereas against Marth she has very very few options. Same goes for shiek.
I say
Marth 25-75
Shiek 30-70
Ganon 45-55
You should do:
Marth 30-70
Shiek 35-65
Ganon 40-60
kYeah both Fox and Falco should stay 60:40. Obviously spacies are always amazing against lower tier characters below high tier but Doc Mario surprisingly has many options to counter spacies, like chaingrab, upsmash into like anything, uair into like fsmash or fair, and let's not forget that mean cape for edgeguarding and reflecting Falco's lasers.
Falco should not be 65:35, his lasers actually aren't that good vs Doc Mario even though they would seem they would. If you watch any pro match of Doc vs Falco, you'll know what I mean. Plus, Doc can cape back 2 lasers for every cape he does, and you don't even have to time it well. And let's not forget uairs or combos, in general > fsmash or downsmash will pretty much always leave Falco too far away to even recover, and if he can, he'll usually JUST reach the edge in which case you can probably just edgehog or cape him.
60:40 sounds about right IMO, 65:35 isn't too far off either but honestly Doc can turn the tables VERY quickly in this matchup so I would say 60:40.
M2K should use sheik vs him.No, chu has never to this day lost a serious set to a Sheik player.
kYeah, one grab=entire stock. Not only can they CG you with two in 6+ different ways (i asked chu to show me all the ways to cg sheik once) they can CG with just a single IC. Say sheik knocks nana away but popo gets a grab, you just standard cg with popo til nana comes back then **** sheik to death. Not only this but IC's do very well with uairs when opponents are above them. Sheik does very poor with people below her, so these dont work out well. If sheik tries to sh IC's can get in under a lot of times and combo her upwards very easily. If you try to space ic's can WD in with a crouch cancel and smash at low %'s a lot of times.
I'm not saying it's **** for ic's, probably 60-40 or 55-45, but clearly not in sheiks advantage.
What happened to your infinite dollars?Probably not gonna happen because I'm out of money right now.
Agreed. But don't worry, most of this list is wrong anyway.Some of the samus numbers are wrong.
Ganon and Marth have the same number? Are you joking? While shiek is even harder? This is wrong.
Samus as some options against Ganon whereas against Marth she has very very few options. Same goes for shiek.
I say
Marth 25-75
Shiek 30-70
Ganon 45-55
You should do:
Marth 30-70
Shiek 35-65
Ganon 40-60
I meant that when samus is in KO range, sheik can get a grab -> Fair/Uair to kill whereas marth doesn't have that option.sheik can't really kill samus with a grab until relatively normal KO percents(unless she gets that usmash tip), sure she's gurenteed a hit or three from a grab but it's not instant death. And I don't think your last reason is very good either. Samus can CC better against sheik than marth which is definitely a plus to the match up. I'd say it's easier to edgeguard sheik than marth too, you can just edgehog and force her to recover onto the stage, ledgehop to a dsmash or something.
Yea it's easier, but samus gives a small window for marth to grab the ledge if she's constantly refreshing invincibility, samus also has the option of laying a bomb on the edge where marth is gonna UB into it and then can Utilt him.While there are options to edeguard marth effectively, what I was getting at was with sheik you can do one thing only and it will work, marth has the ability to switch up his options. And also no, you can't force marth to up-b onto the stage nearly as easily as you can sheik. Timing the invincibility frames on the ledge can be done 10x easier against a sheik's up-b than a marths (especially if they have a side-b to stall).
LoL, I won our money match though. Don't forget.Ganon ***** Samus hard. Punch missiles.. you can space better and edgeguard better too. It's a matchup I barely lose and I have played almost every Samus out there, even Hugs which I 3 stocked twice at Pound 3 lol.
It was 1-1.. but I usually don't mention my losses lol.LoL, I won our money match though. Don't forget.
Anything else we played was a friendly.
First off, let me cover each of Samus's edgeguard options against Marth and more importantly, WHY THEY DON'T WORK.Yea it's easier, but samus gives a small window for marth to grab the ledge if she's constantly refreshing invincibility, samus also has the option of laying a bomb on the edge where marth is gonna UB into it and then can Utilt him.
Yea, this isn't so reliable, quite risky.1. Falling nair-this option only works if Marth is at the very limit of his recovery range. If Marth has his second jump, his side B stall, or even just a little room to drift forward before up Bing, Marth can easily go right past Samus (if not he can hit the BACK of her nair and tech the stage). This leaves SAMUS as the one off the stage with Marth on the edge, which is a very bad position
I could drop a bomb just off the stage so he has to UB into it, regardless of if he sweetspots or not, and if I time it right so that it hits him right at the edge I can Utilt him out of the bomb hit.2. Dropping a bomb-Dude, Marth has a sword <_<. He can used the disjointed hitbox of his up B to blow up the bomb without touching him, and STILL sweetspot the ledge horizontally with his wonderful ledgegrab range.
This pretty much goes for every character, you can't use it as a character specific anti-edge guard argument because it applies to every character across the board, and if he misses a tech against a Utilt, at a decent %, he's most likely dead.4. Uptilt->learn to sweetspot, learn to tech, ect, ect.
This doesn't really correspond with the current Tier List. Why aren't they somehow connected if their status in the game is matchups? Position on the tier and matchups are determined by the same qualities.
I didn't assume Tier lists were in any way based on tournament standings, because those measure the strength of the player more then it does the strength of the character. If a roy won Genesis, I'm sure the Tier list wouldn't respond to it, unless the Roy won because he immensely altered the metagame for Roy.Tier list isn't based solely on match ups.
couldnt she just do the lightshield thing?First off, let me cover each of Samus's edgeguard options against Marth and more importantly, WHY THEY DON'T WORK.
1. Falling nair-this option only works if Marth is at the very limit of his recovery range. If Marth has his second jump, his side B stall, or even just a little room to drift forward before up Bing, Marth can easily go right past Samus (if not he can hit the BACK of her nair and tech the stage). This leaves SAMUS as the one off the stage with Marth on the edge, which is a very bad position
2. Dropping a bomb-Dude, Marth has a sword <_<. He can used the disjointed hitbox of his up B to blow up the bomb without touching him, and STILL sweetspot the ledge horizontally with his wonderful ledgegrab range.
3. Edgehog->....something- Alright, this one is the most likely to hit. You're guranteed a nair if you just wait for Marth to up B onto the stage. However, you'll be hitting him across the stage <_<. Even if you predict that he will go for the stage and get into position to hit him off THE RIGHT WAY, there's still not much you can do. If you do the normal getup and down smash, Marth can DI down on the first hit of dsmash and purposefully get hit into the second swing, knocking him the other way (or he can just DI up cause it's not gonna kill him any time soon, but at kill percents this isn't an option). Going behind and f-smashing is a decent option, but it takes quite a bit of time and you have to be in the right position in advance. D-throw->nair is kinda good, but he'll just DI the d-throw towards the stage and be hit the wrong way again. And let's not forget that for ALL of these Marth has already refreshed both his second jump AND his side B stall and will be using them to make the edgehog strategy....not an option.
4. Uptilt->learn to sweetspot, learn to tech, ect, ect.
Quite frankly, you'll have more luck playing ledgetrap games than trying to edgeguard a good Marth.
Zair makes it hard, and also since Samus falls slow, it'll probably cause a problem for her if she does fall down to grab the edge.couldnt she just do the lightshield thing?
I guess I do :Owtf is a zair
u mean GRAPPLE?!?!!?!??!!?!
im not sure how the grapple affects itZair makes it hard, and also since Samus falls slow, it'll probably cause a problem for her if she does fall down to grab the edge.
its up to marth when the timing is there. if you drop a bomb off, he could easily let it fall and upb below the ledge to get hit by the bomb and then upb again with the sweetspot.I could drop a bomb just off the stage so he has to UB into it, regardless of if he sweetspots or not, and if I time it right so that it hits him right at the edge I can Utilt him out of the bomb hit.
I could drop another one but I think we'll end up trading hits, any way, all I was trying to say is that while marth has options, so does sheik, but I think you already said that you'd say sheik does better against samus than marth does, and that was all I was trying to sayits up to marth when the timing is there. if you drop a bomb off, he could easily let it fall and upb below the ledge to get hit by the bomb and then upb again with the sweetspot.
Marth has A LOT more options than Sheik.I could drop another one but I think we'll end up trading hits, any way, all I was trying to say is that while marth has options, so does sheik, but I think you already said that you'd say sheik does better against samus than marth does, and that was all I was trying to say
Unfortunately no. She falls far too slow to grab the ledge. You might be able to if you time the fast fall (there are a couple of characters who can).4% APR said:couldnt she just do the lightshield thing?
I spose marth could also space his UB so he's horizontally out of the range of the bombMarth has A LOT more options than Sheik.
A very effective and reliable recovery strategy against bombs (if you don't just plain grab the ledge while avoiding the bomb for some reason), is to hit the bomb, fast fall after getting hit, and then sweetspot. This happens far too fast for Samus to lay another bomb in the correct position.
Like I said before, the bomb thing is not a reliable edgeguard. It's a last ditch effort for when you don't have time to do something else.
Unfortunately no. She falls far too slow to grab the ledge. You might be able to if you time the fast fall (there are a couple of characters who can).
As for the matchup as a whole, I don't know enough about Sheik vs Samus to compare. But Marth handles Samus pretty well <_<.
lol the matchup is even and pretty much based on what stage you're playing on. And that's kind of where the issues start to rise, some people think that stages with less platforms and are wider (like FD and Pokemon Stadium) are better for Falco cause his combos last longer, he can laser spam better, and Fox can't upthrow Falco into a platform. But then you have people who say Fox can just cg Falco all day on those stages and the platforms are needed for Falco to escape some upthrow combos sometimes and also so Falco can follow up on some of his combos (like jump and shine them when they roll / get up / tech, or Forward grab, etc). So I dunno.actually maybe
its a pretty **** even match up..
but i think falco wins in the end...
50.01 - 49.99 Falco
i like that better =D
i can do it pretty consistently with jpuff so i think samus could it too. I dont have any frame date or anything to back me up so i could be wrong though.Marth has A LOT more options than Sheik.
A very effective and reliable recovery strategy against bombs (if you don't just plain grab the ledge while avoiding the bomb for some reason), is to hit the bomb, fast fall after getting hit, and then sweetspot. This happens far too fast for Samus to lay another bomb in the correct position.
Like I said before, the bomb thing is not a reliable edgeguard. It's a last ditch effort for when you don't have time to do something else.
Unfortunately no. She falls far too slow to grab the ledge. You might be able to if you time the fast fall (there are a couple of characters who can).
As for the matchup as a whole, I don't know enough about Sheik vs Samus to compare. But Marth handles Samus pretty well <_<.
definitely quoting this.It was 1-1.. but I usually don't mention my losses lol.
maybe. Pichu is awsome and adorable, but realistically he sucks ***.too many 5's, 10's, 90's and 95's for me, If the chart is supposed to be based on equal player skill level.
Or maybe i'm just bitter because pichu looks so **** bad on this chart
Yet he is so god **** cute
It's that belly....
Edit: Oh and i would agree with kage on the ganon vs samus. That match sucks for samus. Ganon's fist is made of fury
It was 1-1 for our pizza match.It was 1-1.. but I usually don't mention my losses lol.