BCE
Smash Rookie
theres any rule about when a Up B will pass trought the ledge or when the char will instantly grab the ledge ? i can think otherwise that this is random -_-
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you're rolling because it's a charge move.Hey, I have a quick question about a tech I'm able to do whenever I want, but I don't understand what is causing it to happen... I'm hoping someone could explain the mechanics behind this for me or point me to somewhere that explains it (I've done some searching but I really don't know the terms I'm looking for so I had no luck).
I've only tried this with Robin (3ds and Wii U) but it seems like it's probably a universal thing. Basically if you do an aerial b-reversal (or even the usual b-reversal input, but in the wrong direction) immediately before you land, when you hit the ground your character will roll almost instantly in whatever direction you did the reversal, as if you did a standard shield-roll after landing just without any landing lag...? For the life of me I can not figure out why using that input causes a roll, and on top of that why I can't do it with side-b, up-b, down-b, or any a-attacks.
Sorry if this info is easy to find for the more experienced!
The only one that exists around here (from what I know of ) is the landing lag frame data. Note that some may be outdated since update/Wii U version.Is there a place with comprehensive frame data? I keep getting linked to this database site that I have no idea how to read when I look into it.
I believe in brawl when specials were set to c stick you could do the neutral special by pushing the c stick at any 45 degree angle for example pushing the c stick right in between up and foward would allow you to do the neutral move, maybe this can be applied to your situation ?Using the right analog stick set to Smash attacks restricts movements on land and in air while the stick is pressed in a direction. It also stops tap jumping, pressing the A button, and grabs (puts up a shield instead). You can do neutral B but not any directional B attacks, suggesting that the inputs of the joystick in any direction are completely blocked out.
However, if the right analog stick is set to plain "attack," the only thing that is restricted is tap jumps (up B does work). You are free to move in the air as freely as you want while pressing down on the c-stick. Unfortunately, there is an issue with having it set to "attack," and that is for some reason when pressing left midair it sometimes does your N-air instead of doing your Bair or Fair. It is only when pressing left though, which is odd.
I only tested this with the Pro controller and gamepad - not gamecube
Was this previously known? It could have some implications for how people play the game.
I suggest you watch this thread where videos are listed; http://smashboards.com/threads/gameplay-videos-of-each-character-1-04-videos-only-please.376378/Is there any footage online yet of some of the melee pros playing like Ken, KDJ, etc?
Everyone is excited because it adds a new element of mobility to the game. DD and Pivots allow you to perform moves from a dash which opens up more mind games. It also helps create some depth considering almost all fighting games have soem kinf od advanced techniques that require practice (SF4 has Focus Attack Canceling, MvC3 has wave dashing and all kinds of set ups, etc.)So why is everyone so excited about pivoting and fox-trotting if those mechanics are so technically demanding that they'll inevitably be a technical barrier to casuals? I thought that was one of the primary concerns that all moves should be easy and intuitive to the benefit of playing smarter.
Especially the stuff where dash dancing (a simple left right left right) is now some bizarrely complex multiple pivot thing and people are going crazy about it.
And we've gone full circle.Everyone is excited because it adds a new element of mobility to the game. DD and Pivots allow you to perform moves from a dash which opens up more mind games. It also helps create some depth considering almost all fighting games have soem kinf od advanced techniques that require practice (SF4 has Focus Attack Canceling, MvC3 has wave dashing and all kinds of set ups, etc.)
Also, no one is forcing you to use advanced techniques. If you want to play casually with friends, then you most likely wont even realize that AT are there anyway. They will only have an impact on tournament level players who like to play competitively.
How so? Are your questions not:And we've gone full circle.
That's a load of bull **** and you're exaggerating what any "intellectual" has said. You're blinded by a bias that's excruciatingly toxic, even if every post you make isn't of seedy nature; shape up or ship out. The game is as it is, it isn't going to change and getting continually more upset (or whatever emotion you're feeling) at the more widespread consensus agreeing on a particular strain of logic that you do not comply with is just wasting people's time.Well it was a rhetorical question really. Half the people who like Smash 4 go on and on about how they're more intellectual and now they don't have to spend 10 years training their tech skill to beat people they're smarter than but inevitably there's AT's people go crazy for anyway.
Actually there is a Smooth Lander Brawn Badge that is a set value that works on every character. It can take as low as 15-20 min to unlock.The Smooth Lander badge auto L-cancels. The stats is different for each one, so a +3 version of the badge is best. The decreased stats can be neutralized with another item.
This could be a new approach for more competitive matches
No, it wasn't.The one you linked was wired, tho'. Wasn't it?
Smooth Criminal
A pivot grab is when you're dashing in one direction, input a grab, and input a turnaround immediately after. If you do it correctly, your character should immediately turn around and grab.Can someone tell me of what exactly is a pivot grab and how to perform it? Also, I'd like to know the difference between a normal standing grab and a pivot grab in terms of properties.