shoops
Smash Rookie
Sorry if this has (probably) been asked already, but is up-smash OoS still possible?
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How do you unlock it?Actually there is a Smooth Lander Brawn Badge that is a set value that works on every character. It can take as low as 15-20 min to unlock.
They feel larger to meI'm not sure if this is the place to ask this, but have the blast zones been made smaller in the Wii U version?
I keep reading that they have been, and it sure feels like it, but I never got 100% confirmation
-1 golden hammer on your challenges menuHow do you unlock it?
Thanks-1 golden hammer on your challenges menu
-beat all star mode in 6 minutes or less with shulk on easy difficulty. This will open a window and give you another hammer.
-break tge two windows directly above the shulk challenge and you'll get the smooth lander badge.
*the actual challenge window the awards it is for unlocking all the custom move sets.
Does anyone else feell like Nintendo set it up that to reward competitive smashers to play casually?
Well I hope it's not a Robin only glitch (I don't need more problems). Someone on my stream said they remembered that happening to them before to on multiple other characters.I'm actually pretty sure this is due to Robin's Elwind animation.
It looks to me like you were in that cooldown period after grabbing the ledge when you can't regrab it (one of the mechanics that they changed in this game). You did use your up-B immediately after dropping from the ledge, so it was probably too soon for you to grab it again. I don't think that Shulk's actions had anything to do with it.
I'm pretty certain this is what happened.It looks to me like you were in that cooldown period after grabbing the ledge when you can't regrab it (one of the mechanics that they changed in this game). You did use your up-B immediately after dropping from the ledge, so it was probably too soon for you to grab it again. I don't think that Shulk's actions had anything to do with it.
It looks to me like you were in that cooldown period after grabbing the ledge when you can't regrab it (one of the mechanics that they changed in this game). You did use your up-B immediately after dropping from the ledge, so it was probably too soon for you to grab it again. I don't think that Shulk's actions had anything to do with it.
Really I don't think that's what happened, I'm sort of leaning towards a Robin only problem with Elwind, because I have grabbed the ledge MUCH faster before than I tried to do in this video, as Robin, and other characters, and NEVER have had a problem with it.I'm pretty certain this is what happened.
Yea.. it's weird I didn't have it happen to me again after that, or during the rest of the stream, and this was the first time it had happened to me beforeI tried to reproduce it but I can't.
Even after the up B right after dropping off the ledge, robin misses it while going upwards but grabs it while going downwards normally. I even did shulk's get up attack like in the video, but robin still grabs the edge while coming back down.
Even in 1/4x speed with a fast fall after elwind, robin still grabs while going downwards normally.
I did notice that in the video shulk was invincible during the entire thing from the ledge grab to the get up attack, but I couldn't imitate that exactly.
I didn't hold down after up b, I fell normally.If you hold down you will not grab ledges, no matter what move or action.
Please use the mechanics thread in the future to ask.
I don't remember my fingers at the exact time, but I don't remember holding any form of down. Maybe... but I don't think I did, Idk..I've never had a problem grabbing the ledge before with any character moving left to it or otherwise. I know Robin has a few problems with Elwind already, so maybe its just another thing that's wrong with the move. Maybe it was a technical error, I wonder if anyone can reproduce it somehow. I just don't remember holding down in any way, and I don't think I was.You don't need to be fast falling to be considered a down input for it, IIRC.
Could've been as you tried holding left to move towards the stage, tilted downwards accidentally would kill your stock.
Just to add to this, but I have the same results. I was not able to replicate this with Shulk, Mario, and Robin holding the ledge. I tried the ledge getup, attack, jump, and roll, at both 0% and 100%I tried to reproduce it but I can't.
Even after the up B right after dropping off the ledge, robin misses it while going upwards but grabs it while going downwards normally. I even did shulk's get up attack like in the video, but robin still grabs the edge while coming back down.
Even in 1/4x speed with a fast fall after elwind, robin still grabs while going downwards normally.
I did notice that in the video shulk was invincible during the entire thing from the ledge grab to the get up attack, but I couldn't imitate that exactly.
I second this motion since I have something I would like to share and forgive me for not wanting to go through 11 pages of info to see if its been known.Is it possible to concatenate all the techniques into the first post so we can all easily look at the known techniques for the game?
Err you can't F-smash or F-tilt from a Skid, you can Fsmash, ftilt whilst doing a Turnaround as you mentioned as well.What I mean is we all know that Smash has stances (stand, walk, dash, run, skid etc) and those stances limit your options. For example you can't do anything out of a turnaround skid, you can't do a Fsmash from a run but you can do it during a dash via pivots. It seems like S4 removed this rule:
You can even do a Fsmash from a full run in the same direction which proves that you can do things during a skid as well.
I distinctly remember doing an Fsmash in the same direction I was running which is why I concluded that I was able to do it out of a skid...unless B. jr has an extremely short skid that I was actually in idle. I don't have the game so I can't test right nowErr you can't F-smash or F-tilt from a Skid, you can Fsmash, ftilt whilst doing a Turnaround as you mentioned as well.
(edit) oh i see. it's really just refered to as a turnaround though other things are refered to as turnaround such as specials. Skid officially refers forward facing skid. Run > Skid. Run > turnaround. I guess it's confusing since Turnaround isn't exactly official terminology
Anyone who fleshes out something like this, then they're free to make a topic that will likely find itself in the Academy Subforum.I second this motion since I have something I would like to share and forgive me for not wanting to go through 11 pages of info to see if its been known.
I figured out that S4 no longer has "stance" requirements anymore (or at least partially)
What I mean is we all know that Smash has stances (stand, walk, dash, run, skid etc) and those stances limit your options. For example you can't do anything out of a turnaround skid, you can't do a Fsmash from a run but you can do it during a dash via pivots. It seems like S4 removed this rule:
Case in point, you can now go into a full run then instantly do a pivot fsmash in the other direction. This is something you never could have done because of the turnaround. You can even do a Fsmash from a full run in the same direction which proves that you can do things during a skid as well. I've even been able to do tilts as well
I'm not sure if all options are available at all times on the ground but I know that more options are.
The second thing I noticed is that if you are shielding at an edge and get hit, you no longer will slide off of it unless you drop your shield immediately after getting hit.
http://smashboards.com/threads/all-things-momentum.379576/Anyone who fleshes out something like this, then they're free to make a topic that will likely find itself in the Academy Subforum.
A complete 'spiel' of Dashrun and all of the options relating to it is yet to be done, although there is a thread about "dash dancing/pivots" in that subforum.