Flamingo
Smash Lord
Back on topic... The Brawl air dodge is better... CASE CLOSED!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
There is no need to fight. There never was one in the first place. That's why this thread should be closed.Or we could simply continue discussion, seeing as no one declared MAD the winner in this thread.
I could also say alright MADs gone guys, BAD wins this argument. Let's just close this thread.
Because not all of us are coders we might as well spend our time arguing which direction the Brawl+ meta game should go eh? No sense letting backroom have all the backroom fun should a set of codes emerge that would affect the game right?This whole thread should be closed since there is no reason there should be a fight about it. What we should be doing is looking for a way to put them both in or combine both methods.
Mmmmkay. Like I said, I was merely using a word I've heard thrown around before, not representing my own personal thoughts or anything. Either way, I think we can agree that vanilla Brawl isn't a very good competitive fighting game.On the contrary, word use is very important, especially when looking at things logically -- which I am.
Good to know.I plan on contacting a coder...
You're right it would. But I still wouldn't place it over everything else we can have if it ended up being too large of a code (don't know yet). But what is it exactly that you want to do to the code? Add frames of lag after a wavedash? If so, how many? Disable gimp mode? Both?Even if we made it work EXACTLY the same way it did in Melee (which we won't) we'd still have added viable movement options.
That's fine, it's not a big deal to me either way as long as we don't use the current MAD code as a Brawl+ standard. That is what I'll be against.If we make it apparent that there's no need for a hacker to step up to the challenge than no one will. The code space that it takes up can be justified in that it's not just ONE change, but it adds MULTIPLE things to Brawl+.
There is no fight, it's a discussion/debate. Just relax, afterall it's just a game.There is no need to fight. There never was one in the first place. That's why this thread should be closed.
Not a bad Idea.There should be an option after you pick your character to choose what kind of air-dodge you want. Either Brawl's or Melee's.... That way, I can **** all of you idiots who say Melee's is better... muhuahahaa!!
Reminds me of CvsS2 Grooves and SFA3's -isms. Also please stop trolling this thread...There should be an option after you pick your character to choose what kind of air-dodge you want. Either Brawl's or Melee's.... That way, I can **** all of you idiots who say Melee's is better... muhuahahaa!!
My god...Ever thought of, hmm, leaving a perfectly good game (save online) alone? Don't kill the dog any more than you have to. There is nothing wrong with the current air dodge system, and even if there was trying to implement a hack into mainstream play is stupid.
QFTMy god...
READ BEFORE YOU ******* POST!
Oh my god you are completely right. How could we have been so blind all this time? I have seen the light, I'm going to go uninstall my Homebrew Channel right now. Thank you soooo much.Ever thought of, hmm, leaving a perfectly good game (save online) alone? Don't kill the dog any more than you have to. There is nothing wrong with the current air dodge system, and even if there was trying to implement a hack into mainstream play is stupid.
They do say ignorance is bliss, and I must say, this is some fiiiiiiiiinnnnnneeeee ignorance. Can I have some?Ever thought of, hmm, leaving a perfectly good game (save online) alone? Don't kill the dog any more than you have to. There is nothing wrong with the current air dodge system, and even if there was trying to implement a hack into mainstream play is stupid.
Read the thread.dude is that even a real question? brawl dodge for sure!!! you cant even move after the dodge in melee
You can't do that as if you load up MAD first, it'll already be on. It'd have t be button activated and that would only add MORE lines to the code (probably one or two more). It would be a pain if it wasn't button activated (you'd have to turn off the Wii, take off MAD from the SD Card and put it back into the Wii and start up Brawl+ again).How about in the rules options before brawling you just pick whether you want melee airdodge or brawl airdodge?
Exactly, because the code would be telling the game how to differentiate the two from one another. It just wouldn't work for us, we can't have MAD and BAD together, it's one or the other. No HAD, forget it.That would be my ideal. However, that would take an abundance of lines.
^This, I don't see why it was revived when we all agreed on using Brawl's Air dodging system.Why did this thread get revived?
That never happened.^This, I don't see why it was revived when we all agreed on using Brawl's Air dodging system.
Blame gamegeek. >_>Why did this thread get revived?
I think that was Sarcasm on his part.That never happened.